✿✿✿Split normal balance from Ranked/Competitive balance✿✿✿
If anyone here has played Guild Wars, you'd know that they split skills from PvE with PvP. Some PvP skills are nerfed or otherwise tweaked to better suit the different gameplay.
Why doesn't League do something like that?
Instead of nerfing champions for EVERYONE because they are too powerful in high-level play, why not just split the balance from competitive gameplay and normal gameplay? DON'T STOP READING YET I'm not asking for champions to "stay OP" in normal games. No. If something is op, it should be nerfed regardless of which mode of play it is in.
However.
Something should not be nerfed/tweaked just because of its high level use for everyone else.
Take most Zed players nowadays. Most aren't too good, and just like to play a shadowninja and walk away from explosions. How do you think they felt when the shadow speed got nearly cut in half, and the cooldown of E went up by 1 second (which was far more of a nerf than most people think). If Riot stays by this logic, every champion Faker plays will get nerfed. They need to grow out of this. Either by splitting champion balance from Competitive play and Normal play, or nerfing things that actually ARE overpowered instead of being played skillfully to good effect.