Make a Doombot

Rustling Bush·10/23/2015, 5:40:10 PM·11 votes·2,171 views

doom bot elise

passive: spiderlings now use undying rage.

q nureotoxin: will now apply posion for 4 seconds and blind q lunge: shaco stealth upon activating, then activates lunge when reaches target

w voltile spiderling: will now double as a teemo shroom w skittering frenzy: now shreds armor and magic resist by 5% per hit

e caccoon: double stun time (4 seconds at max rank) e rappel: now twlight shroud upon hitting the ground

r spider: grants a decaying movement speed bonus

now imagine, human elise walks up to you qw, as your slowed and blinded as she goes into spider elise blinks on top of you and lunges, then begins to shred your armor with frenzy, shit goes bad? that ok cause caccoon is now double the time and rappel now shrouds.

now thats how you make a doom bot.

45 Comments

John Do310/23/2015, 6:05:13 PM3 votes

Pantheon

Passive: Aegis Protection - Blocks every other basic attack and all turret attacks

Q: Spear Shot - Deals double damage and grievous wounds

W: Aegis of Zeonia - Leaps to enemy, stuns and knocks back all other enemies close by

E: Heartseeker Strike - Passive - Basic attacks always critically hit - Active - Becomes toggle and can move while casting

R: Grand Skyfall - No channel time, half cooldown

Sion

Passive: Glory in Death - No health decay, lasts as long as death timer, no max health

Q: Decimating Smash - half charge time, reduces armor by 5% for 10 seconds

W: Soul Furnace - Passive - Gains 10 Health whenever he kills a unit, 50 for champ death or assist - Active - Shielded from spells while active

E: Roar of the Slayer - Knocks back champions and deals damage to all enemies hit by 10% knocked back target's max health

R: Unstoppable Onslaught - Double Stun duration, passively gains 10% CDR

Lanayurian10/23/2015, 6:12:11 PM3 votes

Yasuo

Passive: Way of the Wanderer - Gains 100 crit chance, shield charge up gauge is lower, and shield size is larger.

Q: Steel Tempest - Every cast fires a tornado and every 3rd cast fires tornadoes around him.

W: Wind Wall - Wall at every direction.

E: Sweeping Blade - Every dash spins Yasuo plus knocks them up.

R: Last Breath - Suspends target(s) for 10 seconds and deals damage during those 10 seconds. He gains 100% Armor Penetration afterwards.

yogozin10/23/2015, 6:32:41 PM3 votes

Blitzcrank

Passive: Half cooldown, grants 250 - 1K shield depending on level.

Q: Targeted, goes through minions, pulls anyone on way back as well, and imminently knocks them up.

W: No slow, More AS, More MS. Gain MR and armor.

E: Procs 3 times. Grants AS for those three strikes.

R: PASSIVE - Lightning strikes every seconds and also has a item 3285 effect. Gain AP. ACTIVE - Range of lux ult, deal double damage, ignore MR, Silence for 2 seconds and laugh globally for a minute if an assist or kill was gained.. Laugh can stack.

Ironclad Dragon10/24/2015, 3:55:51 AM2 votes

Sion E can send multiple targets flying. Ignores terrain while charging.

Your gods can't help you now!

Squidsmastah10/23/2015, 5:56:15 PM2 votes

Heimerdinger

Passive: Turrets gain Corki's passive in that they deal a bit of true damage on every normal attack.

Q- ALL turrets are the super turrets.

W- Fires the Hextech Rocket Swarm in all directions without needing the ult.

E- Always stuns as well as having a vastly increased area of effect.

R- Same upgrade with different effects.

Turrets- Increased range and special laser attack deals true damage.

Rockets- Homes to the nearest enemies, and ignores collision with minions and monsters.

Grenade- Tosses 3 grenades that also home to the nearest enemies, and stunning them too.

RaptorKarr10/23/2015, 5:47:46 PM2 votes

Doombot Riven

Q Broken Wings- Each hit causes a one second fear and after her third your feared for three seconds after the knock up. W Ki Burst- Also Activates Burn out for 5 seconds. E Valor- Creates a clone of herself that acts like a Shaco clone. R Blade of the Exile- While activated she gets Trynd's ult as well. R Wind Slash- Goes in all directions around her and has the range of a Lux ult.

Catastrop10/23/2015, 7:33:39 PM1 votes

Lissandra Passive: In addition to the normal passive, all her spells have a 50% chance to root the enemies. Q: Fires in all directions and slows all enemies hit. When the projectiles split, more are created and split one last time. W: Bigger radius and stuns targets. E: Projectile travel speed increased and slows all enemies hit. When she teleports she causes an explosion of frost which roots enemies upon arrival. R: Increased range, larger radius and now when dark ice comes into contact with another champion they also are stunned and take additional damage.

alfavhunter10/23/2015, 7:51:05 PM1 votes

Anivia

Q now throws an avalanche (re color of Nani wave) that deals damage and stuns targets hit W now encases all nearby enemy champion in small boxes of ice (think bone prison from Diablo) and puts a mini Anubis R in the box with them) E now his all targets in from of Anubis in range and acts as if they are frozen regardless of hitting them

R now slows enemies by 75% and is always around Anivia but twice the size

Narasimha10/23/2015, 8:05:52 PM1 votes

Yorick Ghouls are stronger, and are permanent. Q: Ghoul now does AOE damage W: Ghoul now stuns on cast E: Ghoul heals all champions on Yorick's team R: All Champions on Yorick's team get a ghost.

HayRoss10/23/2015, 9:48:12 PM1 votes

Garen Passive: Always works Q: Attacking does not consume the buff, Garen just gets boosted Auto attacks for the entire duration W: Duration halved, is invincible for duration E: If Q is cast during his E, damage from E is increased by same amount as Q and silences target. Silence is applied again for each tick R: Kills reset cooldown fully, everyone is a villain

JacctheInsomniac10/23/2015, 10:00:02 PM1 votes

[deleted]

Senteth10/23/2015, 10:06:19 PM1 votes

Rammus

Q: Knocks minions out of the way, does not stop until he hits a champion, and the max speed is increased drastically.

W: Is now permanent. Activating it will double its effects for a few seconds.

E: Taunts everyone within a larger range.

R: Every successive tic has increased range and damage. Lasts a few seconds longer.

Hotlin3 Fling10/23/2015, 10:38:51 PM1 votes

Twitch q: cast delay reduced to 0.5 secs regardless of whether you're in combat or not. W: adds six stacks instead of two E: stack limit removed R:toggle

Yorukin10/24/2015, 12:04:14 AM1 votes

Doom Ryze

Passive: Shield strength doubled. Occasionally builds up a charge on his own.

Q: Fragments on hit, but can only hit someone twice per cast.

W: Duration slightly increased.

E: Secondary damage acts like the primary, but can only fragment off of someone twice per cast.

R: AoE effects are permanent.

Dunkrius2g10/24/2015, 12:07:48 AM1 votes

Darius

Passive: Darius bleed can stack infinitely

Q: Darius now picks up his axe and take a spin for 5 seconds. His damage will deal the 160 (140% AD) if he hits outer or inner for 5 seconds

W: Darius now slows for 100% and deals 300% AD. His attack will permanently reduce his attack speed by 70%.

E: Darius passively gains 65% armor penetration. Darius pulls you 5 times and you get stunned for 5 seconds after getting pulling. Also, if you flash before he pulls, you automatically die.

R: Darius ults you according to how manyy stacks you have. If you die, then time is rewinded for the last two seconds and you relive the Dunk 5 more times.

Yatsufuså10/24/2015, 12:31:54 AM1 votes

Urgot Doomgot

Innate: Zaun-Touched Bolt Augmenter - Urgot's basic attacks and Acid Hunter apply rage for Urgot and applies a 25% slow on the enemy target.

Q: Acid Hunter - Urgot's missles now home in without the aide of Noxian Corrosive Charge. Acid Hunter now costs 5 mana per shot.

W: Terror Capacitor - For every enemy champion that is nearby Urgot, Terror Capacitor increases shield amount by 125. Base shield is 150. Slows applied while Terror Capacitor is active will now apply a stun that lasts 6 seconds after every 3 auto's/Acid Hunters. Units stunned by Terror's stacking effect cannot be stunned again within 12 seconds.

E: Noxian Corrosive Charge - Now also applies Grievous Wounds on enemies hit. For every enemy champion hit by Noxian Corrosive Charge, Urgot gains 15 hp regen per second until the debuff expires.

R: Hyper-Kinetic Position Reverser - Now has 2500 range. Urgot gains +300% movement speed upon reversal that cannot be slowed that decays over time.

Gentleman Gems10/24/2015, 12:41:14 AM1 votes

Doom Taric: Passive: Armor bonus is 75%, applies the reset effect bonus to nearby allied champions.

Q: Fully heals Taric if he targets himself, half that much to him and allies if he target an ally

W: .5 second cooldown, 60% scaling

E: Global Range, no limit on stun duration, projectile speed increased dramaticly

R: Radiates of all allied units, minions, towers, champions, inhibators, and nexus

ChaosThief10/24/2015, 1:48:32 AM1 votes

I really want to see doom malphite. They tried making it where his ult was global, but he would just run from fights if it got bad.

Neamean10/24/2015, 1:55:48 AM1 votes

you forgot is not actually a champion in the doom bot rooster she is like a Garen hiding in the bush waiting for you.

SrirachaLimes10/24/2015, 2:33:45 AM1 votes

Vel'Koz Doombot

Passive: a single ability triggers the true damage passive Q: his ability splits in 8 different directions instead of 2 W: void rift applies both stacks instantly and the range and width is twice as long E: size becomes the size of zigg's ult R: range twice as long, cast time twice as long

gg ez

Vicvictorw10/24/2015, 2:40:20 AM1 votes

Darius Passive: HEMORRHAGE: Darius's basic attacks and damaging abilities cause enemies to bleed for「 9 + (Darius's level) 」(+ 30% bonus AD) physical damage over 5 seconds, stacking up to 5 times for a maximum of「 45 + (5 × Darius's level) 」(+ 150% bonus AD) physical damage over the duration.

Q: ACTIVE: Darius hefts his axe for 0.75 seconds, then swings it around himself, dealing physical damage to nearby enemies, doubled against enemies hit by the blade.

W: ACTIVE: Darius's next basic attack gains range and deals 40% AD bonus physical damage and slows his target by 90% for 1 second.

E: PASSIVE: Darius ignores a portion his targets' armor. ARMOR PENETRATION: 5 / 10 / 15 / 20 / 25% ACTIVE: After a brief delay, Darius pulls in all enemies in front of him, slowing them by 40% for 1 second, and briefly grants sight of the area around the pull.

R: ACTIVE: Darius dashes to the target enemy champion and attempts to execute them, dealing true damage. Each stack of Hemorrhage on the target will increase the true damage Noxian Guillotine deals by 20%, in accordance with the damage it can deal when the target does not acquire any stacks of Hemorrhage, up to 100%. If Noxian Guillotine kills its target, Darius causes all nearby minions and monsters to flee in terror for 3 seconds and it can be recast within the next 20 seconds at no additional cost. At rank 3, Noxian Guillotine's cooldown resets completely. This can occur multiple times in succession.

amidoinitrite

Ironclad Dragon10/24/2015, 2:51:05 AM1 votes

I want to see someone attempt Sion.

MisterHealYoGirl10/24/2015, 3:13:52 AM1 votes

Bard Passive: Chimes spawn like EVERYWHERE, CONSTANTLY. Q: Cosmic Binding is twice as long. When it hits a second enemy, it returns to Bard, dealing double damage and slowing enemies hit by 60% for 2 seconds. W: Shrines deal 20/30/40/50/60 (+10% AP) damage to enemy units near them. When an enemy destroys them, they take 40/70/100/130/160 (+40% AP) damage. E: Magical journey pulls enemies within 400 units through it. When an enemy leaves the journey, they're slowed by 10% for 1 second for each three Teemos they travelled. (Maximum 60% slow for 6 seconds). R: Enemies can still be damaged while in stasis. Stasis lasts twice as long.

Kuzja110/24/2015, 3:25:13 AM1 votes

Corki

"Enemy hind, incoming!"

Hextech Shrapnel Shells: All attacks deal True Damage, 50% of both total attack damage and total ability power combined.

Phosphorus Bomb: Larger Detonation Radius and blinds.

Valkyrie: Longer Range, able to control the steering, wider bomb detonation, longer lasting fire, after burn on targets. Passively enables Corki to fly over terrain at any time.

Gatling Gun: Increase Attack Speed, Longer Firing Time, Wider and Longer Cone, Deals True Damage

Missile Barrage: Infinite Ammunition, no Mana Cost, able to lock on enemies, fires two missiles at once, all big ones, all true damage, longer ranger, faster projectile speed, damages through minions and monsters.

Sentinel Hydra10/24/2015, 3:53:57 AM1 votes

DoomPlankGangplank

Passive: Deals 10% HP as %HP true damage and has a 2 second cooldown

Q: Tristana's ult with a 2 second cooldown.

W: Passive=Irelia Passive, Active: Olaf Ult

E: Stores 50 barrels and quintuple times bigger, with quintuple times the damage. Always crits, ignores armor, and has unlimited range.

R: Air Strikes everywhere on the map, deals damage based on if they are alive or not, (Alive=Dead) with a 10 second cooldown. Has special effects like airpanes dropping bombs down and random disco balls ropping out of nowhere. Disco balls always drop on dead champions.

ARequestOfDeath10/24/2015, 4:57:47 AM1 votes

Mordekaiser

passive: all damage dealt is converted into a shield which scales off of 300% total health

q: third strike deals 50% of enemies max health as true damage

w: can use it on any one on the map

e: is all around mordekaiser and scales off of 500% of his ad and his ap

r: casted on all enemies and slows enemies down by 99% and gains spectres of all enemy champions/dragon killed. spectres don't have a time limit

WolfBV10/24/2015, 5:26:27 AM1 votes

Caitlyn Passive: Ignore 80% armor on 3rd shot. Range increases by 25 per level.

Q: Shoots 3 in a row, like Graves Q, and it's damage is not reduced by enemies it passes through.

W: Places traps in a circle around you which root for 3 seconds.

E: Slows for 50/60/70/80/90% per level.

R: Global and deals true damage increased by 1% per 1% of missing health.

mikemcparty10/23/2015, 6:42:00 PM1 votes

Diana

Passive: Enemy is marked with "Moonlight" by all spells and moonsilver blade cleaves on every other attack. Attack speed at 40%.

Q: Crescent Strike- Landing a crescent strike on a champion refunds half of the mana cost and reduces the cooldown by half. Crescent strike also applies a similar proc to lich bane.

W: Pale Cascade- Each sphere detonates independently for AOE damage, with a significantly larger AOE bomb when all three spheres detonate. If all spheres detonate, shield strength is 100% of ap.

E: Moonfall- Radius of moonfall increased and the knock up is higher with a longer duration

R: Lunar Rush- Diana can use lunar rush at no cost to rush to an enemy marked with moonlight. If the enemy is marked, cd is refreshed. When Diana reaches the enemy champion, her first auto attack is Garen teed to crit and her following attack adds a movement speed.

MistroTTC10/23/2015, 6:51:20 PM1 votes

Jax

Passive: Has the cap and percent each attack doubled.

Q: Stuns the enemy for 2 seconds when used.

W: Has the bonus damage tripled and cooldown cut in half, also passively increases attack damage by 10 percent each rank.

E: Makes you immune to all damage and has the duration increased and cooldown lowered.

R: Makes the bonus damage apply to each hit and grants extra AD and AP on active.

Also he will have a real sword and have his AD tripled.

Epic Murph10/23/2015, 6:58:21 PM1 votes

Doombot Blitzcrank

He has a global hook range

His E is now passively on

His punch knocks people up 3x as high

His ult stuns

Photos of Ghosts10/23/2015, 7:02:23 PM1 votes

Swain Passive: his mana is merely cosmetic, he's actually resourceless. Also 1.6 base attack speed and 30 bonus ad.

Q: Fears for 1.5 secs.

W: can randomly appear in bushes. Units caught on the border extend Nevermove to a new smaller zone with the same delay.

E: applies poison in an aura around the target

R: Inflicts Grievous Wounds, steals AD.

DemaciaClown10/23/2015, 7:05:46 PM1 votes

Lux. Regular doombot, but in one for all. Have fun.