15 Comments

Elphrihaim1/24/2015, 8:50:18 PM2 votes

_[Base]

  • [1] - [1] [2] [2] [2] _[3]_[3] __ [4]

To mimic your tree example, which isn't how I'd do it. :V I'd do something completely different, but... opinions!

Also, to explain why nobody followed your suggestion, a majority of skill trees don't have visual appearances like the one you gave--so giving just the image doesn't actually help those used to other systems' skill trees. Try explaining it in words :/

Because I see two ways to interpret that tree.

a. [Base] is the spell and the numbers are upgrades to it.

b. Each element of the tree is a different spell.

And as a subcomponent of each one

s.a. Each spot on the tree can have skill points invested into it.

Ahri

Hoshi no Tama [Base] - Ahri throws her orb forward, dealing damage. It then comes back to her, dealing damage. [Ranks increase damage] Haste [1, left] - Ahri moves faster while her orb is travelling. [Ranks increase speed] Exposure [1, right] - Enemies hit by both portions take more damage than if they had been hit by one portion twice. [Ranks increase improved damage] Energy Sap [2, left] - Enemies hit are slowed. [Ranks improve slow strength] Essence Theft [2, middle] - Restores Health based on damage dealt. [Ranks improve % of damage->HP] Soulstrike [2, right] - Increases the damage based on the vitality of the target [Ranks improve % of target's HP -> damage] Destabilize [3, left] - Enemies hit take additional damage for a time. [Ranks improve % increase] Pass [3, right] - The orb can be placed on an ally and then launched out from that ally. [Ranks improve duration of orb refocus] Tail Rebound [4] - The ball can be cast out continuously, but the cost ramps up quickly. [Ranks increase maximum number of recasts]

Foku-fu [Base] - Ahri summons fox-fires that surge towards nearby enemies after a short delay. If no enemies are in range, they persist around Ahri for X seconds. Successive fox-fires deal reduced damage. [Ranks increase initial damage per fox-fire] Trickster [1, left] - Ahri moves faster for a brief time on-cast. [Ranks increase speed] Bombard [1, right] - Successive fox-fires shove the target's soul, increasing the damage successive fox-fires deal to the same target. [Ranks increase damage for successive fox-fires] [2, left] - [2, middle] - [2, right] - Deceive [3, left] - Ahri stealths and creates a copy of herself at the location she was when this ability was cast. After a moment or when the copy sustains too much damage, it explodes into fox-fires. [Ranks improve stealth time] Unseal [3, right] - Ahri summons additional fox-fires. [Ranks increase number] Wild Spirit [4] - Ahri summons a copy of herself that mauls enemies. When combined with Deceive, the copy doesn't start attacking until Ahri reveals

Charm [Base] - Ahri blows a kiss, Charming the first enemy it hits, causing them to move harmlessly towards Ahri--but they usually resist too much to come at full speed. [Ranks increase duration] Sweet Kiss [1, left] - The enemy Charmed stays charmed for a much longer period of time, but this extra time is reduced as/if Ahri damages them. [Ranks increase the timer -and- how much extra time is lost for Ahri's own attacks] Mewl [1, right] - The enemy deals reduced damage for a time after the Charm expires. [Ranks improve damage reduction.] Beauty [2, left] - Increases the speed at which enemies approach Ahri. [Ranks reduce the speed reduction inherent to the ability] [2, center] - Doom [2, right] - Ahri deals increased damage to the damaged enemy for a period of time. [Ranks increase % increase] Allure [3, left] - Ahri moves faster when going away from Charmed enemies. [Ranks improve speed] [3, right] - Dominate [4] - The hit enemy betrays their allegiance during the initial charm duration, attacking their allies.

[I ran out of steam and have to go do things now.]

Tristana Hentai12/3/2014, 1:14:56 PM2 votes

Urgot (btw i apologize for the names not being original or interesting)

Acid Hunter

Acid Huntsman- Acid Hunters Will now do more damage per consecutive shot when enemies move away from Urgot

**Terror Capacitor ** Panic Capacitor- now causes all targets around Urgot to Run away from him in fear.

Potion Capacitor- now heals whatever amount is remaining after the shield expires.

Noxian Corrosive Charge

Noxian Corrosive Barrage- now fires 4 grenades in a line, and increases lock on range and duration however decreases the initial range of Acid Hunter

Hyper Kinetic Position Reverser

Hyper Destructive position reverser- no longer gives armor and Magic Resist (if thats even a thing,) but instead creates an AoE explosion in the area Urgot appears.

Mathlete86411/28/2014, 3:29:07 PM1 votes

I'm gonna start by saying the names were off the top of my head:

Fiddlesticks

Terrify:

  Adrenalin Rush-- Enemies terrified will get a small speed buff while running away from you, making it extremely useful for escapes

Drain:

  Light Headed--- Target will gain a slow the longer drain is on them

Dark Wind:

  Spiked Beak--- Applies HeartBleed to all target's hit

Crow storm:

    Scavenge: If an enemy is below 15% health, a crow will fly towards it silencing them and doing magic damage.
Fack you Brad11/29/2014, 7:00:01 PM1 votes

I guess I can do one... Morgana Morgana

Dark Binding:

  • Malevolent Grasp: After being hit a soul tear in the ground opens up, the target is then leashed to the tear and loses magic resist and movement speed for a short duration.

Tormented Soil:

  • Diminish Life Force: Enemies who walk on top of the soil are slowed and take more damage.

  • Creeping Curse: Affected enemies who have tread on the soil have reduced healing, armor and magic resist for a short duration.

Black Shield:

  • Spell Deflection: Any damage absorbed by the shield is reflected back to the attacker.

  • Crowd Control Reflector: Any crowd control absorbed by the shield is dealt back to the attacker.

  • Dark Art Overload: When the shield expires or breaks, it deals damage around its target equal to the health of the shield.

Soul Shackles:

  • **Soul Tap: **While leashed to her targets, Morgana drains health and mana per second. If Soul Shackles kills an opponent, Morgana is healed for 15% of their maximum health and restores 15% of their maximum mana.

  • Soul Vacuum: After successfully applying the second instance of damage of Soul Shackles and the stun, all affected targets are then drawn toward Morgana.

Wadeus12/1/2014, 1:21:05 AM1 votes

I will pick the easiest one to do. Darius Darius.

  • Noxian Dunkfest: When he see someone, he dunks them.
Randog12/3/2014, 10:42:10 AM1 votes

Teemo Toxic Shot- Toxic Cape- Teemo will deal poison damage to nearby enemies. Wow.

Meep Man11/27/2014, 3:54:38 AM1 votes

I am going to believe that you mean give a select champion a list of skill upgrades for each spell they have. From there you can pick one based on play style. I hope you mean this because if not, I have no idea what you are saying.

Chogath Cho'Gath

Rupture

  • Growing Threat: The AoE-radius of Rupture is increased by 10% for every stack of Feast
  • Destroy Earth: After Rupture has been executed, the area where Rupture was cast becomes a fissure, rooting champions who enter for 1 second. The fissure lasts for 2.5 seconds
  • Bane of Castles: Rupture deals 25% damage to structures and shuts them down for 1.25 seconds upon being hit

Feral Scream

  • Blinding Spit: Feral Scream now also blinds targets hit for half the silence duration
  • Screaming Organs: Feral Scream's range is increased by 45%
  • Flame Spit: Feral Scream deals 40% of it's damage over 8 seconds to all enemy units hit

Vorpal Spikes

  • Evolved Ejectors: Vorpal Spikes travel 50% faster and have 35% increased range
  • Minion Killers: Vorpal Spikes deal an additional 30% true damage to minions and an additional 15% true damage to monsters
  • Titan's Wrath: Vorpal Spikes deal an additional 2.5% of the target's current health as magic damage

Feast

  • Evolving Skin: For every Feast stack, Cho'Gath also gains 10 armor and 5 magic resist
  • Indigestion: Whenever Cho'Gath uses Feast on a minion and kills the minion, he vomits out a copy of the minion with 75% health that will work for his team
  • Snatching Tongue: Feast is changed to an instant short range skillshot with 400/425/450 range. Casting feast within the normal range casts Feast normally.
Zerana1/26/2015, 10:54:01 PM1 votes

Soraka

Starcall

  • Guiding light- the aoe range increases by 50 points
  • Constellation- If an enemy is hit by starcall and is within 100 units of another who was not hit, an additional starcall will come down in the direction that champion is walking
  • Starburn- Starcall decreases the mr of enemies by 10%
  • Asteroid- Starcall decreases the ar of enemies by 10%

Infuse

  • Medic- Infuse heals 15% more regardless on ally's hp percentage
  • Barrier-Infuse gains a shield equal to 20% of the current heal for 1 second
  • Greater bond- Soraka can heal herself when her ally is at full hp but still pays the health cost before heal is applied
  • Cleanse-every 5 infuses Soraka cleanses her ally of all debuffs

Equinox

  • Binding light- Equinox's root lasts an additional .5 seconds
  • Space- Equinox's silence lasts an additional .5 seconds after enemies leave the field
  • Expansion- Equinox's aoe range increases by 50 units
  • Vacuum- Equinox's damage increases by 20% before and after the root

Wish

  • Cleanse- Wish cleanses the party of all debuffs
  • Guardian Star- Wish can bring party members back to life who have fallen in combat within 5 seconds with life equal to the heal done
  • Barrier- Wish gives a barrier equal to 25% of the current heal for 3 seconds
  • Healing Constellations- Allies within 300 units of each other have aoe heals equal to half the Wish heal (50% bonus heal within character proximity

Salvation (upgrades at level 18 after final level input) Or start of game after first level

  • Ambulance- Soraka moves 20% faster than normal when moving towards allies with half health
  • Forgiveness- Soraka regenerates 3% of her max health each second she is sped up by Salvation
  • Battle cleric- When Salvation is active Soraka gains 25 armor and 25 mr, her bonuses double when she is 40% below health
  • Swift hooves- Soraka's passive decays by 20% per second after Salvation ends
Hawnta11/28/2014, 7:45:16 AM1 votes

Im gonna try one of these.

Vayne Vayne

Tumble

  • Obliterate the Evil: The increased damage from Tumble does more damage. If a target has 2 stacks of Silver Bolts and is hit, it will do even more damage.
  • Increased Leg Strength: The distance Vayne travels from Tumble is increased.

Silver Bolts

  • Enhanced Silver: The third consecutive strike from Silver Bolts does more damage.
  • Precise Hand Movement: Passively increases attack speed by 10%.

Condemn

  • Sharpened Bolts: If a target is hit by Condemn, they will bleed for 4 seconds, doing damage over time.
  • Pesky Creatures: The range and knockback from Condemn is increased.

Final Hour

  • No Mercy: Every time Vayne gets a kill while Final Hour is active, her attack damage is increased by 20 until it deactivates. If she gets an assist, it is increased by 10 instead.
  • Vast Dexterity: The attack speed bonus from Precise Hand Movement is tripled.

So, how'd I do?