Give Champions Skill Trees
If League was an action-RPG where you fought mostly AI, what would you give your favorite champs? Go.
(Update): Think this http://dragoninquisition.com/wp-content/uploads/2014/10/stormtree.jpg
If League was an action-RPG where you fought mostly AI, what would you give your favorite champs? Go.
(Update): Think this http://dragoninquisition.com/wp-content/uploads/2014/10/stormtree.jpg
_[Base]
To mimic your tree example, which isn't how I'd do it. :V I'd do something completely different, but... opinions!
Also, to explain why nobody followed your suggestion, a majority of skill trees don't have visual appearances like the one you gave--so giving just the image doesn't actually help those used to other systems' skill trees. Try explaining it in words :/
Because I see two ways to interpret that tree.
a. [Base] is the spell and the numbers are upgrades to it.
b. Each element of the tree is a different spell.
And as a subcomponent of each one
s.a. Each spot on the tree can have skill points invested into it.
Ahri
Hoshi no Tama [Base] - Ahri throws her orb forward, dealing damage. It then comes back to her, dealing damage. [Ranks increase damage] Haste [1, left] - Ahri moves faster while her orb is travelling. [Ranks increase speed] Exposure [1, right] - Enemies hit by both portions take more damage than if they had been hit by one portion twice. [Ranks increase improved damage] Energy Sap [2, left] - Enemies hit are slowed. [Ranks improve slow strength] Essence Theft [2, middle] - Restores Health based on damage dealt. [Ranks improve % of damage->HP] Soulstrike [2, right] - Increases the damage based on the vitality of the target [Ranks improve % of target's HP -> damage] Destabilize [3, left] - Enemies hit take additional damage for a time. [Ranks improve % increase] Pass [3, right] - The orb can be placed on an ally and then launched out from that ally. [Ranks improve duration of orb refocus] Tail Rebound [4] - The ball can be cast out continuously, but the cost ramps up quickly. [Ranks increase maximum number of recasts]
Foku-fu [Base] - Ahri summons fox-fires that surge towards nearby enemies after a short delay. If no enemies are in range, they persist around Ahri for X seconds. Successive fox-fires deal reduced damage. [Ranks increase initial damage per fox-fire] Trickster [1, left] - Ahri moves faster for a brief time on-cast. [Ranks increase speed] Bombard [1, right] - Successive fox-fires shove the target's soul, increasing the damage successive fox-fires deal to the same target. [Ranks increase damage for successive fox-fires] [2, left] - [2, middle] - [2, right] - Deceive [3, left] - Ahri stealths and creates a copy of herself at the location she was when this ability was cast. After a moment or when the copy sustains too much damage, it explodes into fox-fires. [Ranks improve stealth time] Unseal [3, right] - Ahri summons additional fox-fires. [Ranks increase number] Wild Spirit [4] - Ahri summons a copy of herself that mauls enemies. When combined with Deceive, the copy doesn't start attacking until Ahri reveals
Charm [Base] - Ahri blows a kiss, Charming the first enemy it hits, causing them to move harmlessly towards Ahri--but they usually resist too much to come at full speed. [Ranks increase duration] Sweet Kiss [1, left] - The enemy Charmed stays charmed for a much longer period of time, but this extra time is reduced as/if Ahri damages them. [Ranks increase the timer -and- how much extra time is lost for Ahri's own attacks] Mewl [1, right] - The enemy deals reduced damage for a time after the Charm expires. [Ranks improve damage reduction.] Beauty [2, left] - Increases the speed at which enemies approach Ahri. [Ranks reduce the speed reduction inherent to the ability] [2, center] - Doom [2, right] - Ahri deals increased damage to the damaged enemy for a period of time. [Ranks increase % increase] Allure [3, left] - Ahri moves faster when going away from Charmed enemies. [Ranks improve speed] [3, right] - Dominate [4] - The hit enemy betrays their allegiance during the initial charm duration, attacking their allies.
[I ran out of steam and have to go do things now.]
(btw i apologize for the names not being original or interesting)
Acid Hunter
Acid Huntsman- Acid Hunters Will now do more damage per consecutive shot when enemies move away from Urgot
**Terror Capacitor ** Panic Capacitor- now causes all targets around Urgot to Run away from him in fear.
Potion Capacitor- now heals whatever amount is remaining after the shield expires.
Noxian Corrosive Charge
Noxian Corrosive Barrage- now fires 4 grenades in a line, and increases lock on range and duration however decreases the initial range of Acid Hunter
Hyper Kinetic Position Reverser
Hyper Destructive position reverser- no longer gives armor and Magic Resist (if thats even a thing,) but instead creates an AoE explosion in the area Urgot appears.
I'm gonna start by saying the names were off the top of my head:

Terrify:
Adrenalin Rush-- Enemies terrified will get a small speed buff while running away from you, making it extremely useful for escapes
Drain:
Light Headed--- Target will gain a slow the longer drain is on them
Dark Wind:
Spiked Beak--- Applies HeartBleed to all target's hit
Crow storm:
Scavenge: If an enemy is below 15% health, a crow will fly towards it silencing them and doing magic damage.
I guess I can do one...
Morgana
Dark Binding:
Tormented Soil:
Diminish Life Force: Enemies who walk on top of the soil are slowed and take more damage.
Creeping Curse: Affected enemies who have tread on the soil have reduced healing, armor and magic resist for a short duration.
Black Shield:
Spell Deflection: Any damage absorbed by the shield is reflected back to the attacker.
Crowd Control Reflector: Any crowd control absorbed by the shield is dealt back to the attacker.
Dark Art Overload: When the shield expires or breaks, it deals damage around its target equal to the health of the shield.
Soul Shackles:
**Soul Tap: **While leashed to her targets, Morgana drains health and mana per second. If Soul Shackles kills an opponent, Morgana is healed for 15% of their maximum health and restores 15% of their maximum mana.
Soul Vacuum: After successfully applying the second instance of damage of Soul Shackles and the stun, all affected targets are then drawn toward Morgana.
I will pick the easiest one to do.
Darius.
Toxic Shot-
Toxic Cape- Teemo will deal poison damage to nearby enemies. Wow.
Sad bump.
Think this: http://dragoninquisition.com/wp-content/uploads/2014/10/stormtree.jpg
I am going to believe that you mean give a select champion a list of skill upgrades for each spell they have. From there you can pick one based on play style. I hope you mean this because if not, I have no idea what you are saying.
Cho'Gath
Rupture
Feral Scream
Vorpal Spikes
Feast

Starcall
Infuse
Equinox
Wish
Salvation (upgrades at level 18 after final level input) Or start of game after first level
Im gonna try one of these.
Vayne
Tumble
Silver Bolts
Condemn
Final Hour
So, how'd I do?