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I think I know how to mitigate the splitpushing/lane swapping and a bit of toxicity in top lane

Z Statistic··1 votes·258 views

granted it replaces one negative element with the mandatory choice of another (which in of itself is negative) but it'd be mandatory like how flash is mandatory; it can be the source of really cool play making and be exciting to watch, use, and be used on.

Make teleport mandatory for top lane by causing teleport to only have a 60-90 second cooldown when used on friendly buildings. Teleport now takes 4-8 seconds to teleport to a building.

Now this mandates that a team should have at least 1 teleport to deal with split pushing. Since you can't teleport to a ward with a 60-90 second cooldown, the 5 man backdoor or splitpush can only be done very infrequently. At the same time, the defenders can still teleport to that building (or a nearby building) to fend them off just as easily while also having their teleport up in 60-90 seconds while the attackers have to wait a few more minutes. More importantly, it can cause some REALLY interesting plays when people try to tower dive since on one hand it can discourage people from tower diving but on the other, it opens up the teleporter to being interrupted and the cd being 3 minutes. The teamwork saving can be very interesting, like a teammate saving someone from a karthu or Caitlyn ult.

And no matter which side you're on, when you see that teleport animation on a ward, your first thought is "oh shit" and your heart pounding with excitement. That's a really cool thing to have in a game.

As to why shouldn't we just take teleport more often as is instead of trying to change it, the disparity in teleport cooldown depending on being offense or defense allows for some really cool tactical counterplay for both sides. Without that disparity, the meaningful interaction doesn't exist.

There are probably better ideas than this to help with the boring and sometimes frustrating splitpushing and lane swapping that goes on in LCS. However, I would like Riot to keep this idea on the backburner as a potential rough solution. Something being a mandatory choice is ok so long as that mandatory choice allows for some really cool interaction, like Flash. Yes, Flash is pretty much mandatory, and yes it's usually used as a get-out-of-jail-free card, but there are a LOT of instances when you flash initiate or flash escape or flash play that can REALLY turn the tide of a teamfight into the other team's favor and is exciting to watch and exciting to use. that in my opinion justifies the existence of Flash's near mandatory usage.

And for that reason, potentially making teleport mandatory on at least one player on each team will be an overall net gain for the game.

7 Comments

Kyleman1431 votes

This is an awful idea... You do not need teleport in a game and trying to force someone to use it is an awful idea what about top laners say like riven who or jax who benefit using a flash and ignite?

Z Statistic1 votes

Then they either use Flash or Ignite. Having a 60-90 second teleport is >> ignite

That's like saying it's really bad for smite to be mandatory on junglers because it keeps junglers from using two of Ignite, exhaust, and flash for ganking. If teleport being mandatory is a bad idea, then that means it would cause the game to turn towards an unhealthy state. Being a bad idea does not include the relative balance of duelists.

Kyleman1432 votes

But by forcing teleport you are forcing a meta onto the game... a majority of top laners would suffer by being forced into having to use teleport and choose between the other summoners... and being a bad idea does include the balance of duelists... thats the whole problem with what you are doing is throwing off the balance of the top lanes...

Hirok02 votes

1min cd might be just enough to tele to bot lane for a gank, go to town, then tele back to top. I don't agree with the idea.

Z Statistic1 votes

Unfortunately, you're under the impression that top lane is balanced at all. Second, I don't see a problem with forcing a meta so long as it allows greater play making. You're getting hung up on viability of certain top laners and not considering the bigger picture. If you have a counter-argument that states why the change would be unhealthy for the game as a whole, then I'd like to hear it.

Kyleman1431 votes

How is top lane not balanced? Top lane as it stands now in the meta is mainly for the three tanks renekton shyvana and Dr. Mundo... but along with that others like to play champions like jax and riven and other champs that can get going and crush tanks.. And champions like jax and riven or most other top laners do not benefit in any way from having teleport... And you also state that flash is a mandatory thing to have in top lane? in what was is that one mandatory there are top laners who dont run that either ive run top laners using neither of those summoners and won so your whole thing is trying to force people to do something and all that would happen is people would turn it into another way to troll... and on top of that how are you going to know who is going to go top lane? would you make it only top lane champions according to the meta be forced to do it? in which case people would find a way around that and play champions who are not top laners your whole argument is flawed your whole idea is flawed and your whole idea is a terrible idea in general so have a nice day.

Hirok01 votes

Punctuation and sugar-coating (even if only a teaspoon) please. But yea, basically this.

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