Why doesnt Riot queue people with similar reports together?

slippykitten··1 votes·231 views

Doesn't that seem like the best way to show people the error of their ways without having to ban them?

Just queue afk's with other afk's, ragers with other ragers, etc. for a set number of games. You like to afk? how about 20 games where you are playing with other people that frequently afk.

The only place this wouldnt work is the highest level of solo q ranked, which is fine, because thats less than 1% of the population anyway.

3 Comments

Eleshakai2 votes

Prisoner's Island doesn't encourage reform, it just creates a cesspool that makes people do more of the same. People learn by example, so if you match 5 toxic people together, they just learn each others' bad habits and become worse and worse over time.

If you REALLY wanted to encourage reform, you'd actually match ragers with 4 people who all had honour ribbons so they could learn by example.

But that'd be punishing the honour ribbon people, so they wouldn't do that... so what they in stead do is provide a punishment system that teaches people what they've done wrong.

AFKs/Leaves are punished by being forced to lose their own time since they wasted others times(the leaverbuster system). Ragers are punished by being forced to watch what they speak(chat restrictions). And extremely escalated situations are simply removed from the pool(bans).

This is an educated approach to punishment. Whether I agree with the way they DETECT leaves or not, it is still a far better punishment system than simply putting people in a place where they constantly spiral downwards, written off as hopeless by the rest of the community.

slippykitten1 votes

{quoted}

Prisoner's Island doesn't encourage reform, it just creates a cesspool that makes people do more of the same. People learn by example, so if you match 5 toxic people together, they just learn each others' bad habits and become worse and worse over time.

If you REALLY wanted to encourage reform, you'd actually match ragers with 4 people who all had honour ribbons so they could learn by example.

But that'd be punishing the honour ribbon people, so they wouldn't do that... so what they in stead do is provide a punishment system that teaches people what they've done wrong.

AFKs/Leaves are punished by being forced to lose their own time since they wasted others times(the leaverbuster system). Ragers are punished by being forced to watch what they speak(chat restrictions). And extremely escalated situations are simply removed from the pool(bans).

This is an educated approach to punishment. Whether I agree with the way they DETECT leaves or not, it is still a far better punishment system than simply putting people in a place where they constantly spiral downwards, written off as hopeless by the rest of the community.

Well if the learn their bad behavior and find it enjoyable to play with other racist, verbally abusive players, then let them have fun, who cares? If they recognize that it isnt fun to be cursed at all game, or have someone leave every game, then they can change their behavior and play with the normal population. I honestly don't see a problem with that.

Eleshakai1 votes

{quoted}

Well if the learn their bad behavior and find it enjoyable to play with other racist, verbally abusive players, then let them have fun, who cares? If they recognize that it isnt fun to be cursed at all game, or have someone leave every game, then they can change their behavior and play with the normal population. I honestly don't see a problem with that.

They won't change their behaviour though. People DON'T change their behaviour by being put in a bad environment. Virtually never. Even if they hate it, it'll just make them ANGRIER and they'll get worse.

You don't improve people by putting them in a bad environment. That's why prison has such a horrible reform rate while individual reform systems tend to have relatively high reform rates. Segregating people in with others who have been 'written off' doesn't make people realize what they did wrong and improve. It just gives them NEW bad habits.

The two things that most people need in order to improve are:

  1. The tools/knowledge they'll need to do so.
  2. Motivation to do so.

Riot's current system provides both. By telling people 'you can only talk x times because you have misused communication in the past' it guides people towards learning how to effectively communicate in-game because they have to say the important things in fewer sentences, so they're less prone to raging during that time. Since the punishment is specific and matches the infraction, it creates a goal for people to improve - thus giving motivation. Same goes for leaverbuster, albeit to a lesser extent since most people who leave games don't have control over the reason for it from my experience.

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