Anti-crit people be like

YOU BEEN WARNED··69 votes·6,895 views

"wtf trynd ctir moi es unfair, omg remove RNG luck y no rework crit already?! Is no skill in crit!!!!"

http://i.imgur.com/sgGcS80.jpg

You went to that fight unprepared, underestimating the enemy crit chance. Estimating the potential of your damage and the enemy damage is also a skill, a skill you have not mastered.

MasterYi "Your skills are inferior."

78 Comments

Robert Smith26 votes

Two people both with the same amount of crit chance. Let's day they are even they same champion so Tryndamere vs Tryndamere . Let's say exact build too just so then of crit has a bias for an item then it won't matter. What people complain about is that because of RNG one tryndamere might get 3 crits in a row with 90% while the other one only gets 1. They both have the same chance but it wasn't skill that helped him win a 1 v 1. It was pure luck and chance that he got more crit than the other guy with the same build

DrCyanide20 votes

I remember seeing a video clip of two Zeds fight, before their first back. The first Zed was by far the more skilled, landing everything. The other Zed missed one or two spells, and was looking like he was going to lose.

Just then he got a crit and killed the better Zed. From the 1% crit chance rune he had.

That video convinced me. Anyone who thinks crit doesn't need to be changed just likes relying on luck rather than skill.

Davy Crockett1 votes

I have about 2% crit chance in my rune pages. A lot of times I play Soraka support and star call does amazing damage to minions with a crit proc.

50000000000000004 votes

Starcall always crits when the target is at the center...

Keevalroy2 votes

Anyone who thinks crit doesn't need to be changed just likes relying on luck rather than skill.

Thank you!

Saminus Maximus3 votes

{quoted}

I remember seeing a video clip of two Zeds fight, before their first back. The first Zed was by far the more skilled, landing everything. The other Zed missed one or two spells, and was looking like he was going to lose.

Just then he got a crit and killed the better Zed. From the 1% crit chance rune he had.

That video convinced me. Anyone who thinks crit doesn't need to be changed just likes relying on luck rather than skill.

Found it https://www.youtube.com/watch?v=2PtPnUdODcM Not gonna lie that's pretty disgusting.

DrCyanide1 votes

Yup, that's the one! Looks like I slightly miss remembered the fight, but it still comes down to the Zed that should have won losing to a crit.

Daedalus87124 votes

While crit does do some interesting stuff for the game, I think the solution is to make any crit chance below, say, 20%, a flat damage increase. So if your at 19%, your AA's do 19% bonus damage. If your over 20%, then crit works as normal.

YOU BEEN WARNED11 votes

Sounds very reasonable actually. So Tryndamere Yasuo Gangplank &Garen 's gameplay pattern with crit wouldn't change much.

I like it a lot; I think this is the best crit rework suggestion by far.

Daedalus87110 votes

Well, I figured it's not the 50%+ crit chance that's the problem, its the 1% "wtf just happened" that is. People with Triforce as their only Crit source would probably like this, ghostblade, IDK how they'd feel. All other completed items give at least 20%.

Earl Eulrich13 votes

just look at http://euw.lolesports.com/na-lcs/2015/spring/matches/week-2/counter-logic-gaming-vs-cloud9 at min 42+...the whole fight gets decided by a 3crit-streak from a carry that had 40%crit (so the chance for the streak is 6,4%) winning the fight for CLG although C9 had played it out incredible well so far and only would have needed to drag the fight a little further.

RNG is always a problem if it has so much influence on a fight, no matter if the chance for it to screw up things are 1% or 99%.

JedenVojak5 votes

It's not a problem, that's a come from behind chance for victory. Watching a stomp is incredibly boring.

Earl Eulrich5 votes

oh yea, then just make it so that at min 25 Baron will randomly spawn at one side and destroy the nexus. Wouldn´t that be a glorious comeback mechanism in 50% ofthe cases?

JedenVojak2 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=Ir7ZrJjF,discussion-id=WtKaWdTW,comment-id=000700000000000000000000,timestamp=2015-04-29T16:51:26.119+0000)

oh yea, then just make it so that at min 25 Baron will randomly spawn at one side and destroy the nexus. Wouldn´t that be a glorious comeback mechanism in 50% ofthe cases?

It's funny you should say that, I had once gotten an idea for a sudden death game mode for that very thing. Although my proposed time would probably be more like 33 minutes.

Noam Braumsky1 votes

I agree that a crushing victory can be boring, but all things considered, C9 deserved the victory. It doesn't seem fair that the game they had worked so hard to win was turned on its head because of complete luck from the enemy team.

JedenVojak5 votes

{quoted}

...C9 deserved the victory. It doesn't seem fair...

I think this is the key mistake that people make, and why so many people seemed to be bothered by the nature of crit.

There's no such thing as "deserved victory", people either win or they lose.

Even in real life sports sometimes luck just goes against you. Chance makes things more interesting overall, since otherwise matches are predictable and boring - I mean, when was the last time you watched a video of a chess tournament?

Noam Braumsky1 votes

In chess, I find that in about 4/5 games the more skilled player wins. In sports it's the same thing. The game isn't about who gets the most luck in their favor, it's about who is strategically and skillfully the better team. If I am playing baseball and winning, and a ball of hail falls right on my noggin while I'm about to catch a ball, the enemy team doesn't deserve to profit from that, because the advantage they gained was not made by their team in any way.

Ratbert1 votes

This game is arguably less about strategy than a certain competitor, but has far less rng. Comparing a one on one strategy game like chess to a team game MOBA would only make sense if you could only control one piece for the entire game. Would you consider a lapse in logic rng where the unfortunate shouldn't lose? It doesn't happen every game and happens randomly. Even the best of the best have a chance of slipping.

If I am playing baseball and winning, and a ball of hail falls right on my noggin while I'm about to catch a ball, the enemy team doesn't deserve to profit from that, because the advantage they gained was not made by their team in any way.

Yes they should, because it has just as much chance to hit them as it did you, especially when you realize you're playing in an area that hail can fall unexpectedly. Besides, you lost your focus based on something you knew might happen. Why should they not capitalize on your misfortune? Should they go easy and give you an unwarranted mercy? If you're trying desperately to win, would you not go hard on them and count the miss?

Uncertainty is an aspect of almost any game not devoted to pure strategy. Learning to expect unfavourable rng is a skill, and so is knowing that you cannot depend on it completely.

Anidan2 votes

I legitimately love that DotA has MORE RNG and makes it more balanced than crit alone is here.

Not saying either game is better, and I'm sorry if it sounded that way. I just find it humorous is all. Over there it's just considered normal if Chaos Knight can't get his 4 second stun, or if a Daedalus crit (25%) would've killed the enemy but it didn't proc, or if a Skull Basher (25% (melee), 10% (ranged)) proc could've gotten the enemy killed but didn't proc. It's just treated as normal if RNGesus decided to turn a blind eye on you over there.

The difference is kind of amazing to me that two games in the same genre can view the same situation in an almost completely different way.

I have no opinion on crits at this point, and am eager to see how Ashe's update pans out, don't mind me.

Nunya Bezwacks2 votes

actually the fight was won by corki getting rekt by piltover's finest and the 5k gold lead doublelift triple crit the support who walked into auto range

MakersF2 votes

You have been downvoted, but that's exactly what could realistically happen. Riot wont change something as built in into the game, the champions and the balance as crit. And a Red somewhere stated that the problem with crit is low crit. As it reaches higher values, the pseudo random crit almost guarantees the crit to average to the correct value.

Toothierosprey311 votes

Crits make this game more interesting. Why would you go in to a fight if you know you wont win?

DrCyanide3 votes

Do your abilities stop working when you build Crit?

Use your abilities to change the way the battle will go. They provide damage and utility, both of which can turn the tide if used correctly. If this wasn't the case, spell dependent champions would never be able to beat their opponent once the opponent got a little bit of a lead on them.

Ariel the Cruel3 votes

Akali Hi!

DrCyanide1 votes

Hello? I thought they deleted you from the game a few patches back.

Ariel the Cruel3 votes

Katarina Nah. We've just been hanging out at the arcade.

Sightless667 votes

Well, right now I don't go into a fight if counting on a lucky crit streak as my only way to win. Doesn't really make anything more interesting because the best decision is almost always to play as if crit is going to give me an average outcome. That is by far the most common outcome, so counting on a different one will get you screwed more often than not.

Outplaying enemies with your abilities or with good rotations is the interesting part of the game. I just don't see crit really adding anything fun.

Captain Aishi10 votes

try evaluating the enemy damage when an 8% crit chance gangplank crits 3 times in a row lol

Worst Mid Ever9 votes

[{quoted}](name=YOU BEEN WARNED,realm=NA,application-id=Ir7ZrJjF,discussion-id=WtKaWdTW,comment-id=,timestamp=2015-04-29T11:59:31.845+0000) You went to that fight unprepared, underestimating the enemy crit chance. Estimating the potential of your damage and the enemy damage is also a skill, a skill you have not mastered.

Rumble "Tryndamere only has 5% crit chance, surely he shouldn't crit me more than once even if he gets really lucky"

Tryndamere "NAH M8 HAOZ SHOWED ME HOW TO READ MY CRIT RNG BY AA CANCELLING ON MINIONS AND READING THE ANIMATION"

you have been slain

Rumble "Wow you crit me 3 times in a row with 5% crit chance, that is broken! item 3070 item 3070 "

Tryndamere "TRYNDAMERE ISN'T OP YOU JUST NEED TO SHUT HIM DOWN EARLY AND CC HIM"

A Miss Fortune3 votes

Tryn actually can get 30% critical chance from his passive on top of one of his other passive that give him extra total Attack Damage, not just 5% lol

I Am Florg1 votes

He gets 35% from his passive.

A Miss Fortune1 votes

Brb uninstalling game and exiling myself from the world

junglerboy165 votes

That's not actually how crit works though...

PalPlays2 votes

[{quoted}](name=Worst Mid Ever,realm=OCE,application-id=Ir7ZrJjF,discussion-id=WtKaWdTW,comment-id=0002,timestamp=2015-04-29T14:36:15.106+0000)

Rumble "Tryndamere only has 5% crit chance, surely he shouldn't crit me more than once even if he gets really lucky"

Tryndamere "NAH M8 HAOZ SHOWED ME HOW TO READ MY CRIT RNG BY AA CANCELLING ON MINIONS AND READING THE ANIMATION"

you have been slain

Rumble "Wow you crit me 3 times in a row with 5% crit chance, that is broken! item 3070 item 3070 "

Tryndamere "TRYNDAMERE ISN'T OP YOU JUST NEED TO SHUT HIM DOWN EARLY AND CC HIM"

WAIT! Crit management is a thing?! That's awesome!

Sightless663 votes

Kind of, but not really. There is a system that could theoretically allow it, but there are safeguards built into that system to prevent crit manipulation. The reason it theoretically works is because the game uses psuedo-RNG, which is a way of normalizing crit outcomes to limit the impact of RNG screwing someone. It does this by starting you at a lower value than your actual crit chance for your first attack, then building it up as you attack without getting crits. As an example, if I had 50% crit chance, my first attack might only have a 25% chance to crit (that is not the actual number), which then goes up by 20% every time I don't crit. I still end up with a 50% chance to crit over a large number of attacks (again, not with these example numbers), but with much less variance. Theoretically, we could use this to autoattack creeps a few times, then go all-in if we didn't get a crit on the minions because a first-hit crit on the enemy is much more likely now.

However, with the way the game actually works, you can't really get much from doing this. From what we've been told in the past, there is a mechanism in the formula to mitigate crit manipulation. This likely means that the crit chance for minions and champions is independent (so you can't build crit chance on minions), or that crit chance is independent on all targets, or that starting to crit then canceling your autoattacking to not lose your crit chance actually will burn the crit chance. We don't know exactly it is, but we do know that doing this generally has very small potential rewards, particularly as crit chance goes up and variance goes down.

Ryuku Cruxis1 votes

I've canceled a crit animation and not gotten a crit on the next attack before, both on minions.

As for the hitting minions and going for champs, I do this sometimes, and it seems to work okay. If I have 15-20% crit and I don't get one in 4 to 6 autos, I'll go in for a trade and usually crit.

Battlecast Sona9 votes

because rng = skill

that's why dodge is still in the game.

Rinky Dinky5 votes

Jax checkmate athiests

maikokk7 votes

say what you want. the anti-crit crew is winning.

see: ashe

ashe is married to trynd.

trynd has a crit passive

next is trynd.

gg

junglerboy1611 votes

thought this was going to turn into some sort of half-life 3 Illuminati post...

maikokk9 votes

i actually almost went there.

Sinlaire14 votes

silenced by illuminati

illuminati confirmed

50000000000000004 votes

Trynd-5 letters Ashe-4 letters ???-3 letters

Illuminati confirmed

Dalenthas9 votes

Illuminati has 3 letters. A lucky crit at level 1 can take out half your life. Illuminati wants to keep half-life crits. Half-Life 3 confirmed.

maikokk1 votes

ha!

Drunk Rummate7 votes

and then you go in with 60% crit chance and lose anyways to the guy who crits on every auto with 35% crit

But hey, keep believing that RNG stats are okay.

Windup6 votes

[deleted]

Keevalroy4 votes

[{quoted}](name=Orianna Reveck,realm=NA,application-id=Ir7ZrJjF,discussion-id=WtKaWdTW,comment-id=000f,timestamp=2015-04-29T21:20:12.436+0000)

There is a reason pro ADC's don't like crit. Just saying.

https://www.youtube.com/watch?v=Exdil7N1Mdo

Stephenizgod4 votes

Except that by that logic, the moment they get a single crit item, hell even havin 1 crit rune, means you need to constantly be wary. No that is not underestimating your opponent, that is thinking 10% crit chance isnt (shouldnt) turn the tides in their favor even though you are better then them.

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