Skins in crafting needs to be fixed.

Teh Song·10/10/2016, 11:14:59 PM·2 votes·298 views

Opening a chest, I was just given a second copy of a skin shard already in my inventory.

Then, when I re-rolled my 3 skin-shards to get a permanent skin for one of my champions, it gave me a permanent skin shard for a different champion that I also don't own. WTF is the point of that? Re-rollings should only give skins for champs you actually have.

1 Comments

Oleandervine10/10/2016, 11:22:04 PM1 votes

I actually agree with this. I Rerolled 3 skins once and got Gatekeeper Galio, in which I did not own Galio. Granted, I then bought Galio to use the shard and to get hyped for the VGU coming, but still, I was hoping for an actual skin I owned. The logic here is that a chest costs 125 RP. A key costs 125 RP. They're free, granted, but they're also a pain in the ass to get and open, let alone do it 3 times. So if we add up the 250 RP for an opened box, multiply by 3, that's 750 RP worth of content to reroll skins. Champion shards roll into champs you don't own, so I don't understand why the skin shards don't operate on the same principle. Hell, even if there was a skin RP cap (say, you won't ever reroll into an 1820+ skin), a prerequisite quantity of champions and skins you need to own and have available (similar to mystery gifting), but the tiny tiny odds of Hextech exclusives, I'd reroll into random skins more often.