Make a champion disgustingly OP without changing their ratios/base numbers
I will start:
+
applies Silver bolts to all champions hit.
I will start:
+
applies Silver bolts to all champions hit.
Stacks persist between games.
Yasuo hits an extra AA before ulting And let's not discuss the bugs in the game
After he hits 6, exclamation marks will randomly appear above your head when near bushes, even when he's nowhere near.
Exists as a playable champion
Ignores terrain while ulting.
W: Gold Card is now AoE
Q: Point and Click
W: Castable on self
E: Point and click silence that when cast on allies, restores mana
R: Removes Grievous Wounds
ULT resets
laugh is now global
alpha strike works

Toxic Shot applies Spell-Effects
Hello 4% health and 20% slow on every auto.
Sunglasses no longer reduces
's damage.
can no longer be seen by nearby champions...
http://vignette2.wikia.nocookie.net/futurediary/images/a/a5/YunoYandereFace.jpg/revision/latest?cb=20120128011750
Ult no longer requires any knockups.
Minions, turrets, and neutral monster apply stacks of concussive blows
Remove the limit on Vel'Koz's Ult turn speed.
Ult is now a passive that auto casts when receiving fatal damage.
All of yoricks ghosts now act as projectile blockades (walking wind walls).
Passive health regen now works both in and out of combat.
This item now reflects a % of all physical dmg received rather than only basic attack dmg (sure its not a champion but i would still 100% pick/ban).
Ult now procs on-hit effects
Zigg's W can now hexplode inhibitors. If ziggs successfully hexplodes an inhibitor, the super minions are then replaced with doom bots.
Is no longer immobile in egg form.
Ult can now be cast at a range.
Ult now additionally steals the items from the enemy champions inventory.
Udyrs passive now has an additional active effect named "Final Form": Any time udyr activates his final form all enemy champion skins are deactivated.
Ult has no sphere cap (currently at 7)
Balls never despawn
Poison Trail now causes enemies caught within it to cough uncontrollably, stunning them for as long as they remained poisoned.
3rd proc on every auto, now you only toggle between heal/dmg proc
E is now AoE like her Q
can buy boots (kappa)
never leaves stealth
following her lore, everykill happening in the game, is hers no matter what she does or where she is
Ult is point and click or his e slows regardless if it's recasted.

E procs Q mark W gives true stealth
now gains AP for any unit death near him not just for minions killed with Q or champions he gets assists/Takedowns on.
Stars orbit at his AA range by default.
Q passes through minions./Q can now hit terrain, pulling Blitzcrank to it.
Q now applies E passive.
E blinds targets hit. (Makes sense thematically TBH)
No limit on max number of turrets
Q effect is can be now applied from minions and monsters
Q blinks instantly to target location instead of forcing you to wait through its animation. bonus buff: cooldown is reduced by 1 second with every auto attack.
charm is now a pass-through skillshot.
Q resets and refunds energy cost if either proc kills its target.
trample damage stacks and refreshes with every ability used.
E refreshes every time he takes damage.
can continue to cast abilities while in egg form.
Tibbers is available at level 1, has no maximum duration, and if killed respawns instantly at annie's location with full health; instead, ult just blinks him to the cast location in addition to dealing its damage.
can crit normally in addition to her unique crit scaling.
Q can be doubletapped, and W does full damage and rotates at full speed when the stars are contracted.
Sand Soldiers have unit collision - you cannot move through them. <|:o)
Bard's ult appears INSTANTLY at its target location. Meeps no longer recharge, and instead activate with every auto attack.
All of power fist's damage can now crit, and the cooldown begins ticking on first activation instead of on use.
Sear is a pass-through skillshot.
passive has no lockout on its targets.
frustrated by having her shots constantly bodyblocked, caitlyn has begun to use armor-piercing rounds. Her ult does true damage and passes through all targets it hits on its way to its primary target, dealing full damage. Ult also resets on kill, because if you can line up one shot, what's stopping you from lining up five?
ult turns all enemy players who witness it to stone, in addition to their champions.
Chogath has no maximum number for his ult stacks - he just keeps getting bigger.
rocket barrage no longer has an internal cooldown of any kind.
W's cooldown is once again reduced based on hemorrhage stacks. alternatively, you may execute allies with your ult, denying the kill and granting you Noxian Might. Alternatively, Noxian Guillotine fears ALL nearby enemies, not just minions.
diana may ult to allies for free so long as the ability is off cooldown.
Q refreshes if it hits a target.
stand aside ALSO resets if draven catches an axe.
parallel convergence is instant.
cocoon is a pass-through skillshot, and you may rappel anywhere within range, not just on top of enemies.
Ult blinks eve to the cursor's location, or the closest point within her ult's cast range. E resets on kill.
Q passes through all targets in its path, granting passive stacks and reducing his cooldowns per target hit and dealing on-hits including lifesteal to all targets.
Fiddlesticks may walk around and cast other abilities while draining.
Fiora's E is now her old E - Burst of Speed. let that sink in for a moment. Alternatively: Riposte resets if it blocks a hard disable.
All of Fizz's damage applies Seastone Trident's damage over time and active bonus damage, not just his basic attacks (on-hit). Fizz is untargetable during Urchin Strike's animation.
Runic Bulwark's heal has no falloff.
Yasuo's passive. alternatively, powder keg benefits from lich bane in the same manner as it does from trinity force, except that it converts the entire damage instance to magic damage.
Q's bonus damage may crit with the rest of the auto attack. alternatively, ult resets if it kills a target.
Hop's cooldown is reduced with every auto attack. Crunch resets when gnar retrieves his boulder.
drunken rage's drinking animation is an invulnerability frame.
instead of quickdraw reloading one bullet, reloading refreshes quickdraw. quickdraw has no mana cost.
manaless.
hextech micro-rockets are a pass-through skillshot.
additional tentacle lashes after the first within a short period no longer deal reduced damage.
irelia can Q to allies. This will not put the ability on cooldown.
Q's direction is locked in on the second cast, not the first.
passive has no lockout. also, jarvan yells DEMACIA!! every time he procs passive. alternatively: enemies struck by jarvan's E are knocked up. E-Q combo still knocks up enemies. additionally, jarvan's ult and passive proc also knock up enemies, and he yells "DEMACIA!!" every time.
Jax's ult gives him a real weapon. alternatively: E has no maximum duration, and if jax spins for at least five seconds he takes off into the sky.
hyper charge applies to every auto cast for its duration, not just the first three.
if the fourth shot kills its target, jhin reloads instantly. This is also referring to his ult, naturally.
jinx is ALWAYS excited.
rend deals true damage and displays the damage it will deal above its target.
karma's ult empowers the next cast of all three of her basic abilities, not just whichever one she chooses to use first.
wall of pain grounds its victims for the duration.
riftwalk has no mana cost.
Katarina can move around and cast abilities while spinning.
passive steals the resistances she shreds from her enemies.
W is an invulnerability frame. No longer deals reduced damage to minions.
all ratios are AP, not just the passive and heal.
wolf applies on-hits.
Kled is ALWAYS violent.
kog'maw's ult has no ramping mana cost.
E is a pass-through skillshot.
Q is targeted.
ADCs always follow up.
casting ult resets all basic abilities.
ult applies on-hits including mura.
enemies stay cupcakes forever.
do you guys remember that one bug on pbe where lux's ult dealt all its damage instantly and reset if she moved while casting it?
unstoppable force is constantly applied to any units encountered by malphite's model, including allies. He's just that unstoppable.
his E continues ticking indefinitely until you seek treatment, but the clinic waiting lists are always full because valoran has australian healthcare.
all saplings on the map teleport with maokai to his target when he casts twisted advance.
full resets, baby.
miss fortune now has decent base AD.
shield never decays and has no maximum value.
dark binding ACTUALLY lasts one hundred years.
ebb and flow continues bouncing between targets, with no lock-out, until it cannot find a new target to bounce to.
Q blinks him to his target.
depth charge resets on kill or assist.
traps are global. also, nidalee can leap to a hunted target no matter how far away they are. Fly, mooncat, over the moon.
nocturne can pass through terrain while on a dusk trail.
nunu can move freely while ulting.
ragnarok is a toggle. because why not? there's a trade-off, right?
passive continues ramping up indefinitely.
all right, did all the champions up to my favorite. if you guys want to see more, i'll do more.
Q gets full damage regardless of isolation
Nunu can consume champions.
Trinity Force has 30% Crit now
Remove Grievous Wounds from the game
YOU CANT FLASH THE F*CKING WALL. NOR DASH OVER IT.
's blind lasts for a whole minute.
Good luck playing ADC/Nasus/non ability champions.