If you were a champ, what would your kit be? [The role is whatever role you main.]

Terozu·4/29/2017, 11:54:53 PM·3 votes·266 views

Me: Passive: Bleedout : Due to medical problems, I have bleeding issues, my passive would make all damage be dealt to me as a bleed effect over time. Q: Fun Fact!: I read a LOT of trivia, including champ lore. My q would be to bring up a super awkward moment from a champs past up, stunning them for a moment to wander how the fuck I know that. W: Social Anxiety!: I don't like large crowds, my W would make me become invisible for 5 seconds, but only when there's 2 or more other champs around. E: Breaking Point!: I'm not very quick to outright anger, every hit I take adds a stack, and at 5 stacks, I can fear those around, consuming all stacks. R: I'M LATE!: I gain a massive amount of movement speed since I just remembered I had to do something, then I stop because I remember I already did it.

5 Comments

Blue Moon Wolf4/30/2017, 8:44:53 AM1 votes

Role: Top lane Class: Fighter Sub-class: Diver

Passive: Building Rage dealing damage and taking damage charges up rage. at 100% charge, my next ability will activate Rage Mode Rage Mode: when active, damage taken is reduced and both movement speed and AD are increased for 5 seconds . When rage mode ends, damage taken is increased and movement speed and AD are reduced for the same amount they were increased by for 4 seconds before returning back to normal.

Q: Determination I charge in one targeted direction, dealing damage to the first enemy champion I hit. if I hit an enemy champ, I become filled with determination, my range increases and gain bonus life steal for for a few seconds.

W: Anxiety passive - when near someone else, I get more defensive, increasing my base armor and mr. active - activating the ability gives me a panic attack, removing my armor and mr buff, but giving me a ms boost for a few seconds

E: Memories of the past first cast- places a marker and memories that event. Moving too far away from the marker makes it disappear. second cast- I recall the memorized event so vividly, that I return to the location the marker was at. (distance would really short. not be far enough to escape an enemy chasing you, but good for re-positioning in a team fight)

R: I'm always angry By locking on to a single enemy, I channel my inner Berserker, automatically activating Rage Mode (if rage mode was already activated, the buffs/nerfs stack). all surrounding near by enemies are feared for 2 seconds on activation.

røckstãr4/30/2017, 6:07:05 PM1 votes

Brick, The Souless Stone

Passive: Has 9,000 Armor and MS, When an ally picks him up they lose 10 MS.

Has no abilities

DuskDaUmbreon4/30/2017, 6:31:49 PM1 votes

Lane: Mid/support. Class: Mage/support.

Passive: Obfuscate. As enemy champions make contact with you, you spout nonsense that sounds important, confusing the champion. The champion gains one stack of contemplation of stupidity per second it is in contact with you, reducing his/her movement speed by 10% per stack (maximum of 9 stacks). Stacks fall off at one per 5 seconds, or one per twice the champion is hit.

Q: Annoying technicality. (20/18/16/14/12 second cooldown. 80 mana.) The target miscalculated a number. Either restore 20% of the damage taken in the last 3 seconds or echo it, depending on whether you targeted an ally or enemy.

W: Throw hat. (5 second cooldown at all ranks. 50 mana. 50/70/90/110/130+(45% AP) magic damage). Throw your hat at a target. Minions and monsters take 50% bonus damage, does 50% damage to all enemies passed through on way to target. Picking up the hat restores the mana cost and all remaining cooldown.

E: Terrible singing. (10/9.5/9/8.5/8 second cooldown. 100 mana. 5/6/7/8/9 second max duration (does not start CD until ability's end)) Everyone, allies and enemies alike, within 600 units of you are feared until they move out of your range. Does (20% AP) magic damage/sec to enemy units.

R: Not how any of this works! (100/80/60 second cooldown. No mana. 100/125/150+(25% AP) magic damage per second) You rant at an enemy champion, suppressing them for up to 2.5 seconds. Deals bonus magic damage equal to 50*their killing spree, as you berate them for using cheap tactics. Any attempts to break free (attempting to use abilities or items that cannot be used at the time) merely infuriate you, increasing the damage by 20% (max 100%).

N Komaeda4/30/2017, 9:01:30 PM1 votes

Jungle or Support, Class: Vanguard / Enchanter

Passive: Inspiration: After seeing an enemy or allied champion die, I get inspired, dealing AoE damage to all enemies near me. Inspiration also procs after killing a large or epic monster. (800 units)

Q: Musical Cuts: I strike an arcane violin, dealing damage to enemies in a cone in front of me for 3 seconds, and applying a stack of Discord every 0.5 second. If an enemy has 3 stacks, I can reactivate the ability to strike them open, dealing damage over time to all enemies with 3 or more Discord stacks.

W: Hi-Hat Snare: Forming arcane drums, I hit the Hi-Hat and the Snare, to snare and damage any enemy with a Discord stack on it, or any enemy hit by Inspiration in the last 5 seconds.

E: Melancholic Riff: By playing a riff on an arcane guitar, I deal damage and taunt in the closest enemy, and silence every other one in an area.

R: Octave of Hope / Octave of Despair: By channeling, I summon an arcane piano and play an octave. This targets an area in an extremely long range (think Galio ultimate), and heal all allies and give them Inspiration, and Silence enemies and stun them after the duration is finished. This takes 4 seconds to finish.

Recall: Summons an arcane lecture and starts trying to sing, but miserably fails, only to cut it to pieces with his mask.