Zac QOL suggestion...
I have an idea for Zac. I'd love to hear some feedback or thoughts.
I suggest stretching strike be able to snag blobs. I think this would not only give Zac some extra pep in his step but would also add some fun geometry to his blob mini game. Now that his blobs have a more contestable drop off point, you could line up stretching strikes to deal damage and pick up blobs in one strike.
As stretching strike has a fairly long cooldown early I don't think this would throw his balance off the charts. If you stretching strike a blob without contacting enemies you are also burning stretching strike cooldown for a very minimal heal. This may also give his enemies a better idea of which angles Zac will attack from, keeping the change even more in check. This will also make for interesting low health decisions. Do I slow this champ or save myself by turning away and striking up that big pile of blobs? I really hope this change is considered as it would create an entirely new game play aspect for Zac.
I'd love to hear what others think about this idea. I think it fits perfectly with his already fun style. What is more suiting than a blob guy stretching out to re-acquire his missing parts?