Not particularly happy with mana itemization in the game
I've been thinking about it for awhile, and while I saw the issues URF had first hand when it comes to balance, part of me still thinks that for SR games, there's a little room to grow for mana items. Since not everyone on the team can get blue buff, or it can be stolen, I'm not going to assume you have the buff.
So where do you all think that mana options can be improved or where we can get more meaningful choices?
Non mages - Only a few options here, so I'm clumping them together as a group.
- a large battery, but that's about it. Not much AD for the item slot makes it hard to justify. Urgot has the highest base of a non-mage, non-support but no one plays him. After him you are looking at EZ. So the most you'll be getting from this item is ~60 AD. Not bad but you get no other stats beside mana. That's a lot you are giving up.
- marginal mana boost, not why you are getting it.
- for tanks only, or you are laning against an AD mid and something seriously went wrong.
Mages - A little better but...
- not everyone can stack it well so even with the last boost, it's hard to justify. Plus you can't make the archangels or else you lose the passive mana gain. Thus you can't rush it either.
- only a few AP champs can justify this. The ones that can generally need a crapton of mana and can't live without it.
- not a lot of mana by itself, better for damage and mobility
- I never get this, I can't say. A lot of champs who need AP would be hard pressed to justify this even though it gives a lot of mana and a little CDR. Can't buy it if you'd rather get lichbane so it's more for AP tanks I think. It's probably the best mana item in general for an AP mid, some champs are really strong with it and pretty much depend on this item so I'm wondering if it'll get nerfed or not at some point in the future. I'd almost like to say riot would split this up into two items or shift the CDR over to mikeals to make for more itemization decisions, but I doubt that will happen.
- cheap but it is for mana hungry supports only pretty much. It probably needs a HP/5 buff.
- I really don't know what to say about this. It gives you a little of everything but besides the passive effect, it's not really great at anything for core stats. The passive... it justifies this in an item slot, supports can go mikeals, but others can't.
- more AP than athene's and the GW has a use, but the lack of mana regen and MR kind of make this item pale in comparison.
Personal opinion I think the items that give AP and MP/5 seem to be lacking. AA is a good battery and has pretty good AP, but once you run dry you are out of luck. Athene's lacks AP. Morellonomic lacks both; it doesn't have AA's battery or AP and it doesen't have Athene's recharge. WotA doesn't give mana anymore either.
At least mid champs that need batteries only have 2 good options: RoA and AA.
without considering what would happen if they were picked up instead by
. Mana is generally the only thing that holds champs like these back once they get rolling and that kind of leash is very necessary.
to get PentaDunks all day, but when you look at the mana cost vs. his mana pool, you realize that if a Darius actually does get to use his ult 5 times in a teamfight, it's probably because the team around him did pretty much all of the work because either a) he didn't use his skills at all or b) he bought something like
or
) and therefore had to give up a decent chunk of HP. This presents a very clear choice: Do I perform my role in the best way possible by being really beefy with a side of damage or do I risk getting blown up by that
for the opportunity to make a youtube-worthy play? Bring in a