Agh's Scepter in League

Meep Man·12/1/2016, 8:16:57 PM·2 votes·535 views

Aatrox

  • Ultimate cool down is reduced by 50%, now resets passive cool down on activation

Ahri

  • Maximum number of dashes increased to 6 from 3, damage per bolt increased by 10%

Akali

  • Maximum number of charges increased to 5 from 3, can now target allies and refunds the charge if an ally is targeted

Alistar

  • Duration increased by 100%, removed mana cost, cool down reduced by 25%

Amumu

  • Range increased by 50%, entangle duration increased by 0.5 seconds

Anivia

  • Maximum size increased by 100%, mana cost per second reduced by 50%

Annie

  • Tibbers now lasts until killed, mana cost removed, Tibbers AD (Base AD and AP Ratio) increased by 100% (100/150/200 (+30% AP) and Attack Speed and Movement Speed increased by 20%, Tibbers Health increased by 100% (2400/4200/6000)

Ashe

  • Now has two charges, cool down reduced by 40%

AurelionSol

  • Is now global, cool down reduced by 80%

Azir

  • Sand Soldier duration increased by 250%, Shield Sand Solider Wall Duration increased by 100%

Bard

  • Projectile removed, is now instant, range increased by 25%

Blitzcrank

  • Ultimate Passive now strikes every 0.3 seconds, cool down reduced by 25%, passive no longer deactivates while on cool down

Brand

  • Bounce Range and Cast Range increased by 20%, bounce limit removed

Braum

  • Frozen Terrain duration increased by 750%, range increased by 200%, frozen terrain width increased by 125%

Caitlyn

  • Range is now global, cool down resets if the target is killed, projectile speed increased by 200%

Cassiopeia

  • Now always stuns enemies hit, range increased by 20%, delay removed

Chogath

  • Stack Limit doubled, cool down reduced by 50%, now also slows enemy hit by 50% for 1.5 seconds

Corki

  • Cool Down Between Uses reduced by 75%, Maximum charges doubled

Darius

  • Base Damage doubled, cool down reduced by 15%

Diana

  • Now has three charges, range increased by 20%

DrMundo

  • Healing increased by 100%, cool down reduced by 30%, now also grants 30/40/50 Tenacity for the duration

Draven

  • Now deals true damage, projectile speed increased by 66%, cool down resets whenever Draven scores a kill or assist

Ekko

  • Now affects every unit on the map, but only heals allies (only Ekko deals damage around himself as well)

Elise

  • Number of spider minions maximum increased to 7/10/13/16 from 2/3/4/5 (Elise moves through her spiders), spider form bonus on-hit damage increased to 15/30/45/60 (+55% AP) from 10/20/30/40 (+30% AP) and on-hit heal increased to 5/25/45/65 (+25% AP) from 4/6/8/10 (+10% AP)

Evelynn

  • Damage changed to true damage, now deals damage based on maximum health, range increased by 20%

Ezreal

  • Cool Down reduced by 85%, delay reduced by 66%, projectile speed increased by 40%, projectile width increased by 20%

Fiddlesticks

  • Range increased by 150%, Fiddlesticks is now invisible during the channel and during the crowstorm (becomes visible if he attacks or uses an ability), cool down reduced by 45%

Fiora

  • Range increased by 100%, now causes Fiora to gain 150/175/200% movement speed while moving towards her target and gain 50/75/100 attack damage while her ultimate is active

Fizz

  • AoE Radius increased by 100% at all ranges, range increased by 10%, projectile speed increased by 33%, now causes targets hit to take 20% increased magic damage from Fizz for 5.5 seconds

Galio

  • Range increased by 40%, base damage increased by 50%, Galio is now immune to crowd control during the duration

Gangplank

  • AoE Radius increased by 50%, number of waves over the duration doubled, cool down reduced by 20%

Garen

  • Now deals true damage to everyone, now deals 50% increased damage to the Villain, killing a Villain with it increases Garen's base attack damage, armor, and magic resist by 8 permanently

Gnar

  • Slow/Stun Duration increased by 1 second, cool down reduced by 40%, now resets the coold won of Wallop

Gragas

  • AoE Radius increased by 150%, mana cost removed, projectile speed increased by 75%, range increased by 50%

Graves

  • Now has three charges, cool down reduced by 25%

Hecarim

  • Range is now global, Dash Speed increased by 50%, increasing by 25% every second during the dash, terrify duration increases by 0.2 seconds every second during the dash, cool down resets on champion kill or assist

Heimerdinger

  • Is now a passive that modifies Heimerdinger's other abilities into his upgraded abilities, Ultimate Turret Duration removed, cool down of W and E increased by 4/3/2 seconds

Illaoi

  • Range is now global, now summons 2/3/4 tentacles around every champion hit and curses enemy champions hit 1.25 seconds after being hit

Irelia

  • Cool Down reduced by 90%, now only fires one blade, mana cost reduced by 95%, base damage increased by 20%

Ivern

  • Daisy Duration removed, Daisy Health increased by 200/250/300% (3750/8750/15000 (+150/175/200% AP)), Daisy Attack Speed increased by 30%, Cool Down of Knockup Effect removed, Daisy Attack Damage increased by 50% (105/150/255 (+45% AP))

Janna

  • Range increased by 150%, cool down reduced by 65%, healing increased by 25%

JarvanIV

  • Now Grounds enemy champions within the radius, range increased by 75%, base damage increased by 35%

Jax

  • Now gains additional armor based on (+100% AD) and additional magic resist based on (+115% AP), active is now a passive effect, on-hit damage on every third increased by 30%

Jayce

  • Cool Down of all abilities reduced by 50%, all mana costs reduced by 80%, Transform cool down reduced to 0.05 seconds

Jhin

  • Now has 4 charges, cool down reduced to 44 seconds at all ranks, damage increased by 44%, range increased by 44%, cool down between uses is 0.4 seconds, mana cost reduced by 44%, now permanently gives Jhin 4 attack damage for every bullet he hits

More Coming Soon

5 Comments

Skelenth12/1/2016, 8:31:46 PM1 votes

And all of that is why we don't want to compare Dota to LoL

Brand - Bounce Range and Cast Range increased by 20%, bounce limit removed

Seriously dude, what are you smoking?

Risk of Fate12/1/2016, 8:53:46 PM1 votes

Ahri

  • Maximum number of dashes increased to 6 from 3, damage per bolt increased by 10%

Yeahhhhh, that's way too over powered with the dashes alone. Damage wouldn't be much, but at more than 4 dashes I could easily cross the entire map on that and still have one left over as safety.

Meep Man12/2/2016, 8:16:10 PM1 votes

More have been added

ABlueQuaker12/2/2016, 8:18:01 PM1 votes

When you think Riot is bad at balancing their game, just remember that DOTA 2 exists.