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An Idea for a new ultimate for xerath

LordOfTheLeague··2 votes·369 views

What if xerath ultimate was a Semi global delayed Aoe displacement. Something like a Black hole that start to reduce and implode after 2 sec and deals damage to enemies in the aoe and regroup them arround the center of the aoe.

So basically something close to orianna ultimate with higher range but delayed by 2 sec to have time for counterplay.

Rite of arcane RANGE: 3200 / 4400 / 5600 COOLDOWN: 130 / 115 / 100 COST: 100 / 125 / 150 MANA

ACTIVE: Xerath anchors himself to his current location for up to 10 seconds. While anchored, Xerath is immune to displacement effects and gains the ability to cast "Black hole" (once), but cannot cast his other abilities.

"Black hole" -ACTIVE: Xerath unleash a shockwave after 2 seconds, dealing magic damage to enemies within 400 range and flinging them into the air 350 range towards, and possibly over, the center of the Aoe. MAGIC DAMAGE: 150 / 225 / 300 (+ 70% AP)

The numbers are just here to give you an idea of how I see it.

Personnaly, I really hate the current xerath ultimate but I'd like to play him because his basic spells kit is awesome. I feel this new ultimate would make him more appealing to increase his pick rate.

6 Comments

Kaine2 votes

but I like the current Xerath ulti because it covers the greatest wekness in his kit: Having enemies get away after intense poke with the smallest bit of health.

exec31 votes

I think the concept of the current ult is fine, it just lacks in the satisfaction department. Personally i'd rather a slower moving blast with a larger AoE size or an increase to 5 shots because 3 just feel like too little.

Papy Mougeot1 votes

yes maybe, the thing is his current ulti is clearly lacking and Riot is not talking about it at all.

exec31 votes

His Q is also lacking imo as it does very little damage in my experience and that's not even taking into account how hard it is to hit.

Papy Mougeot1 votes

I'm not sure about that, 240+0.75Ap ratio is not that weak imo especially when you can cast it from 1400 range and every 5 sec. He just lack a way to engage fights after poking his enemies imo.

exec31 votes

On paper it's not weak yet in practice it never does any damage at any stage of the game and that frustrates me. Maybe it's bugged I don't know but I do feel like with the double length cast time it should do more damage. Perhaps up to 50% extra damage the longer you charge it like Varus.

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