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I think Feral Flare was a little over-nerfed

Linna Excel··10 votes·362 views

IMO not enough sustain on the new version.

I think one more health per hit for every 3-4 stacks would be more balanced for it.

5 Comments

MackleDoge2 votes

Yea, I'm not sure these nerfs are accomplishing what they want. FF was too strong and was pushing out other jungle picks from viability, but now the nerfs are making it so FF isn't worth and those junglers are getting pushed out. Definitely a problem going on with jungle itemization and picks going on right now, but I think that if we give them enough time and let them adjust while we try to give them solid feedback they'll get it sorted out soon(TM).

ProfDrDeath2 votes

Either the passive nerf or the stat nerf. Not both at once.

I prefer the passive nerf, with a twist: The heal now scales with stacks again, but only +1 heal per 3-5 stacks. So, what OP said. :D

ShinRaigeki1 votes

I'd make it every 2-3 stacks for 1 HP. That's still +33 to +50 by the time you hit 100 stacks for 43/60 HP per hit. (And last I checked, that's about 10% Life Steal off a fully build ADC's Crit with IE in the late game -WITH- the 2-stack for 1 HP build)

Viewing it another way, how IS Flare doing so much compared to say BloodThirster or the like...?

Hyrum Graff1 votes

The thing about FF is that it isn't life steal, it's on-hit heal. This is why the item is so strong on sustain tanks like WW. On an adc, if your opponent stacks armor and you aren't doing much damage, you aren't healing much. With FF, it doesn't matter how much damage you're doing; you still heal the same amount. And let's not forget it's magic damage, which makes FF junglers very hard to itemize against.

Generally though, I agree with Mackledoge: they'll figure it out, soon (TM)

ILoveTiramisu1 votes

I had decided not to play more to this game until she was balanced the FF. Now I can reinstall it.

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