@Riot: How would you feel about a Fame/Infamy or Affinity based mechanic in the LoL Client?

Blade of Justic··5 votes·1,261 views

How it would work: The client will keep an active and visual log for both you and others to see that keeps track of your behavior in League of Legends.

There would be different ranks to rate your level of "Pleasantness" or "Toxicity".

  • Pleasant Ranks (From Lowest to Highest amount of "BP" required):
  1. Neutral
  2. Samaritan
  3. Civil Servant
  4. Kind Hearted
  5. Peace Keeper

These ranks will be gained through the accumulation of "Behavior Points" (Working Title).

"BP" can be acquired through actions such as:

  1. If a summoner gives honor to a player, they will get a small amount of "BP".
  2. If a summoner is given honor, they will be given a large amount of "BP".
  3. If a summoner reports a player and they are found to be truthfully guilty, they will get a small amount of "BP".
  4. If a summoner completes a game without being reported, regardless of if they were given honor or not, they will get a small amount of "BP".

As for the opposite end of the spectrum...

  • Toxic Ranks (From Highest to Lowest amount of "BP" required):
  1. Neutral
  2. Deviant
  3. Mischievous
  4. Trouble Maker
  5. Pariah

These ranks will be gained through the loss of "Behavior Points" (Still Working Title).

"BP" can be lost through actions such as:

  1. If a summoner is reported by their team members and found to be truthfully guilty, they will lose a large amount of "BP".
  2. If a summoner is reported by the opposing team and found to be truthfully guilty, they will lose a small amount of "BP".
  3. If a summoner is chat banned, they will lose a large amount of "BP".
  4. If a summoner is temporarily banned, they will lose a large amount of "BP".

Those with large amounts of BP will be queued up with those who have relatively similar amounts of BP. Those with negative amounts of BP will be queued up with those who are either Neutral or lower. This will help those with a positive attitude play with those that equally have positive attitudes. As well, this will hopefully help those who are negative towards others reform in order to play with those that are more pleasant.

Any additional rewards/punishments are for Riot to decide.

Thoughts on this system?

25 Comments

snelly122 votes

Prisoners island is always a touchy subject but I for one am a fan of your idea!

Micavity2 votes

i like the idea of Prisoners Island. let them all rot together.

it may sound harsh but i am sick of going into every single game with someone on my team raging about or at something. this game used to be fun.. riot refuses to handle the trolls and afkers.. they are finally starting to go after the toxic on some huge levels.. but no. bring all the afkers, trolls, people reported enough. and put them all in their own matchmaking.. then my favorite game in the world can be amazing again.

Blade of Justic1 votes

GTA 5 does something similar to an odd extent.

It made me think "What if League of Legends had something like this?"

Seriphym1 votes

I am all for this idea except the "Civil Servant" that could easily be seen as more of a nag in this community.

Blade of Justic1 votes

They could have it be whatever they choose.

The idea was just to show that each rank had in increasing theme to it.

CharQueen1 votes

I like this. I would prefer to see a system that rewards players for being honorable as well as rewarding them for sending in helpful reports. While it would be nice to have a BP system, I would like to see people heavily rewarded for their good acts.

Blade of Justic1 votes

That's why I put "Any additional rewards/punishments are for Riot to decide."

I mean, I can't flat out tell Riot to give people RP for being good... but I wouldn't scold them for doing it. :)

The Illiad1 votes

It seems to easy to get bp and to hard to lose bp. Like the idea though

Blade of Justic1 votes

It would be up to Riot to decide exactly how many points that you would scale based on each action.

I could be +1 BP per non-reported game and -100 BP per chat ban.

I'm sure that if they choose to do this, they will implement it thoughtfully.

The Illiad1 votes

Hmm yeah thats true.

Angry Monster1 votes

Why does Neutral lose BP. i understand it not getting gains. Gains means you did something. Neutral means you played the game.

This a major issue here. to treat neutral is a negative experience is a game that i do not want apart of.

Blade of Justic1 votes

I'm not sure I understand, but Neutral is in the middle. You don't lose BP for being Neutral. It's the common ground that everyone would start on. You then decide on where you go from there. Either up or down the "Behavioral Spectrum" if you will.

Angry Monster1 votes

As for the opposite end of the spectrum...

Toxic Ranks (From Highest to Lowest amount of "BP" required): Neutral Deviant Mischievous Trouble Maker Pariah

Why is neutral is in this list

Blade of Justic1 votes

It goes from highest BP to lowest:

  • Peace Keeper
  • Kind Hearted
  • Civil Servant
  • Samaritan
  • Neutral
  • Deviant
  • Mischievous
  • Trouble Maker
  • Pariah

Neutral is in the middle

HaneyRawr1 votes

This idea seems interesting, however, wouldn't this bury thos people who were previously toxic who wants to reform to the 7th level of ELO Hell, if there was any? Besides, if you are notoriously toxic already, it will create a bias to everyone who plays with you, thus not giving you a chance to reform at all.

Hate begets hate. This would just feed the cycle of hatred. What do you think?

Blade of Justic1 votes

If this would be put into place, everyone will start at Neutral. If people really mean to not drop, they would show sportsmanship to their team members even if they would spew the most slanderous comments at others before it was implemented.

If someone dropped far down and is being put with toxic players, they got themselves there from being toxic and if they want to fix their points, all they have to do is not be offensive during his game. If the player can stay polite in the face of toxicity, they will rise due to the "bad" players not having grounds to truthfully report them.

EMOFRATPARTY1 votes

(I love the Fallout-style nomenclature.)

I see two issues with this system, as much as I like it:

  1. Abusiveness of giving honor to players in an effort to stack BP or counter negative BP.
  2. Queuing negative players with one another could lead to a snowball of negative behavior, rather than what we'd all like to see -- elimination or conversion of "toxic" behavior.
Blade of Justic1 votes

You would get far more for actually getting honor points as opposed to getting them and a whole lot more lost for being reported and being found guilty.

If someone wants to stay in the "Quarantine Zone" if you will, then they can keep being "toxic" but if they don't do anything offensive or against the rules, they won't lose points because the person has to actually be found guilty to lose points.

It's actually really hard to lose points unless you are actively an unpleasant person.

The punishments are steep and the rewards are steady.

Like climbing a mountain with Riot deciding if you fall or not.

KwangoTango1 votes

[deleted]

Blade of Justic1 votes

A Pariah has nothing to do with slavery. It means that people go out of their way to avoid the Pariah. Much like how people who are overly toxic should be avoided.

Jamatrix6661 votes

Love the idea, tho some points need to be worked on, such as:

  • Lose BP when you get muted; Not so sure about it since I've seen plenty people muting team mates because they wanted to be more focused even tho all the team mates were super nice.

  • Gain some BP when honoring another player; I don't think it should increase your BP, I would rather put something like "Gain some BP when you are honored by a non-friend player."

But yeah, if this concept gets polished by the community and Riot, I believe it would be a super neat addition.

Blade of Justic1 votes

For the first point, muting does nothing to a summoner's BP. When a player is continuously offensive, Riot gives "Chat Bans". These are what affect BP. All of the ways that a player can lose BP are done by Riot. Not players.

For the second point, giving honor gives almost insignificant BP. With that said, getting it from a friend should give considerably less than from a random player.

Teddie1 votes

So people can glorify their bad behavior?

"Let me a be a prick to everyone I play with so I can be known as a Mischevious Teddie"

The last thing we need is an incentive to being toxic.

Blade of Justic1 votes

I guess if that person wants to be toxic, then he will play with toxic people instead of those who actually want to play like a team.

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