Revamping the info the client provides

CarbonWyre··5 votes·346 views

For the longest time now the Client itself hasn't received any strong update. Below are a list of things I personally feel need to be looked at.

  • Facelift
  • Journal of Justice can be migrated to website archive
  • Summoner screen
    • Add champion stats to Match History screen (Ex. Armor/MR/AD)
    • Add wards purchased/killed to Match History screen
    • Make Combining runes viable
    • Provide videos for summoner spells
  • Chat
    • Show in game conversations outside of game
  • Shop
    • Remove XP boost option for level 30 accounts
    • Provide a "Buy RP and Purchase now" button
    • Speed up moving through screens
  • Updating/Patching
    • Stop throttling users

I understand a lot of these are extreme back burner issues, I'd just like to discuss them.

5 Comments

Lowel3 votes

End game stat could show some stats about : how many ward purchased (Pink/Green) How many ward used. How many ward destroyed, how many oracle. How many dragon done by team, how many baron done by team (could also show who took it).

With that the support could have some glory at the end of game : "Hey guys, look ! I destroyed 50 wards this game !", "I placed 15 wards !"

Yeah people might troll with that (drop ward at foutain) but at least we could see more interaction with the stats and support !

CarbonWyre1 votes

The real problem come in when people start reporting based on the stats. That's why you don't show them to the whole team. Someone will end up writing something along the lines of "Support only bought 23 wards! That's what we lost".

Lowel3 votes

I understand, but that a community problems. The tribunal shouldn't ban someone because "He didn't ward enough". People are already raging about ADC doing "no damage": "Lol this EZ, did less damage than the whole team ! Report him " (No joke, i was in a game where the enemy team raged hard about that). But I still think Riots should look at the stats in the end game screen. Support have almost no stat for them there. Damage dealt is nice, but would be fun to know damage dealt to turret too : "Look at this top, He didn't do any damage almost all game and have a negative score. He didn't even destroy any turret!" And then we could see that he done 90% damage to turrets, He just didn't give the last hit on it.

Would be fun too to have : Baron, Dragon, Buff stat. : Enemy team have slain dragon 5 times. Blue team took 10 buff, Purple took only 2. The mid laner got 4 buff. etc.

But I agree, the community need to calm down on the "I'm going to report you-wagon"

CarbonWyre2 votes

See this is the thinking we need in the community. I'd love to see all those stats I just wish this would take off and we would get some attention.

CarbonWyre1 votes

To expand on the idea of making combining runes viable; As of right now combining runes is a great idea but just that. It is unreliable, unsatisfying and in the end just a way to get rid of Tier 1 and 2 runes. A couple things need to change for this to be reliable.

  1. Runes need to associate
  2. As of right now, you can combine 3/5 AD runes and get an MR rune. This is extremely inefficient and unreliable. Lower runes should upgrade into their spiritual elders.
  3. A better system or some better concept needs to be designed. Everything from the interface, to the upgrades, to how many you have to put in to get to the next tier, it's inefficient, unreliable, and unused by most players except to get rid of older runes.

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