Alright. I can work with this actually, maybe I'm just in a better mood or something about the way you typed this out sounds a lot better to me and more reasonable. Thanks for taking the time by the way, I appreciate it!
So, what I'm getting from this is that winning and fun can go hand in hand, but in your opinion you can't have fun if you lose the game? No matter how well your team communicated, no matter how friendly both teams where, no matter how well you personally did, as long as the game ends in a "DEFEAT" screen it wasn't fun and a waste of your time? Can't we try to accomplish a middle ground somewhere? Surely we can at least agree on the fact that you might have improved your own mechanical play with a champion or overall in a loss or you may have learned something about a match-up or team composition? Shouldn't that count as making progress and getting better?
Honestly, I'm just concerned for you and whether or not you can long term enjoy League. I don't want to see someone with such dedication get to Diamond 3 through Diamond 1 but then get stuck over and over, then lose faith or stop having fun with the game entirely and either quit or worse turn toxic. I've never played with you, so I can't personally speak to your level of play, but my personal philosophy is that while people can improve through playing, there will always be some inherent talent or natural conductivity between people and the game that gives them a certain boost. That boost, in my opinion, isn't something that people can get from hard work, playing a lot, or practice. It's like individual flair and innovation in football, hockey, or any other sport.
One last question if you don't mind, this is more of a side note: Do you play alternative game types like ARAM or Dominion, and if so do you hold the same mentality of "No win, no fun" (sorry for the bastardization of what you're saying) or does that specifically apply to ranked?