Question to Players About Reworks

Legacy Hydralpha·8/15/2016, 10:31:50 PM·1 votes·219 views

In your guys' opinions, what reworks were just not very good? Some reasons could be the gameplay isn't fun, the gameplay doesn't fit the champion, their visual appearance is poor, they're overpowered/underpowered/unhealthy, or they are unfun to play against.

And in general, do you think Riot needs to improve their reworks from here on out? (For Yorick, assassins, Warwick, etc.)

Video that sparked this idea: https://www.youtube.com/watch?v=9UN6gQ4cRI8

2 Comments

Oleandervine8/15/2016, 10:39:32 PM2 votes

To me, I think all the major reworks I've been through have been very dramatic improvements. You still see the die-hard old Sion fans and the old Poppy fans who for some reason seem to think that their previously kitable as hell stale kits somehow were way better than what their reworks gave them, but they don't really appreciate or acknowledge how far the game has come and how badly kits like theirs were completely invalidated by modern design ethics. The reworks do tend to dramatically change a champ's playstyle, and I get that you have to relearn it, but overall, once you do, you realize how much more functional they can be. Some very minor reworks such as Skarner, Mordekaiser, Caitlyn, and Graves, however, were either cancerously OP or just downright bad; but even Riot themselves have admitted that these minor reworks are missing the mark and that from now on, aside from class updates and tweaks, that most reworks will be VGU level as simple as Ryze or as dramatic as Sion.