Blitzcrank - Paragon Of Invention
Same Base Stats, but 1/3 growth per level
Passive - Adapt: Blitzcrank gains levels up to 100 and has vastly increased experience rate, but cannot carry items. Instead, Blitzcrank's stats and appearance change based on the abilities he levels up. Blitzcrank has a choice of two abilities for each ability slot. Once chosen, an ability is permanent. Each ability can be ranked up to 50.
Q - Utility Ability
**Q-1 - Rocket Grab:**After a 0.5 second delay, Blitzcrank fires an extremely fast moving fist up to 400-800 units. If the fist makes contact with an enemy unit, it will deal physical damage in a 450 unit AoE, and the target hit will be pulled to Blitzcrank.
PHYSICAL DAMAGE: 100 + 10 per level.
COOLDOWN: 20 - 2 per 10 levels
STAT INCREASE: + 1 MS per level. (50 at max)
Q-2 - Rocket Crash:
Blitzcrank launches himself upwards, then forwards up to 300-500 units, then crashes downwards, dealing damage and stunning units for 1.5 seconds in a 500-unit AoE.
PHYSICAL DAMAGE: 110 + 15 per level
COOLDOWN: 15 - 2 per 10 levels
STAT INCREASE: + 1 MS per level. (50 at max)
W - Survive Ability
W-1 - Overdrive: Blitzcrank gets his stuff going, increasing his movement speed and hit point regeneration for 8 seconds.
MOVEMENT SPEED INCREASE: 20% + 1% per level (Maxed speed is 70%)
HP PER SECOND: 2 + 1 per level (50 max)
STAT INCREASE: +35 HP per level (1750 Max) +1 Armor and MR per level (50 Max)
W-2 - Mana Barrier: Blitzcrank passively projects a field that shields nearby teammates based on his current health percentage.
This shield will refresh itself every 6 seconds
Blitzcrank can activate this ability to heal himself, disabling the passive effect while it's on cooldown.
SHIELD AMOUNT PER 1% OF HEALTH: 0.5 + 0.15 per level (7.5 Max)
MAX SHIELD AMOUNT AT MAX LEVEL: 750
STAT INCREASE: +20 HP per level (1000 Max) +2 Armor and MR per level (100 Max)
E - Carry Ability
E-1 - Artillery: Blitzcrank's autoattack is now a machine gun. Blitzcrank fires at the rate of 4 attacks per second (4.0 AS), but his AD is lowered to 1/3 of it's base value.
Blitzcrank can activate the ability to fire lasers, increasing his attack range and damage drastically for 3 seconds, but disabling his autoattack afterwards while the active is on cooldown.
MACHINE GUN ATTACK RANGE: 550
LASER ATTACK RANGE: 850
LASER BONUS AD: 3 + 1.5 per level (75 max)
Stat Increase: +1 AD per level. (50 max)
E-2 - Power Fist:
Blitzcrank whips out two giant robotic fists. Blitzcrank's autoattack is now only accessible by pressing E in a direction. Upon activation, Blitzcrank will thrust a huge fist forward in the cursor's direction, dealing damage in a line 300 units long, and knocking enemies hit back 15 units over 0.2 seconds.
DAMAGE: 100% of AD
COOLDOWN: 2 - 0.75 per 25 levels
STAT INCREASE: + 7 AD per level (350 max) +15 HP per level (750 max) + 1 armor per level (50 max)
**R - Ultimate Ability **- Can only be learned at level 15. Cannot be leveled up. (reached around the time other characters reach 6)
R-1 - Static Field: i am not sure what to do about this one yet.
R-2 - Quake Reactor: Blitzcrank slows himself, whips out two giant fists and begins pounding the ground, creating a 500-unit circular quake every 1.5 seconds. The quakes deal damage to enemies inside them every 2 seconds and slows their movement and attack speed as long as they are within them. Blitzcrank will continue creating quakes for 6 seconds. All quakes will remain until Blitzcrank reuses the ability.
QUAKE MAGIC DAMAGE: 100% of AD OR 5% of maximum health (whichever is higher)
MOVEMENT AND ATTACK SPEED SLOW: 35%
It's another broken champion.
This one is defined by being a huge bundle of stats, but it's not a problem because he can't use items.
I was thinking about a champion that creates a foundation and builds upon it reactively, but I made it have a BROKEN late game. Tanky DPS god
I CAN make balanced champions, but I honestly get too caught up in making it feel fun and powerful. The concepts take too much control over the gameplay.
This champion MIGHT be fixable by massive number tuning but I can't get mixed up in game flow right now.
I guess what I really wanted was to see how overloaded I could make a champion without it seeming completely bonkers
But anyway that's a Blitzcrank rework for you
for your sake don't read all of it