Yes another idea for Xerath's ult...
I had yet another idea for
's Rite of the Arcane.
All other champions you are encouraged to use their ultimate while teamfighting. Xerath you are only encouraged to use his ultimate while a million miles away, which prevents you from using any of your other skills for damage. So basically they are saying don't contribute to the teamfight, just kill steal with your ult (as it doesn't have enough dmg or width to really turn a teamfight like Ziggs or numerous other examples.) Or... if you are close enough to use E or W don't use your ult or you will be instantly slaughtered by a gap closing bruiser. It just seems disjointed to me currently.
Here is my idea:
Rite of the Arcane: The projectile firing part is essentially unchanged. Rite of the Arcane draws a field of arcane energy at the location of the cast. This arcane field lasts for X duration and slows any enemy champions who walk through it. For each arcane barrage fired the duration, power of the slow and size of the field decrease. If Xerath fires all three barrages the energy of the field is consumed and it vanishes.
I really think this would solve the problem of Xerath's ult feeling worthless if near team fights. He can break ult early and sacrifice ult damage to have a positioning tool and ability to assist and save team members. It would almost like a reverse Jayce acceleration gate. Or it can be used in mix situations. Fire 1 or 2 shots and have a weaker smaller slowing field. This would make for so many interesting gameplay decisions and would make Xerath a possible counter to stampede teams like the Shiv/Sivir teams.