Agh's Scepter in League

Meep Man··2 votes·535 views

Aatrox

  • Ultimate cool down is reduced by 50%, now resets passive cool down on activation

Ahri

  • Maximum number of dashes increased to 6 from 3, damage per bolt increased by 10%

Akali

  • Maximum number of charges increased to 5 from 3, can now target allies and refunds the charge if an ally is targeted

Alistar

  • Duration increased by 100%, removed mana cost, cool down reduced by 25%

Amumu

  • Range increased by 50%, entangle duration increased by 0.5 seconds

Anivia

  • Maximum size increased by 100%, mana cost per second reduced by 50%

Annie

  • Tibbers now lasts until killed, mana cost removed, Tibbers AD (Base AD and AP Ratio) increased by 100% (100/150/200 (+30% AP) and Attack Speed and Movement Speed increased by 20%, Tibbers Health increased by 100% (2400/4200/6000)

Ashe

  • Now has two charges, cool down reduced by 40%

AurelionSol

  • Is now global, cool down reduced by 80%

Azir

  • Sand Soldier duration increased by 250%, Shield Sand Solider Wall Duration increased by 100%

Bard

  • Projectile removed, is now instant, range increased by 25%

Blitzcrank

  • Ultimate Passive now strikes every 0.3 seconds, cool down reduced by 25%, passive no longer deactivates while on cool down

Brand

  • Bounce Range and Cast Range increased by 20%, bounce limit removed

Braum

  • Frozen Terrain duration increased by 750%, range increased by 200%, frozen terrain width increased by 125%

Caitlyn

  • Range is now global, cool down resets if the target is killed, projectile speed increased by 200%

Cassiopeia

  • Now always stuns enemies hit, range increased by 20%, delay removed

Chogath

  • Stack Limit doubled, cool down reduced by 50%, now also slows enemy hit by 50% for 1.5 seconds

Corki

  • Cool Down Between Uses reduced by 75%, Maximum charges doubled

Darius

  • Base Damage doubled, cool down reduced by 15%

Diana

  • Now has three charges, range increased by 20%

DrMundo

  • Healing increased by 100%, cool down reduced by 30%, now also grants 30/40/50 Tenacity for the duration

Draven

  • Now deals true damage, projectile speed increased by 66%, cool down resets whenever Draven scores a kill or assist

Ekko

  • Now affects every unit on the map, but only heals allies (only Ekko deals damage around himself as well)

Elise

  • Number of spider minions maximum increased to 7/10/13/16 from 2/3/4/5 (Elise moves through her spiders), spider form bonus on-hit damage increased to 15/30/45/60 (+55% AP) from 10/20/30/40 (+30% AP) and on-hit heal increased to 5/25/45/65 (+25% AP) from 4/6/8/10 (+10% AP)

Evelynn

  • Damage changed to true damage, now deals damage based on maximum health, range increased by 20%

Ezreal

  • Cool Down reduced by 85%, delay reduced by 66%, projectile speed increased by 40%, projectile width increased by 20%

Fiddlesticks

  • Range increased by 150%, Fiddlesticks is now invisible during the channel and during the crowstorm (becomes visible if he attacks or uses an ability), cool down reduced by 45%

Fiora

  • Range increased by 100%, now causes Fiora to gain 150/175/200% movement speed while moving towards her target and gain 50/75/100 attack damage while her ultimate is active

Fizz

  • AoE Radius increased by 100% at all ranges, range increased by 10%, projectile speed increased by 33%, now causes targets hit to take 20% increased magic damage from Fizz for 5.5 seconds

Galio

  • Range increased by 40%, base damage increased by 50%, Galio is now immune to crowd control during the duration

Gangplank

  • AoE Radius increased by 50%, number of waves over the duration doubled, cool down reduced by 20%

Garen

  • Now deals true damage to everyone, now deals 50% increased damage to the Villain, killing a Villain with it increases Garen's base attack damage, armor, and magic resist by 8 permanently

Gnar

  • Slow/Stun Duration increased by 1 second, cool down reduced by 40%, now resets the coold won of Wallop

Gragas

  • AoE Radius increased by 150%, mana cost removed, projectile speed increased by 75%, range increased by 50%

Graves

  • Now has three charges, cool down reduced by 25%

Hecarim

  • Range is now global, Dash Speed increased by 50%, increasing by 25% every second during the dash, terrify duration increases by 0.2 seconds every second during the dash, cool down resets on champion kill or assist

Heimerdinger

  • Is now a passive that modifies Heimerdinger's other abilities into his upgraded abilities, Ultimate Turret Duration removed, cool down of W and E increased by 4/3/2 seconds

Illaoi

  • Range is now global, now summons 2/3/4 tentacles around every champion hit and curses enemy champions hit 1.25 seconds after being hit

Irelia

  • Cool Down reduced by 90%, now only fires one blade, mana cost reduced by 95%, base damage increased by 20%

Ivern

  • Daisy Duration removed, Daisy Health increased by 200/250/300% (3750/8750/15000 (+150/175/200% AP)), Daisy Attack Speed increased by 30%, Cool Down of Knockup Effect removed, Daisy Attack Damage increased by 50% (105/150/255 (+45% AP))

Janna

  • Range increased by 150%, cool down reduced by 65%, healing increased by 25%

JarvanIV

  • Now Grounds enemy champions within the radius, range increased by 75%, base damage increased by 35%

Jax

  • Now gains additional armor based on (+100% AD) and additional magic resist based on (+115% AP), active is now a passive effect, on-hit damage on every third increased by 30%

Jayce

  • Cool Down of all abilities reduced by 50%, all mana costs reduced by 80%, Transform cool down reduced to 0.05 seconds

Jhin

  • Now has 4 charges, cool down reduced to 44 seconds at all ranks, damage increased by 44%, range increased by 44%, cool down between uses is 0.4 seconds, mana cost reduced by 44%, now permanently gives Jhin 4 attack damage for every bullet he hits

More Coming Soon

5 Comments

Skelenth1 votes

And all of that is why we don't want to compare Dota to LoL

Brand - Bounce Range and Cast Range increased by 20%, bounce limit removed

Seriously dude, what are you smoking?

ForgivenSoul1 votes

What were not talking about 1,080 True Damage from Darius' Ult at 5 stacks as the base? Which would mean at 5 stacks at rank 3 it would deal 1,080 (+135% Bonus AD Scaling) :^)

Risk of Fate1 votes

Ahri

  • Maximum number of dashes increased to 6 from 3, damage per bolt increased by 10%

Yeahhhhh, that's way too over powered with the dashes alone. Damage wouldn't be much, but at more than 4 dashes I could easily cross the entire map on that and still have one left over as safety.

Meep Man1 votes

More have been added

ABlueQuaker1 votes

When you think Riot is bad at balancing their game, just remember that DOTA 2 exists.

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