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Tank Junglers : we are "forced to buy" Merc.Boots :( Can we get more items with Tenacity ?

XuWarrior··14 votes·1,116 views

Ancient golem pasive with Tenacity removed. No more Tabis etc ehh

And there are only 2 items with Tenacity : zephyr or merc.boots .

Maby it's time to create new item with tenacity ?

27 Comments

Sneak Dog4 votes

To be fair, it's not a bad buy at all, buying ancient golem+mercs gives you some health, armor and mr, all the base building blocks for tankiness. Also, you won't need it vs low-cc teams, which do pop up every now and then. I do agree a lategame tank tenacity item would be nice, but considering your boot options lategame are mercs or ninja tabi, the current system works.

Hyrum Graff4 votes

I feel like the issue is that people always want tenacity. Now that there's only one tenacity option that's viable on tanks, they will never get tabi, even if they're against a team with multiple adcs.

XuWarrior3 votes

You sir understand my point :)

MrBuffington1 votes

I think too a lot of tank/utility junglers go for mobi boots so they can keep up with the Lee Sins and spiderform Elises and W'ed Evelynns/generally be around helping their team out. Was watching Nightblue3's stream earlier today, it seems that some tanky junglers actually have slower clear speed now, without the butcher passive, generally lowering their GPM, meaning springing for a late game second boot buy instead of other important tank items is going to be really painful.

Hyrum Graff2 votes

They do have slower clears, but they lose less hp total in their clears, so they're not as weak to invades.

MrBuffington3 votes

interesting...still though, I thought part of the point of these changes were to help tanky junglers with their clear, so they don't fall too behind heavy damage junglers?

Hyrum Graff3 votes

They did that, with quill coat. But for machete changes - anything they do to help people clear faster, just gives fighter junglers that much faster clear speeds - it increases the gap between tank and fighter junglers.

Example: Zac clears his whole jungle in 5 minutes and is very low hp by the end. Lee clears in 3 and is medium/high hp. He invades and kills zac. Now machete is changed so people clear faster - now Zac clears in 4 minutes and is low, and lee clears in 2 minutes and is healthy. He can still invade and kill Zac.

It's actually worse for Zac, since 2 minutes out of 4 is a bigger difference than 2 out of 5.

As compared to, with the actual machete changes:

Now Zac clears in 6 minutes and is healthy. Lee clears in 4 minutes and is healthy. Lee invades, but Zac doesn't die.

It doesn't stop fighters from invading tanks successfully, but it does help tanks not feed, which is really what they're looking to do in their jungle, so they can go gank lanes and be useful.

MrBuffington1 votes

interesting...I guess maybe what I was looking for were buffs to the actual junglers to help their clear speed (which I think Riot said they were trying to avoid by making a universal item in Quill Coat)? Perhaps if there were a basic item suited to helping tank junglers (that would build into quill coat), but then again, damage junglers could just buy it to increase their clear speed even more (sort of like the madstone build).

btw do you know why they got rid of tenacity on ancient golem? Seemed like something of a random change...

Hyrum Graff1 votes

They did buff Mao, Zac, and Naut.

Probably because tenacity and the bonus hp would be hella OP.

MrBuffington1 votes

We seem to have a habit of reaching reply limit ;P

I guess I was hoping for a buff to tanky junglers I play, ie. Amumu/Udyr/Shyvana, but I don't think any of them really need help with their clear (especially the last two, lol).

Hyrum Graff1 votes

'mumu could use a love tap or two, but they'd have to be VERY small, as he generally clears pretty fast and ganks well already.

Sire Hippington1 votes

It'S true that u can't realy buff machete for tanks only,
but the thing is that quillcoat/new sotag currently don't give a better clear for tanks than the old spiritestone/sotag, so it didn't help much, and even the sustain isn't really better for most tanks, so those two needsome buffs

Hyrum Graff1 votes

I haven't tried quill coat and new sotag, so I wouldn't really know.

Sneak Dog1 votes

I'm sure that, given their lower max health, small camps will go slower early/midgame (believe it evens out at like 90 dps vs the giant wolf at fiveish minutes, that's easily doable, even as tank). However, consider the second blue buff:

1900ish health. 32 damage per second from a quill coat. You'd need 128 damage per second for a very extended period of time itemless for spirit stone to be superior. Autoattacks won't help too much, he has 20 armor and you have less than one attack per second. Seems like quill coat kinda wins here, somewhat?

Then, sustain, to beat a quill coat you'd need to deal 667 damage per five seconds (6% is not a lot of health, 40 is). 1000 for mana sustain, that's 200 per second as a tank. Quill coat is superior in sustain.

So the quill coat appears to be made to speed up buffs a bit depending on champion at the cost of small camps in early/midgame, give them a ward/20 armor and to insanely buff their jungle sustain. I see no issues with this.

MrBuffington1 votes

Again with the reply limit...maybe I should have picked an earlier post to reply to. I hope no one is trying to follow our conversation, it probably makes no sense now, lol.

Maybe it's just cause he's a kid, but isn't Amumu more vulnerable to early invades than the other tanky junglers?

Hyrum Graff1 votes

I don't play too much Amumu, so I'm not sure. But he doesn't have much in the way of an escape, so I'd imagine so.

ZombieCub3 votes

I wouldn't say "forced"; I would say that it is more convenient since SotAG already gives Armor that Nija Tabis also provide, and getting MR seems convenient to have along with the tenacity because most ganks occur in the mid lane where ap champs with CC fight. The only thing lost is probably the passive of 10% less from autos especially against adc's. I still think boots are situational... If your that afraid of the enemy adc then just go ninja tabis anyway, you can't have the best of both worlds, and I guess that's what riot is trying to go for.

So would you rather soak up CC and feel like your stuck for centruries to recieve less damage from the scary adc or would you rather have both mr and armor, and tenacity to last longer in fights. In any case do you really think the ADC will go for the tank? Not as often as you may think although it is there job to shoot whatever is in the frontline.

Riot is heading towards the right direction but I do agree more itemization for tenacity is needed. Maybe a tank item that builds off of QSS would be nice since banshees doesn't really block a specific spell that may include cc.

TL;DR: Riot heading toward right direction, but not necessarily.

Sidenote: One problem in the past was that no one would buy mercs because SotAG already gave tencaity since it doesn't stack,not sure how often this happened though. This gave more than enough reason for people to go to damage oriented junglers like vi or lee sin. Where Mercs and Lizard, followed by some tank item seemed the best way to build early and snowball.

Argomecha Perdix2 votes

A good idea might be to implement "Moonflair Spellblade" item 3170 into SR (Its only available in Twisted Treeline), since it gives a fine amount of Armor and MR + 50AP and tenacity, althoug it seems like a bit of a op ítem, it cant really be abused by mages, and will be used most effectibly by most Tanks (most Tanks scale off AP).

SushiKnight2 votes

its also in dominon

Earl Eulrich2 votes

I also think there are really not enough options to get tenacity in the game, considering it´s a damn important stat for anything that wants to fight close. The few options that exist(ed) are either very niche (zephyr), not available in SR (moonflair <3)or restricted to a certain role (old SoA) - leaving mercs as the only real option for most champs that wanted tenacity for ages.

I think they should finally make tenacity a boot-enchant, so everyone can get it if he feels the need and it doesn´t force one into very awkward buildpaths.

ModCaptainMårvelous2 votes

The main problem is how does one make a tenacity item that doesn't directly appeal to every other group?

Tenacity is something that's great but not everyone should be getting. Zephyr being bought after selling boots is definitely a late-game thing for ADCs/Marksmen, but generally I don't believe that you can make too many tank items with tenacity and NOT have them appeal to bruisers/fighters/etc.

Golem spirit was great because it meant that taking that denied you buying Lizard, Lantern or Wraith, trading great damage options for tenacity. Now I just think there's little you could be doing that could be an item tanks want but others wouldn't.

Maybe stick tenacity on thornmail or something. Would make the item more effective but still primarily be a tank item. (Lotta cost for just a ton of armor and fighters probably aren't going to be alive long enough to justify thornmail like a tank would)

The Yetii Rider1 votes

That might be intentional though. Back when they changed Boots of Mobility the Rioter who was discussing the change said that he thought Ninja Tabi probably gave too much defense for its cost. They changed Boots of Mobility, they changed Berserker's Greaves, they said they were going to make Boots of Lucidity only 10% cdr and drop its price, so they may very well be planning to nerf Tabi at some point as well, and if they remove all the Tenacity items tanks and bruisers won't be able to complain much if they nerf Tabi because they have to build Merc Treads instead.

ShadowNinetails1 votes

So nerf one item and probably cause a shitstorm so that when you nerf another item later, you don't cause as much of a shitstorm?

Flagrock1 votes

Let's be honest, do you feel the difference when you have Tenacity and when you don't? Everyone says you "have" to have it, but it really isn't a "needed" stat. Tenacity is only good if the enemy team has multiple stuns, and if they're stunning the TANK they're doing it wrong. There is very very very few instances where tenacity feels like a good stat and doesn't feel like hidden power or worse, no power.

Tenacity isn't really a good stat to complain about "needing" on a tank because it doesn't matter if you're stunned or not. If they're wasting the stun on you, your adc should be wrecking them. That's the POINT of a tank is to soak dmg and cc. I understand how "oh you'll be able to do something faster", but it really doesn't matter because your job is to be a dmg soak and to cc, and guess what TANKING CC IS JUST AS GOOD AS CCING THE ENEMY.

tl;dr: Tenacity is an overrated stat for tanks and people really shouldn't complain about it not being on a lot of items.... (next the complaining will go to Spell vamp on lots of items....)

Tiropat1 votes

this may be true late game but when the tank is trying to gank and gets stunned its usually a failed gank.

KingSmizzy1 votes

With no tenacity and champions like Morgana Braum in the game now... bring a magazine to teamfights, youre gonna have a lot of downtime.

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