15 Comments

Tristana Hentai2 votes

Urgot (btw i apologize for the names not being original or interesting)

Acid Hunter

Acid Huntsman- Acid Hunters Will now do more damage per consecutive shot when enemies move away from Urgot

**Terror Capacitor ** Panic Capacitor- now causes all targets around Urgot to Run away from him in fear.

Potion Capacitor- now heals whatever amount is remaining after the shield expires.

Noxian Corrosive Charge

Noxian Corrosive Barrage- now fires 4 grenades in a line, and increases lock on range and duration however decreases the initial range of Acid Hunter

Hyper Kinetic Position Reverser

Hyper Destructive position reverser- no longer gives armor and Magic Resist (if thats even a thing,) but instead creates an AoE explosion in the area Urgot appears.

Elphrihaim2 votes

_[Base]

  • [1] - [1] [2] [2] [2] _[3]_[3] __ [4]

To mimic your tree example, which isn't how I'd do it. :V I'd do something completely different, but... opinions!

Also, to explain why nobody followed your suggestion, a majority of skill trees don't have visual appearances like the one you gave--so giving just the image doesn't actually help those used to other systems' skill trees. Try explaining it in words :/

Because I see two ways to interpret that tree.

a. [Base] is the spell and the numbers are upgrades to it.

b. Each element of the tree is a different spell.

And as a subcomponent of each one

s.a. Each spot on the tree can have skill points invested into it.

Ahri

Hoshi no Tama [Base] - Ahri throws her orb forward, dealing damage. It then comes back to her, dealing damage. [Ranks increase damage] Haste [1, left] - Ahri moves faster while her orb is travelling. [Ranks increase speed] Exposure [1, right] - Enemies hit by both portions take more damage than if they had been hit by one portion twice. [Ranks increase improved damage] Energy Sap [2, left] - Enemies hit are slowed. [Ranks improve slow strength] Essence Theft [2, middle] - Restores Health based on damage dealt. [Ranks improve % of damage->HP] Soulstrike [2, right] - Increases the damage based on the vitality of the target [Ranks improve % of target's HP -> damage] Destabilize [3, left] - Enemies hit take additional damage for a time. [Ranks improve % increase] Pass [3, right] - The orb can be placed on an ally and then launched out from that ally. [Ranks improve duration of orb refocus] Tail Rebound [4] - The ball can be cast out continuously, but the cost ramps up quickly. [Ranks increase maximum number of recasts]

Foku-fu [Base] - Ahri summons fox-fires that surge towards nearby enemies after a short delay. If no enemies are in range, they persist around Ahri for X seconds. Successive fox-fires deal reduced damage. [Ranks increase initial damage per fox-fire] Trickster [1, left] - Ahri moves faster for a brief time on-cast. [Ranks increase speed] Bombard [1, right] - Successive fox-fires shove the target's soul, increasing the damage successive fox-fires deal to the same target. [Ranks increase damage for successive fox-fires] [2, left] - [2, middle] - [2, right] - Deceive [3, left] - Ahri stealths and creates a copy of herself at the location she was when this ability was cast. After a moment or when the copy sustains too much damage, it explodes into fox-fires. [Ranks improve stealth time] Unseal [3, right] - Ahri summons additional fox-fires. [Ranks increase number] Wild Spirit [4] - Ahri summons a copy of herself that mauls enemies. When combined with Deceive, the copy doesn't start attacking until Ahri reveals

Charm [Base] - Ahri blows a kiss, Charming the first enemy it hits, causing them to move harmlessly towards Ahri--but they usually resist too much to come at full speed. [Ranks increase duration] Sweet Kiss [1, left] - The enemy Charmed stays charmed for a much longer period of time, but this extra time is reduced as/if Ahri damages them. [Ranks increase the timer -and- how much extra time is lost for Ahri's own attacks] Mewl [1, right] - The enemy deals reduced damage for a time after the Charm expires. [Ranks improve damage reduction.] Beauty [2, left] - Increases the speed at which enemies approach Ahri. [Ranks reduce the speed reduction inherent to the ability] [2, center] - Doom [2, right] - Ahri deals increased damage to the damaged enemy for a period of time. [Ranks increase % increase] Allure [3, left] - Ahri moves faster when going away from Charmed enemies. [Ranks improve speed] [3, right] - Dominate [4] - The hit enemy betrays their allegiance during the initial charm duration, attacking their allies.

[I ran out of steam and have to go do things now.]

Ironclad Dragon1 votes

No one's followed the new format because I just added it.

Elphrihaim1 votes

{quoted}

No one's followed the new format because I just added it.

That makes sense :V

Meep Man1 votes

I am going to believe that you mean give a select champion a list of skill upgrades for each spell they have. From there you can pick one based on play style. I hope you mean this because if not, I have no idea what you are saying.

Chogath Cho'Gath

Rupture

  • Growing Threat: The AoE-radius of Rupture is increased by 10% for every stack of Feast
  • Destroy Earth: After Rupture has been executed, the area where Rupture was cast becomes a fissure, rooting champions who enter for 1 second. The fissure lasts for 2.5 seconds
  • Bane of Castles: Rupture deals 25% damage to structures and shuts them down for 1.25 seconds upon being hit

Feral Scream

  • Blinding Spit: Feral Scream now also blinds targets hit for half the silence duration
  • Screaming Organs: Feral Scream's range is increased by 45%
  • Flame Spit: Feral Scream deals 40% of it's damage over 8 seconds to all enemy units hit

Vorpal Spikes

  • Evolved Ejectors: Vorpal Spikes travel 50% faster and have 35% increased range
  • Minion Killers: Vorpal Spikes deal an additional 30% true damage to minions and an additional 15% true damage to monsters
  • Titan's Wrath: Vorpal Spikes deal an additional 2.5% of the target's current health as magic damage

Feast

  • Evolving Skin: For every Feast stack, Cho'Gath also gains 10 armor and 5 magic resist
  • Indigestion: Whenever Cho'Gath uses Feast on a minion and kills the minion, he vomits out a copy of the minion with 75% health that will work for his team
  • Snatching Tongue: Feast is changed to an instant short range skillshot with 400/425/450 range. Casting feast within the normal range casts Feast normally.
Ironclad Dragon1 votes

Well, imagine it like an MMO. You get abilities, upgrades for those abilities along certain niches, passives, auras, etc.

Hawnta1 votes

Im gonna try one of these.

Vayne Vayne

Tumble

  • Obliterate the Evil: The increased damage from Tumble does more damage. If a target has 2 stacks of Silver Bolts and is hit, it will do even more damage.
  • Increased Leg Strength: The distance Vayne travels from Tumble is increased.

Silver Bolts

  • Enhanced Silver: The third consecutive strike from Silver Bolts does more damage.
  • Precise Hand Movement: Passively increases attack speed by 10%.

Condemn

  • Sharpened Bolts: If a target is hit by Condemn, they will bleed for 4 seconds, doing damage over time.
  • Pesky Creatures: The range and knockback from Condemn is increased.

Final Hour

  • No Mercy: Every time Vayne gets a kill while Final Hour is active, her attack damage is increased by 20 until it deactivates. If she gets an assist, it is increased by 10 instead.
  • Vast Dexterity: The attack speed bonus from Precise Hand Movement is tripled.

So, how'd I do?

Ironclad Dragon1 votes

The names were a little generic, but a good start!

Hawnta1 votes

The names were a little generic, but a good start!

Lol, yeah, I really couldn't think of any cool names for the things.

Mathlete8641 votes

I'm gonna start by saying the names were off the top of my head:

Fiddlesticks

Terrify:

  Adrenalin Rush-- Enemies terrified will get a small speed buff while running away from you, making it extremely useful for escapes

Drain:

  Light Headed--- Target will gain a slow the longer drain is on them

Dark Wind:

  Spiked Beak--- Applies HeartBleed to all target's hit

Crow storm:

    Scavenge: If an enemy is below 15% health, a crow will fly towards it silencing them and doing magic damage.
Fack you Brad1 votes

I guess I can do one... Morgana Morgana

Dark Binding:

  • Malevolent Grasp: After being hit a soul tear in the ground opens up, the target is then leashed to the tear and loses magic resist and movement speed for a short duration.

Tormented Soil:

  • Diminish Life Force: Enemies who walk on top of the soil are slowed and take more damage.

  • Creeping Curse: Affected enemies who have tread on the soil have reduced healing, armor and magic resist for a short duration.

Black Shield:

  • Spell Deflection: Any damage absorbed by the shield is reflected back to the attacker.

  • Crowd Control Reflector: Any crowd control absorbed by the shield is dealt back to the attacker.

  • Dark Art Overload: When the shield expires or breaks, it deals damage around its target equal to the health of the shield.

Soul Shackles:

  • **Soul Tap: **While leashed to her targets, Morgana drains health and mana per second. If Soul Shackles kills an opponent, Morgana is healed for 15% of their maximum health and restores 15% of their maximum mana.

  • Soul Vacuum: After successfully applying the second instance of damage of Soul Shackles and the stun, all affected targets are then drawn toward Morgana.

Wadeus1 votes

I will pick the easiest one to do. Darius Darius.

  • Noxian Dunkfest: When he see someone, he dunks them.
Randog1 votes

Teemo Toxic Shot- Toxic Cape- Teemo will deal poison damage to nearby enemies. Wow.

Zerana1 votes

Soraka

Starcall

  • Guiding light- the aoe range increases by 50 points
  • Constellation- If an enemy is hit by starcall and is within 100 units of another who was not hit, an additional starcall will come down in the direction that champion is walking
  • Starburn- Starcall decreases the mr of enemies by 10%
  • Asteroid- Starcall decreases the ar of enemies by 10%

Infuse

  • Medic- Infuse heals 15% more regardless on ally's hp percentage
  • Barrier-Infuse gains a shield equal to 20% of the current heal for 1 second
  • Greater bond- Soraka can heal herself when her ally is at full hp but still pays the health cost before heal is applied
  • Cleanse-every 5 infuses Soraka cleanses her ally of all debuffs

Equinox

  • Binding light- Equinox's root lasts an additional .5 seconds
  • Space- Equinox's silence lasts an additional .5 seconds after enemies leave the field
  • Expansion- Equinox's aoe range increases by 50 units
  • Vacuum- Equinox's damage increases by 20% before and after the root

Wish

  • Cleanse- Wish cleanses the party of all debuffs
  • Guardian Star- Wish can bring party members back to life who have fallen in combat within 5 seconds with life equal to the heal done
  • Barrier- Wish gives a barrier equal to 25% of the current heal for 3 seconds
  • Healing Constellations- Allies within 300 units of each other have aoe heals equal to half the Wish heal (50% bonus heal within character proximity

Salvation (upgrades at level 18 after final level input) Or start of game after first level

  • Ambulance- Soraka moves 20% faster than normal when moving towards allies with half health
  • Forgiveness- Soraka regenerates 3% of her max health each second she is sped up by Salvation
  • Battle cleric- When Salvation is active Soraka gains 25 armor and 25 mr, her bonuses double when she is 40% below health
  • Swift hooves- Soraka's passive decays by 20% per second after Salvation ends

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