And when he does stop ignoring you...
Boy- if only they allowed bats in fencing class. I'd have never lost.
Depends on the sword they use. Pretty sure most of them have a larger field of threat and can react more effectively than your standard bat.
WANTED: ARIEL THE CRUEL
FOR THE MURDER OF HUNDREDS OF INNOCENT JOKES
REWARD: 1 HUG FROM PHREAK
Phreak? Why couldn't it be someone more popular? Like CertainlyT? ;p
I wouldn't hug CertainlyT, because he would just tip me over.
CertainlyT is a bit dangerous to receive hugs from, as he seems to break everything he touches one way or another.
Then again, there's also the risk of receiving tons of damage from Phreak.
I think you mean Tounges of Damage?
Go to hell get out of my fencing meme.
No http://red3141.github.io/UrfChallenge2015/img/nasus.png x1000
And then she parries your 1k dmg Q, takes 40% of your HP winning the trade.
But then Nasus gets back to full HP with 1 Q 


When you slowly see that stack counter rising and rising, knowing that he will soon slow root you, then deal 600-700 damage with a 3 second cooldown.
Then you really want him to ignore you...
NEVER! Orange and Barrel spam followed by a contest of who can 1-shot the enemy's carries first
Starts healing
Ha ha. No.
(Now if only they hadn't ruined brutalizer's build path.)
Now watch as Nasus backs and and gets a frozen heart because it's cheaper than a fucking BF Sword.
Standard Quinn top gets Brutalizer first. Hence the gripe about it's tier-3 options being crap [for her] now.
I kept throwing Q's at him and matching his farm as best as possible. He just kept hitting minions all day and I'm like "Do you not fear for YOUR LIFE!!!!??!?!?!"
Accurate representation of laning experience against Nasus
He just fucking ignores you completely and just Q and heal up. Then when he gets like 200 stacks he's just like YO FIGHT ME NOW BITCH
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Then you realize they're playing Garen, so he breaks free of the slow and runs away like a coward. Y'know, the hero who saved Jarvan IV from Urgot's army should be alot less scared of a giant dog-man. Just saying Garen, might wanna step up your game.
This is how I feel too when I'm bot and trying to poke a Leona, and she takes practically zero damage from anything I use on her.
I had a Vlady recently spam poke me out of lane by 6:30, but I was double his cs (About 26 to 11 if I recall) and came back to lane with a
.
Don't forget your own farm when trying to stop the Nasus stacks!
Top lane grand total of 37 cs at 6:30 minutes too strong
You've never had a truly fun game of league until you've played ring-around-the-rosie with your lane opponent at the top tribush rock. Or around their blue buff wall.
Git. On. SilverLeague's. Level. :D
"No." (casts Wither)
"yes." (right clicks)
I don't get it. While you're sitting their immobile and right clicking, this 9 foot Egyptian God of Death walks up and kills you.
Cait grossly out-ranges him. Her passive has 50% armor pen. She can safety net away from him.
She stomps the crap out of Susan. . . . Until the jungler shows up. (Thankfully top lane is an island.)
Not while Withered lol
Wither range: 600 Cait AA range: 650 Net range: 950/400
Wither CD: 15-11 Net CD: 18-10
Wither [maximum] slow: 47-95% Net Slow: 50%
Wither Mana cost: 276-1041 (80) [28.9855% - 7.6849] Net mana cost: 314-909 (75) [23.8854% - 8.2508%]
Quinn has more trouble with Susan, just because she has to stay close to him.
See, the problem is you are stutter stepping, while Susan is constantly walking towards you. With all the maths you put up, then they should stay fairly equal in distance if they were walking and using abilities the whole time. But half of Caitlyn's time is used up by attacking, she has to choose to run away or kill him before he kills her (only likely if he's under farmed or she's quite ahead).
And I think you can remove the Q mana cost from the equation, unless she catches him with only 200 or less mana, the fight won't last long enough for mana to matter, and his Q costs very little in the first place.
My point with the Q cost, is that he has a smaller relative mana pool than Cait, because he's using it constantly for his Q. Where as, Cait only needs her net for this match-up, and her traps are a fall-back. And even if Cait has to stop attacking while wither is in use, she can just go right back to it afterwords.
Susan can't ignore Cait, because she can safely apply constant pressure. Cait can also self peel from any of Susan's efforts to engage. Without jungler presence, Cait should stomp this lane. If jungler shows up - easy dragon!
Err...in what scenario is this, though? I've been assuming this whole time that the encounter was mid-late game, and it's happening in the jungle or something.
Under no normal circumstances in this meta would Nasus and Caitlyn be in the same lane, especially not bot lane.
I regen like 2/3rds of the cost by the time it's back up. I don't think 20 mana is a problem for any decent Susan.
regen'ing 2/3 isn't as good as not spending any at all.
Here, let me help.
If a Nasus has mana problems from spamming his Q, he's a shitty Nasus. He loses mana from being forced to spam other abilities. He hits you with W once and not only does your movespeed suffer, but your attack speed does too. If a Nasus wants cait dead, he needs only like 120 mana. That is not hard to get.
Cait's net has a dash and a slow attached. Her traps root and can be used to disrupt his pathing.
Assuming a half decent Cait, Nasus isn't going to be able to engage on her.
Let's just ignore that his slows cait down greatly. Sure, you can push back, but when most of your speed is gone, as well as a good bit of your attack speed, it's harder to do anything. Traps take a moment to activate and don't really take that long to run around. I'm unable to find your point.
Nasus shouldn't be close enough that you can't drop a trap without getting Q'ed. And traps are fall-bask anyways. They can be pre-placed.
You are missing one very important point, Susan's slow lasts 2.5x as long as Cait's so it isnt as effective as your making it out to be.
The net has a dash attached, and Wither's slow ramps up over it's duration; it doesn't start at max value.
[{quoted}](name=Ariel the Cruel,realm=NA,application-id=Ir7ZrJjF,discussion-id=ZhQwm6Iv,comment-id=0002000000000000,timestamp=2015-08-23T01:06:12.718+0000)
Cait grossly out-ranges him. Her passive has 50% armor pen. She can safety net away from him.
She stomps the crap out of Susan. . . . Until the jungler shows up. (Thankfully top lane is an island.)
And yet, he still doesn't care.
i dont understand the addition of the 50% armor pen. i mean, wtf? it was already pretty freaking strong, and then they gave it that T_T
So it actually affects tanks. after the first 5-10 minutes. Not sure it was necessarily needed, but is has it's purpose.
So... if i mention that game where i 3 hit a fed Nasus?
Unless you were playing Vayne or Jinx I would call you a fucking liar.
Unless you were playing Vayne or Jinx I would call you a fucking liar.
Lulz Tryndamere with 1 point of health 95% crit OLD devourer at 100stacks
1800dmg per hit
So... He had no armor?
You seem to have misread. He was playing TRYNDAMERE. Armor is irrelevent.
[{quoted}](name=AH Mason,realm=NA,application-id=Ir7ZrJjF,discussion-id=ZhQwm6Iv,comment-id=000a000000000000,timestamp=2015-08-23T04:57:41.443+0000)
So... He had no armor?
5400 hybrid dmg, in under 2 seconds, you would have to stack straight armor and magic resist OLD devourer was op as hell, new one sucks
EDIT: the math for you
1800 hybrid dmg per hit at 2.5 hits per second 2.5 hits x 2 seconds = 5 hits total
1800 hybrid damage x 5 hits = 9000 hybrid damage in 2 seconds
Old Devourer didn't benefit some champions the same, because they wouldn't be able to build it and clear jungle without dying. A 100% crit. chance Tryndamere with an Infinity Edge and Sated Devourer will double crit dealing 2000+ damage + BORK on-hit with the 120 bonus magic damage already on that fully stacked Devourer. On two autos (less than a second) he would take roughly 4300 damage. 5 autos is around 2000 more damage, or 11000. However you could argue that less than half of that is magic, due to the fact you're crit'ing for so much. This is, however assuming he has 3000 health, so the BORK bonus is 240 magic damage, minus the damage taken off from MR. (Some math may be innacurate, I estimated alot.)