A character from the last NON-MOBA game you played is now a character in the League!!

Rito Jericho·4/23/2015, 6:55:38 PM·2 votes·970 views

What would their abilities be?

Example: So the last game I played was Fate/Extra that I have downloaded on my PlayStation Vita. Considering that there are three primary characters that can be used in this game, I'll start with just one of them now and use the other two should this post start needing some more attention.

I'll go with Tamamo-no-Mae for this one.

Passive - Item Crafting: Because she is of the "Caster Class", Tamamo is capable of creating various items/trinkets to help her in battle. For the sake of League of Legends, this will cause her to upgrade any item that she purchases from the shop and thus be granted increased bonuses from that item. However (for the sake of keeping things fair), the items come at an increased cost as a result.

Q - Curse_Fiery Heaven: Tamamo-no-Mae throws of her curse talismans in a line. If it hits an enemy, she will then activate the spell, dealing magic damage and inflicting a burn on that target.

W - Curse_Frigid Heaven: Using one of her curse talismans, Tamamo-no-Mae rains ice down on a target area, doing continuous magic damage enemies within that area and reducing their movement and attack speed.

E - Curse_Chaos Heaven: Tamamo-no-Mae throws one of her curse talismans on the ground. After a few seconds, or upon re-activation, she will activate the talisman, inflicting magic damage and knocking up all enemies within the AoE.

R - Nobel Phantasm_Eight-fold Blessing of Amaterasu: Tamamo-no-Mae activates her Nobel Phantasm (her ultimate weapon) and uses it to take control of a target area. This ability can be left active, but consumes mana every second. While she is in this area, Tamamo's basic abilities cost no mana and their cool down times are greatly reduced.

So there you have it. Think of the last non-MOBA game that you've played, pick a character (preferably a main character, but its your choice), and have a little fun making them into a League champ! Enjoy!!

20 Comments

DrathTurtle3144/24/2015, 3:22:14 AM4 votes

CL4P-TP: Claptrap (Based on the robot from the Borderlands series)

melee support/tank

Passive: Come on Get Down: CL4P-TP can move while dancing and gains +5 move speed while dancing. Taking damage, issuing an attack command, or activating an ability cancels the dancing.

Q: P-PROTECT ME SQUIRE: CL4P-TP retracts his appendages and disables his movement, attacks, and other abilities and gaining +20 armor and magic resist and granting nearby allies +20(+10 % AP) Attack Damage and Ability power for 1/3/5/7/10 seconds or until all enemies within 1000 units are dead. This ability cannot be canceled.

W: AAAAANNNNNNDDDDDD OPEN: Disables target base gate or tower for 1/1.5/1.75/2/2.25 seconds after a .75 second channel.

E: ROBOLUTION: CL4P-TP begins spouting propaganda for the robolution taunting nearby enemies and reducing their armor and magic resist by 10/12/15/17/20 for .5/.75/1/1.25/1.5 seconds. Additionally, allied Blitzcrank, Victor, Orianna, and any allies with a battlecast or mecha skin gain +10 physical damage on hit to taunted enemies.

R: VaultHunter.exe: First cast, selects a champion at random from the pool of champions in that game(any of the other nine). Second cast: Copies the ult of the selected champion.

Narsicus4/24/2015, 4:23:53 AM3 votes

Prosecutor Simon Blackquill (Phoenix Wright Dual Destinies)

Melee fighter

Passive: Simon Says- When using an ability Blackquill also attempts to manipulate his opponents to taking a certain course of action. If they fall into his trap the ability can be reactivated with bonus effects, however Simon can only attempt to predict one maneuver at a time.

Q: Ruthless Assault- Simon empowers his next auto attack to deal bonus physical damage. If that target uses a healing or shielding ability in the next 3 seconds this can be recast for free with bonus damage, slowing, and applying grievous wounds.

W: Illusion of Vulnerability- Simon gains a small amount of ar/mr and (to enemies) appears to lose 20% of his current hp for a few seconds. If struck with a crowd controlling ability while this is active he may recast it for free gaining more ar/mr, removing all cc, and regain some health. Using this ends the illusion of lost hp.

E: Inescapable Logic- Simon sends out Taka (his hawk) in a straight link skillshot that damages and slightly slows the first enemy champion hit. If that champions uses a re-positioning ability (flash/dash) or a speed boosting ability while the slow persists this can be recast to have Simon dash to the target dealing damage and heavily slowing them.

R: Silence!- Simon focuses on a single enemy champion amplifying all damage he deals to that enemy and giving him a move speed boost as long as he moves toward that enemy. If that enemy uses their ultimate ability this can be recast to have Simon immediately move past their position dealing high physical damage and silencing them.

The kind of champion that will never exist in League, as opponents who did not know what he did would have no idea how to stop him. But still I think a kind of 'prediction' based champion would be pretty cool.

Drackolus4/24/2015, 1:29:08 AM2 votes

Last non-moba game I played was Minecraft... I'm not even gonna make an attempt.

Dreddeth4/24/2015, 4:20:07 AM1 votes

The last non-MOBA game I played would be...Journey

So I'm basically adding a Journeyman to the game. For the sake of brevity, I'll just post his Level 18 abilities.

Melee AP Support

Passive: Carry On When an allied champion is within (melee) range, Journeyman and that champion have 10% increased Mana regen. This does not stack.

Q: Levitation When toggled on, Journeyman gains 25% increased movespeed and can float over obstacles, at a cost of 10% mana per second.

W: Rune Word Journeyman channels for up to 1 second before unleashing a shockwave around him, damaging and knocking back enemies. The longer the channel, the greater the size, damage, and knockback (roughly 1.5 times Starcall at max charge of max rank). Pressing the button before the channel is over will cast the ability early.

E: Steadfast Companion Journeyman channels for 2 seconds, causing himself and any allied champion within (about Alistar's E) range to regenerate their health over the course of the channel.

R: Apotheosis For 10 seconds, Journeyman's channel times and mana costs are reduced by 50%, and Journeyman's Mana regen is increased by 50%.

Krigjer4/24/2015, 2:02:42 PM1 votes

My Warrior from WoW.

Might as well be Tryndamere, before they gutted Second Wind.

Svddenly4/25/2015, 11:48:55 AM1 votes

Talion/Celebrimbor from Shadow of Mordor

Rito Jericho4/25/2015, 11:31:40 PM1 votes

Everyone, can I ask you to please post "ability ideas" for the characters you're posting on this thread. I just think that it makes things a little more interesting if I can see what everyone has in store with the character that they're choosing.

OhthePiplup4/26/2015, 12:51:23 AM1 votes

Alice, from alice in wonderland.

Passive- Queen of Wonderland:Whenever she hits an ability on an enemy the enemy gets a stack of Insanity. Her chess pieces can use proc/ apply them. (If there is a stack they proc it, if there isnt they apply it). Alice can auto, or use another spell on an enemy with insanity to fear them for 1/1.5/2 seconds and deal bonus damage. Insanity lasts for 5 seconds or until proc'd. Enemies cannot be hit with insanity for 10 seconds after the end of the fear/ debuff.

Q- Take a bite/ Take a sip: Toggle on: Alice has greater size, and more armor and mr. She becomes melee when in this form. Her chess pieces also gain these bonus's.

Toggle off: Alice has smaller size, and more movespeed and attack speed. She becomes ranged with this one on. Her chess pieces gain all the bonus's except for the range. They stay melee

W- Charge of Madness!: Alice charges forward, going until the first unit hit, or the range ends She can also be stopped by terrain. Alice's chess pieces all charge with her. In a V formation (geese, hecarim, ect.) They go through units, dealing damage and slowing. They only stop when alice stops.

E- Human Chess!: Alice can summon soldiers of chess. They each have 3/4/5/6/7 health, and attack for 1/4 of her AD she can have 5 soldiers max and they last for 2 minutes or until destroyed . These soldiers can be used by other abilities and if they get too far from alice they teleport to her. If alice right clicks a soldier , she teleports to them. Destroying the soldier instantly. She can hold 2 stacks and gains stacks every 20/18/15/12/10 seconds. She can control them with Alt- Right Click.

R- OFF WITH THEIR HEAD!: Alice decides a champions judgement, which of course is GUILTY! Alice and every soldier slice at a unit. Dealing true damage based on AD and missing health. She does 50 bonus true damage per soldier. If she gets a kill she gains 50/60/70% movespeed and attack speed bonus for 5 seconds and the cooldown is halved

Well thats my Champion LOL

Strawberrycocoa4/23/2015, 7:19:14 PM1 votes

Elder Scrolls Online, and I'm going to have to go with Gwendis, the vampiric Bosmeri right-hand-girl to Count Verandis Ravenwatch.

Gwendis, the Vampire Scout

Passive:

Q: Snipe: High damage skillshot. Bonus damage if used from stealth or when enemy units have no vision of you.

W: Shadow Cloak: Enter the shadows, turning invisible. While invisible the LMB can be held down to charge a Power Attack. Releasing RMB will end invisibility and launch a skillshot whose damage varies depending on the length of charge time. This skilshot is treated like a basic attack and applies on-hit effects.

E: Poison Arrow: Skillshot that poisons an enemy. This poison deals minor %missing health damage.

R: Devouring Swarm: A cloud of bats surrounds Gwendis, draining life from nearby enemies (bonus damage against Champions) and healing Gwendis.

Rito Jericho5/3/2015, 8:16:08 PM1 votes

Well, this has gone some time without another post, so it looks like I'll have to post another character. Still playing Fate/Extra, so I think I'll go with EMIYA this time.

-AD marksman/Fighter- -Melee Basic attacks-

Passive - True Focus: Despite being of the "Archer Class", Emiya is also incredibly skilled in close-combat. Due to being talented in both fields, landing basic attacks will increase the effective range on his abilities for a few seconds. Successfully hitting enemy champions with his abilities will temporarily increase Emiya's attack damage and crit-chance.

Q - Projection: Automatically gained at level 1, though Emiya can still learn another ability at the start of the game. Upon cast, Emiya gains a stack of projection for a few seconds up to a cap. His W and E both require at least one Projection Stack in order to be used, but they grow stronger for each additional Projection stack that Emiya has. At maximum stacks, Projection gets replaced with Caladbolg II.

Q - Caladbolg II: After channeling for a couple seconds, Emiya will fire a single shot in a straight line. This ability has a global range and deals massive Physical Damage to all enemies struck. Can critically strike. Consumes all Projection Stacks upon use.

W - Hrunting_Weaken: Emiya fires a skill-shot line nuke that deals Physical Damage to the first enemy struck. Additionally, the victim's Armor and Magic resist are reduced for a few seconds. Damage and Stat-decrease are strengthened for every additional Projection Stack that Emiya has.

E - Hrunting_Fatigue: Emiya fires a skill-shot that deals Physical Damage to the first enemy struck. Additionally, the victim's AD and AP are reduced for a few seconds. Damage dealt and the duration of the stat-reduction are increased for every additional Projection Stack that Emiya has.

R - Noble Phantasm_Unlimited Blade Works: Emiya activates his Reality Marble, the Unlimited Blade Works. This ability changes the design of the entire map and drains large amounts of mana per second. While this ability is active, Emiya is always at maximum Projection Stacks and his other abilities cost no mana.

  • Mana will NOT regenerate during the duration of this ability-

So, what do you all think?

WildPslyDuck4/24/2015, 2:42:36 AM1 votes

Mercenary (Risk of Rain)

Is Yasuo.

Ariel the Cruel4/24/2015, 2:56:12 AM1 votes

I played F.E.A.R. (>_>) I should probably finish it before I try to make a character though.

( Ironically, I started playing it backwards unknowingly. Perseus -> extraction -> original. I didn't realize they were separate games. XD )