(Champion Concept) Gilgamesh, the "True" Grandmaster

Rito Jericho·8/2/2017, 2:23:05 AM·8 votes·2,562 views

Creator's note: Gilgamesh is indeed the name of the character that this concept is based off of. However,I am sadly quite bad at coming up with names, so I'm using the inspiration's name as basically a place-holder.

#Lore: I cannot help but find it odd that my legend has not spread across all of Runeterra yet. An elite mercenary, taking on missions for the rich and poor alike, and gathering a vast collection of weapons taken from his fallen foes to use as his own in the battles yet to come. And yet few have heard of me. I guess most people just don't appreciate the TRUE art in combat. Facing your foe at their own game, and proving yourself to be better. To best an Ionian warrior's skill and discipline. To overwhelm a Noxian in terms of blood-lust and brutality. And to triumph in a test of endurance against someone haling from the Freljord. THAT is why I live: to face the best, no matter where they're from, and to defeat them in whatever aspect serves them best. With every victory my own strength and fighting ability grow, as does my collection of weapons to wield. And each one brings me one step closer to my true goal: to be the greatest warrior to ever live. To be a true grand master of arms. Except that title has already been claimed by another. By the man whom I have declared to be my rival. The time for our next re-match approaches, and THIS time I am ready.

......... Or maybe not. Not quite yet. On the plus side, only half of my ribs got cracked this time. Once I have recovered, I shall continue my journey. My mission. I will continue to add to my collection of experience and weaponry, until the day I face him again. And NEXT time, I will be ready. "So long as it even helps to put a weapon in my hand, and food in my belly, I shall tackle any mission. You can count on me!"

(This champion concept is heavily inspired by the Final Fantasy character: Gilgamesh, a talented fighter despite being a total idiot at times. As mentioned before, I am only using the inspiration-character's name as a place-holder, as I understand that using it may result in copy-right issues. But I will still provide a reference image of the character who inspired this concept bellow)


#Abilities: R - Warrior's Collection: Gilgamesh automatically has access to this ability starting at level 1. Pressing R has him switch between three weapons _(which I shall provide reference images for bellow)_in the following order: 2 Shamshirs --> Mace --> Kusarigama --> 2 Shamshirs. These weapons do not do anything special in of themselves, but each influences a corresponding ability. Using one of his abilities with the corresponding weapon will grant it a bonus effect, but will also extend that ability's cool down timer. "Warrior's collection" can be leveled up like any other ultimate in the game, with the first point put into the ability unlocking its passive component: Weapon Taker. (What weapon he is using at the time will be visible on his character model, but will also show up as an icon next to his health bar. This should help everyone know which one is in use) --Weapon Taker: Every time Gilgamesh gets a take down (a kill or an assist) he gets a stack of Weapon Taker up to a cap. Half of these stacks are lost upon death Weapon Taker stack cap: 5/10/15

Passive - Collector's Passion: While out of combat, Gilgamesh will regenerate a certain amount of health for every WEAPON (i.e. item 3153, item 3071, item 3036, etc.) in his inventory. "Weapon Taker" stacks also count towards this effect. Health per second: 7/6/5/4 health per weapon/stack (scaling down with each point in "Warrior's Collection") for a maximum of 84 health per second when out of combat towards end-game

Q - Overwhelming Force: Enhances Gilgamesh's next two basic attacks to deal bonus damage based on his AD. -- Shamshirs: - Grants a larger damage bonus for the two enhanced attacks, as well as healing him on hit. Bonus damage per hit: 30/40/60/80/100 Heal: 15/30/45/60/75 Ability duration: 10 seconds Cool down: 8/7/6/5/4 Mana cost: 60 -- Mace: - Successfully landing both enhanced basic attacks on the SAME target will apply a stun to that target as well. Bonus damage per hit: 20/35/50/65/80 Stun time: 1 second Ability duration: 10 seconds Cool down: 8/7/6/5/4 Mana cost: 60 -- Kusarigama: - No bonus effect, but costs less mana and has a lower cool-down timer. Bonus damage per hit: 20/35/50/65/80 Ability duration: 10 seconds Cool down: 6/5/4/3/2 Mana cost: 30

W - Skull Breaker: Gilgamesh leaps to target location, dealing physical damage in a small area around him when he lands. Damage dealt is increased the closer enemies are to the center. -- Shamshirs: - No bonus effect, but costs less mana and has a lower cool-down timer. Range: 650 Inner radius: 65 Radius: 200 Landing damage: 10/35/60/95/120 Inner-circle damage: 70/100/130/160/190 Cool down: 10/9/8/7/6 Mana cost: 30 -- Mace: - Increases AoE size and damage dealt. Enemies hit will also be slowed. Range: 650 Inner radius: 75 Radius: 230 Landing damage: 20/70/120/190/240 Inner-circle damage: 90/120/150/180/210 Slow: 10/15/20/25/30% Slow duration: 1/1.2/1.4/1.6/1.8 seconds Cool down: 12/11/10/9/8 Mana cost: 60 -- Kusarigama: - Upon landing, the ability can be re-activated to deal damage in a wide circle around Gilgamesh, with that damage being increased on enemies caught by the very edge of the ability's range. Range: 650 Inner radius: 65 Radius: 200 Re-activation radius: 400 Outer radius (post re-activation): 35 Landing damage: 10/35/60/95/120 Inner-circle damage: 70/100/130/160/190 Re-activation damage: 20/35/50/65/80 Blade damage: 40/70/100/130/160 Cool down: 12/11/10/9/8 Mana cost: 60

E - Bitter End: Gilgamesh swings wildly, dealing physical damage to all enemies in a cone in front of him. -- Shamshirs: - Cleaves in a cone twice. The first of the two strikes will also reduce the armor of all enemies struck. Cleave radius: 535 Angle: 50 Damage (per cleave): 25/45/65/85/105 Initial-cleave armor shred: 10/14/18/22/26% Shred duration: 1/1.5/2/2.5/3 seconds Cool down: 12/11/10/9/8 Mana cost: 60/65/70/75/80 -- Mace: - No bonus effect, but costs less mana and has a lower cool-down timer. Cleave radius: 535 Angle: 50 Damage: 25/45/65/85/105 Cool down: 10/9/8/7/6 Mana cost: 30/35/40/45/50 -- Kusarigama: - The AoE attack will stop on the first enemy CHAMPION struck, still dealing damage but also slowing and tethering them to Gilgamesh. After a brief delay, the ability can be re-activated to stun and damage the target again. Enemies caught between Gilgamesh and his tethered target will also be damaged upon re-activating the ability. Cleave radius: 535 Angle: 50 (Cone will stop on the first enemy champion struck) Damage (re-activation damage is the same): 25/45/65/85/105 Tether radius: 800 Slow: 10/15/20/25/30% Wait before re-activation: 1.5 seconds Stun time: 1 second Cool down: 12/11/10/9/8 Mana cost: 60/65/70/75/80


#Style and tips: Gilgamesh is a top-lane fighter, though I imagine that he can jungle as well. No matter which role he's in, he is all about changing up which of his three weapons is in use in order to overwhelm and crush the opposition. His abilities all have some form of a benefit no matter which weapon is in hand (even if that benefit is simply being able to use that abilities more repeatedly). Players will have to read each situation and choose which of their three choices holds the best advantage for the fight.

As Gilgamesh: -- Try to get the weapon-swap pattern memorized. Unlike characters like Jayce or Elise, you have an extra "form" when you press R. Having to waste precious time pressing the button dozens of times because you keep accidentally missing the weapon you WANT to use may not punish you too directly (due to it having a low cool-down and no mana cost at all), but it will provide your opponent ample opportunity to take care of that themselves. -- Do not be afraid to use one of your abilities even if you're not holding one of its corresponding weapons. The reduced cool-down timer will mean the ability will be up sooner for you to use again, with or without the "right" tool this time, and the reduced mana cost makes it a little bit safer use the ability repeatedly. -- Gilgamesh is pretty item and take-down reliant, so enemies will likely try to abuse you early game. Try to use the CC on your Mace and Kusarigama to punish any aggression, and then the heal on your swords from "Overwhelming Force" to heal back up after a trade.

Against Gilgamesh: -- As already stated, Gilgamesh is pretty item and take-down reliant. Bullying him out of lane often is GOING to hurt him. But exercise caution where caution is due. With the heal and armor shred on his swords, he is not totally helpless against an engage. Not to mention that the CC on his other two weapons can help lock down an overly aggressive foe for an easy gank. -- There are a number of things to keep an eye on when facing this champion. His health bar, mana bar, and the icon showing what weapon he is using can all serve as indicators on what he may go for. A healthy Gilgamesh may be more likely to use the Mace or Kusarigama for the CC built into them to bully his opponent or to protect himself from incoming aggression, whereas a wounded one is much more likely to use the swords to try to heal up from "Overwhelming Force." And when he is low on mana, he may begin swapping weapons repeatedly in an effort to use the reduced mana cost as something of a safety net. -- Watch for when he uses "Skull Breaker." It is the only mobility built into Gilgamesh's kit, and is thus his only real escape in a pinch. And if he uses it while wielding the Mace or the Kusarigama, he will then have to wait even longer before he can use it again in order to get back out of whatever tight spot he just jumped in to.


#Quotes / Interactions: Selection:

"Alright. Just leave the fighting to me!"

Banned:

"I guess I'll just have to fight another time then..."

Penta Kill:

"Are they even paying attention? Or is someone gonna have to TEACH them which end of the blade goes where?"

Champion taunts:

Aatrox "Your history is practically drowning in the blood and death of your enemies. I say it's time that someone teaches you how it feels to be on the receiving end." Aatrox "That blade should make a mighty fine addition to my collection." AurelionSol "Eh... Stars don't exactly make for the best weapons." Camille "And now I resort to taking a person's legs. (sarcastically) Awesome..." Camille "Knives for legs. Now that's gonna take some getting used to." Draven "I got it! I GOT IT!!!" Draven "And now we're playing catch." Draven "So when I win, do get fame AND your axes?" Elise "All those battles I've won, and NO ONE had any bug-spray for me!!" Elise "Dunno... I MIGHT just happen to have a giant rolled-up paper in my collection. Lemme look..." Illaoi "An idol that summons a god? Can I even use that thing?" Illaoi "Ha! Whether I can use it or not makes no difference; a weapon like that is worth adding to my collection!!" Jax "Looks like it's re-match time again, Jax!" Jax "Let's get to it! THIS time, I'm going to win!!!" Jax "SURPRISE!!! Guess who's back!" Jayce "A transforming weapon? I just gotta have it!" Jayce "A transforming weapon? Don't mind if I do!!" Kayn (pre-transformation) "I want it! Hand over that living weapon!" Kayn (pre-transformation) "A living weapon will be one HECK of an addition to my collection!" Lucian "I'm not normally one for taking people's precious momentous, but I've got a reputation to uphold here." Lucian "Don't think I'm proud for robbing a man who has already lost so much." Lucian "I'll take your weapons, Lucian. But as my own form of respect, I'll take up your fight as well." Rengar "One collects weapons, the other collects heads. Now to see who adds to their collection today." Riven "Haha! Who doesn't love a strong woman with a big sword?" TahmKench "Let's see if your skills are as refined as your vocabulary!" Talon "So many knives!" Thresh "A soul is such a terrible thing to lose to a collection..." Thresh "Some may feel disgraced after falling before me, but ALL deserve better than what you have in store for them, Thresh!!!" Thresh "I hope you're ready to be added to your own collection, Warden!!" TwistedFate "Place your bets! Place your bets!!!" Yasuo "If the sword never gets any lighter, perhaps you'd like me to lighten your load?"

Responding to Riven jokes:

--Riven: sigh I knew I should've sprung for the blade warranty. --Gilgamesh: Lets out a terrified whimper because none of his weapons are insured --Riven: This is why I spent so much time sheathe shopping! --Gilgamesh: You only had to look for ONE sheathe!


Reference images:

General incarnation of character inspiration: https://vignette3.wikia.nocookie.net/finalfantasy/images/1/18/Gilgamesh_XIII-2.png/revision/latest?cb=20120405220921

Other iterations: http://img3.wikia.nocookie.net/__cb20110706091540/finalfantasy/images/e/e8/Gilgamesh_Alt_Images.png

Shamshir (just give him 2): http://www.coldsteel-uk.com/store/shamshir-88sts-full-1.jpg

Mace: http://vignette2.wikia.nocookie.net/dimensionscollide/images/1/16/1000px-Mace-dw7-dlc.jpg/revision/latest?cb=20121206172214

Kusarigama: https://s-media-cache-ak0.pinimg.com/originals/23/8f/20/238f20005b5d90725a67aa520e323a87.jpg

51 Comments

Kamiroo Wolf8/22/2017, 2:36:52 AM2 votes

Dw about it, I'm no expert on numbers either but you get better with each concept.

Passive: The numbers here seem to be a bit much. At max that's 16.8% of Gilgamesh' maximum health per second... even with the health regeneration drop. Almost 5% health per second(which isn't bad, admittedly) at full build and no kills/assists.

I'd recommend a flat increase to Gilgamesh's base health regeneration for every weapon rather than % values. For instance, and this is just a random example, a +2.5/3/3.5 increase to base health regeneration for every weapon collected. Just a bit more balanced that way.

Q: All of those values seem solid for a 2 hit combo. All I wanna know now is how they scale with AD(the bonus damage they get from items).

The same pretty much goes for his W and E as well. The numbers looks good and really help understand the state of this character's balance. Very good, Animeboy! I look forward to seeing more of your work in the future. Just need some scaling for items and your good!

Now you may just want to work on formatting so the concept is easier to read.

Kamiroo Wolf9/17/2017, 10:41:04 PM2 votes

You've been busy, but I like what I'm seeing.

As far as the new passive goes, the numbers and everything else seems alright. The only thing this appears off is the health he gets from dropping tanks.

Did you mean he gets a 55% increase to bonus Health(as in from items) at max stacks, or that he simply gets a 55 Health bonus to max health at max stacks? If you meant the former(%), it has the potential to be pretty scary with almost 1.3k additional health at max rank with an ad/health build, but if you meant the latter(55 flat bonus health) then that part of the passive is pathetically weak.

You may want to clarify what you meant.

There are potential exploits in that part of the passive, but I think everything else looks good and there are exploits all over LoL just waiting to be discovered.

Pros: The new passive is certainly more unique feeling than the one before it. Good job!

Cons: There may be some stuff off with the new passive depending on whatever these build gurus can whip up.

Kamiroo Wolf8/17/2017, 8:38:35 PM2 votes

Alright, let's see what we got here!

First Impressions:

I feel some slight shade(disrespect) flyin toward Jax from the title... that's a tough fight to pick. We'll see if Gilgamesh holds up!

From reading the little lore bit... I like Gilgamesh. Nice personality, really let's you get a feel for who is and what strives to achieve. I smiled toward the end. I think this guy makes a great comedic rival for Jax.

Your formatting could use some work. Try using this thread to clean up your posts, which helps people more clearly read your concept and may even attract positive reviews.

Also noticed there are no numbers in this kit. For the sake of future concepts, you may want to look into adding hard, specific numbers to your abilities/stats. I would recommend using the LoL Wikia. Find champions whose abilities operate somewhat similar to yours and use the numbers you find there for damage/cooldowns/cost/etc. Again, helps people better get an understanding of what your champ is about and can lead to positive reviews/upvotes.

R

I have no issues with this ability whatsoever. Your choices of weaponry are pretty neat and it's always refreshing to see another form-changing champion. I see this ability has some numbers, and I'm at least grateful it sets a cap for the passive.

Passive

Hmm. I'm hesitant about this only because there are no numbers in your kit indicating just how much he gets per weapon item. It's not a bad sounding passive, though, just needs a bit more clarity.

Q

This is a decent ability. It seems fine. Like the others, nobody can really tell whether it's good or bad because there are no numbers to help us discern such. How long is the Cooldown, what's the mana cost, how much damage, etc. would be good to know.

W

Same problem as the Q. Without numbers, I can't really judge the strength of this ability. It seems like a decent move on paper, though.

E

Numbers numbers numbers.

Again, it's not a bad sounding ability, just needs some specifics.

Overall:

The General feel I get from Gilgamesh is that you use your Shamshirs for a shred build, your mace for a more CC-oriented build, and the Kusarigamas for an almost combination of the two. I like it, but what really holds this champion back is the complete and utter lack of essential numbers and the flavorlessness of his kit. He, essentially, has three weapons and uses them to fight with each weapon offering different bonuses. Neat idea, but not one that hasn't been proposed before(in fact I've worked on a few champions with the same philosophy).

Even if the abilities don't have a big wow factor, they're still not bad and help create a versatile character capable of fulfilling a number of roles. Like his lore suggests, he can take on a multitude of different situations and strives to come out on top in each.

My suggestions: Other than including numbers and formatting to make this concept easier to understand, I recommend more vivid descriptions of the abilities. All in all though, this doesn't look like a bad concept... just one that lacks detail and possibly innovation.

The work you put in, however, is greatly appreciated and recognized. Good work.

Rito Jericho8/10/2017, 3:21:53 AM1 votes

Cool, my concept got up-voted this time, but that does not change the fact that I would still appreciate some feed-back. Like, even if you like the idea, is there perhaps anything that might be able to help make it better (preferably without going overboard, though)?

Rito Jericho8/11/2017, 8:19:31 PM1 votes

Patch notes:

Added some more details to Gilgamesh's abilities, as well as granting them each a corresponding benefit from one additional weapon. I will not be making his abilities interact with all of his weapons, as I fear I'm already coming too close to the dynamic of people choosing the ONE weapon they like best and ONLY using that one.

I've also added a couple of little tips for both sides: playing AS Gilgamesh and playing AGAINST him.

Lastly, I tweaked a little bit of his dialog and gave him a little bit more. But the first two updates are far more important.

Rito Jericho8/14/2017, 4:55:58 PM1 votes

bump

Rito Jericho8/17/2017, 6:29:18 PM1 votes

bump

Kamiroo Wolf8/17/2017, 7:37:43 PM1 votes

Hey, hey! I'm eating right now but I'd love to take a look at this guy when I'm done! Certainly an interesting look/title.

Rito Jericho8/24/2017, 4:38:04 AM1 votes

Alright. Got some more lines for Gilgamesh to use. Mostly interactions, but whatever helps bring him to life.

Rito Jericho8/25/2017, 2:06:41 PM1 votes

Update: adjusted the numbers for Gilgamesh's passive. I only hope that it isn't still too strong.

Still looking into getting the scaling for his active abilities. I'll be sure to take care of that when I'm able to.

Rito Jericho8/29/2017, 5:32:24 PM1 votes

bump

Rito Jericho9/5/2017, 5:35:28 PM1 votes

bump

Rito Jericho9/10/2017, 12:49:51 AM1 votes

Made an adjustment to the amount of healing Gilgamesh gets from his passive. Here's hoping that it isn't still over-powered or now under-powered. I'll keep thinking on what else I can do with it is that it isn't something of a Garen passive that has to be worked for. Of course, I'm open to suggestions if anyone thinks that they have a better idea that fits his theme of taking weapons from those he defeats.

Rito Jericho9/12/2017, 5:36:41 PM1 votes

bump

Kamiroo Wolf9/12/2017, 10:20:25 PM1 votes

Sorry for not responding in a minute. Just been sort of busy with school and everything. I'll be back to look at the changes, just gonna a be a sec.

Rito Jericho9/14/2017, 4:35:00 AM1 votes

Patch notes: I've gone ahead and changed Gilgamesh's passive entirely, as well as made some minor tweaks to the "Weapon Taker" component to his ult.

Ult first since that's changed the least: I lowered the maximum number of "Weapon Taker" stacks that he can obtain to 5, but also removed his ability to lose THOSE stacks.

As for his passive, I've adjusted it so that he gets stronger in different stats depending on who he is targeting. I feel that it fits in better with his idea (lore wise, at least) of being able to beat his opponent at their own game. There is still some counter-play to this, however. First of all is the fact that he looses half of this passive-power every time he dies. The second form of counter play is that this power is still somewhat tied behind his dependence on getting more weapons into his inventory, as those dictate how much more power he can get from his passive. Less toys for him to use; less power from his passive. And thirdly is the fact that the bonus he gets is based on what the victim's LISTED PRIMARY ROLE is.

Chogath for example is technically LISTED as a Tank first, and a Mage second. This means that a Cho'Gath going for a more Magic Damage oriented build will punch right through Gilgamesh's defenses. Even if Gilgamesh does get a few kills on the Terror of the Void, his passive will be granting him bonus armor due to Cho's "tank status", thus leaving him vulnerable to the incoming Magic Damage that his foe utilizes.

If this idea doesn't work out, I'll just change the passive back to the old "Collector's Passion" thing. But this current one might be really interesting in that it may drive people to get more creative with their builds and their champion's "secondary role" in order to help combat Gilgamesh. But for now, let's just see how the idea itself plays out.

Rito Jericho9/14/2017, 5:31:07 PM1 votes

So after I made the update to Gilgamesh's passive (and after I had turned my computer off and went to bed for the night, of flipping course) it dawned on me that I had made a mistake. I had listed that he gets a flat 5 bonus Attack Speed every time he takes down an enemy Fighter champion. This is a mistake because of WHY AS items give PERCENT attack speed instead of flat increases. If I hadn't realized this mix-up on my end and adjusted it, Gilgamesh could have ended up reaching maximum attack speed with only 2 take downs at most. Bad idea. So since I still want him to maintain his idea of "adapting to his opponent's strength", I've tweaked his passive so that Fighter take downs grant him Armor, and Tank take downs now increase his maximum health.

Rito Jericho9/17/2017, 7:46:59 PM1 votes

bump

Rito Jericho9/20/2017, 5:54:38 PM1 votes

bump

Rito Jericho9/23/2017, 3:23:04 AM1 votes

So going off of Kamiroo Wolf's comment about the bonus HP from Tanks being a little underwhelming, I've gone ahead and brought it up from 5 to 10. However, I'm no expert with numbers, so I can only hope that this is actually better without going overboard.

Rito Jericho9/25/2017, 10:05:13 PM1 votes

bump

Rito Jericho9/29/2017, 12:16:38 AM1 votes

bump

Rito Jericho10/2/2017, 2:14:04 AM1 votes

bump

Rito Jericho10/4/2017, 6:32:25 PM1 votes

bump

Rito Jericho10/8/2017, 2:03:50 AM1 votes

Okay. I see that Gilgamesh is going down in votes again, but no feedback as to why. I'm going to say it as many times as needed: I need that feedback. If I screwed something up in his kit, I need help in finding it so that I can fix it. I'm only human and so I'm naturally going to be biased in favor of my own creation. Mistakes need to be pointed out so that I can at least try to make the proper adjustments.

Rito Jericho10/10/2017, 11:57:00 PM1 votes

So since Gilgamesh has been going down in votes after I had changed his passive (and since NO ONE is pointing out any other issue that my result in down-votes), I can only assume that it was the power-up system from the passive that was bringing him down. As a result, I have reverted it back to his original passive of "Collector's Passion" which grants him more sustain by adding to his collection. If there are still any major issues, please let me know. Any help that I can get in finding and fixing these things is greatly appreciated. Thank you.

Rito Jericho10/17/2017, 5:40:31 PM1 votes

bump

Yolo Hat8/2/2017, 4:39:34 PM1 votes

So its a weapon changing champion only instead of 2 weapons like Jayce he has 3 weapons. I think that the R and passive sound cool but the other abilities are boring. O.K. that probably doesn't help you much. Um... maybe if you make all the weapon types have different bonuses on all abilities and maybe something cool on Skull Breaker.

Rito Jericho10/24/2017, 4:25:05 PM1 votes

I'm still not seeing any feedback as to why Gilgamesh has gone down in votes. Please, I need comments to help me find where I went wrong in my champion design so that I can fix my mistakes.

Rito Jericho8/5/2017, 12:48:31 AM1 votes

Down-voted, but no more feed-back given. I say this on every single one of my concept posts, and I'll say it again: if you feel that there is an issue with the character idea, I need you to leave a comment pointing it out. Otherwise I'm not going to be able to find the problem. And I obviously cannot fix problems in the idea that I cannot find.

Rito Jericho8/7/2017, 8:24:57 PM1 votes

bump