Agh's Scepter in League

- Ultimate cool down is reduced by 50%, now resets passive cool down on activation

- Maximum number of dashes increased to 6 from 3, damage per bolt increased by 10%

- Maximum number of charges increased to 5 from 3, can now target allies and refunds the charge if an ally is targeted

- Duration increased by 100%, removed mana cost, cool down reduced by 25%

- Range increased by 50%, entangle duration increased by 0.5 seconds

- Maximum size increased by 100%, mana cost per second reduced by 50%

- Tibbers now lasts until killed, mana cost removed, Tibbers AD (Base AD and AP Ratio) increased by 100% (100/150/200 (+30% AP) and Attack Speed and Movement Speed increased by 20%, Tibbers Health increased by 100% (2400/4200/6000)

- Now has two charges, cool down reduced by 40%

- Is now global, cool down reduced by 80%

- Sand Soldier duration increased by 250%, Shield Sand Solider Wall Duration increased by 100%

- Projectile removed, is now instant, range increased by 25%

- Ultimate Passive now strikes every 0.3 seconds, cool down reduced by 25%, passive no longer deactivates while on cool down

- Bounce Range and Cast Range increased by 20%, bounce limit removed

- Frozen Terrain duration increased by 750%, range increased by 200%, frozen terrain width increased by 125%

- Range is now global, cool down resets if the target is killed, projectile speed increased by 200%

- Now always stuns enemies hit, range increased by 20%, delay removed

- Stack Limit doubled, cool down reduced by 50%, now also slows enemy hit by 50% for 1.5 seconds

- Cool Down Between Uses reduced by 75%, Maximum charges doubled

- Base Damage doubled, cool down reduced by 15%

- Now has three charges, range increased by 20%

- Healing increased by 100%, cool down reduced by 30%, now also grants 30/40/50 Tenacity for the duration

- Now deals true damage, projectile speed increased by 66%, cool down resets whenever Draven scores a kill or assist

- Now affects every unit on the map, but only heals allies (only Ekko deals damage around himself as well)

- Number of spider minions maximum increased to 7/10/13/16 from 2/3/4/5 (Elise moves through her spiders), spider form bonus on-hit damage increased to 15/30/45/60 (+55% AP) from 10/20/30/40 (+30% AP) and on-hit heal increased to 5/25/45/65 (+25% AP) from 4/6/8/10 (+10% AP)

- Damage changed to true damage, now deals damage based on maximum health, range increased by 20%

- Cool Down reduced by 85%, delay reduced by 66%, projectile speed increased by 40%, projectile width increased by 20%

- Range increased by 150%, Fiddlesticks is now invisible during the channel and during the crowstorm (becomes visible if he attacks or uses an ability), cool down reduced by 45%

- Range increased by 100%, now causes Fiora to gain 150/175/200% movement speed while moving towards her target and gain 50/75/100 attack damage while her ultimate is active

- AoE Radius increased by 100% at all ranges, range increased by 10%, projectile speed increased by 33%, now causes targets hit to take 20% increased magic damage from Fizz for 5.5 seconds

- Range increased by 40%, base damage increased by 50%, Galio is now immune to crowd control during the duration

- AoE Radius increased by 50%, number of waves over the duration doubled, cool down reduced by 20%

- Now deals true damage to everyone, now deals 50% increased damage to the Villain, killing a Villain with it increases Garen's base attack damage, armor, and magic resist by 8 permanently

- Slow/Stun Duration increased by 1 second, cool down reduced by 40%, now resets the coold won of Wallop

- AoE Radius increased by 150%, mana cost removed, projectile speed increased by 75%, range increased by 50%

- Now has three charges, cool down reduced by 25%

- Range is now global, Dash Speed increased by 50%, increasing by 25% every second during the dash, terrify duration increases by 0.2 seconds every second during the dash, cool down resets on champion kill or assist

- Is now a passive that modifies Heimerdinger's other abilities into his upgraded abilities, Ultimate Turret Duration removed, cool down of W and E increased by 4/3/2 seconds

- Range is now global, now summons 2/3/4 tentacles around every champion hit and curses enemy champions hit 1.25 seconds after being hit

- Cool Down reduced by 90%, now only fires one blade, mana cost reduced by 95%, base damage increased by 20%

- Daisy Duration removed, Daisy Health increased by 200/250/300% (3750/8750/15000 (+150/175/200% AP)), Daisy Attack Speed increased by 30%, Cool Down of Knockup Effect removed, Daisy Attack Damage increased by 50% (105/150/255 (+45% AP))

- Range increased by 150%, cool down reduced by 65%, healing increased by 25%

- Now Grounds enemy champions within the radius, range increased by 75%, base damage increased by 35%

- Now gains additional armor based on (+100% AD) and additional magic resist based on (+115% AP), active is now a passive effect, on-hit damage on every third increased by 30%

- Cool Down of all abilities reduced by 50%, all mana costs reduced by 80%, Transform cool down reduced to 0.05 seconds

- Now has 4 charges, cool down reduced to 44 seconds at all ranks, damage increased by 44%, range increased by 44%, cool down between uses is 0.4 seconds, mana cost reduced by 44%, now permanently gives Jhin 4 attack damage for every bullet he hits
More Coming Soon