Let's Rate All For One Teams
Now that_ All For One_ has been around for a few days, let's compile our combined player experiences and evaluate certain champions, and see if they're viable, if they're fun, or both, or none of the above.
Viable and fun. Since the Juggernaut Update, Darius has become a solid powerhouse. A team of Darius's can crank out massive damage and take massive damage, despite the lack of natural initiation. The reason why I think it's so fun is because the sheer amount of dunks your team will do. You have not lived as I have, until you have played on a full team of Dunkmaster Darius's.
Somewhat viable and fun. The novelty wears off quickly, but having a few Bards play ring-around-the-rosie with their Magical Journies is one of the Great Wonders of LOL (right next to the aforementioned genuine Dunk Squad). Otherwise, Bard will have a hard time against... well, almost everybody with a grain of salt to their name.
Viable and fun. Tahm scales well into the late game, becoming a damage-dealing, damage-soaking sponge. The fact that everyone on your team can trigger each other stuns make any number of Tahm Kench's super deadly. Welcome to Stunlock City; Population: You. Not to mention the absurdity of a whole bunch of Tahm's eating each other, especially when the first one's eaten an enemy.
Gems/10
You march your mini army of 15 ghouls and 10 Yoricks down the lane. Crushing all opposition in your path
YOUR EMPERORS HAVE ARRIVED!
5 stun cages 1 lane
Sonic Team
The binds!!!
can hide in each other's W