Aren't rivers supposed to flow?

Critkeeper·6/6/2014, 10:04:12 AM·1 votes·168 views

And in order for a river to flow, it needs a source and a mouth.

How about a waterfall on the top of the map from chunk of forest in front of tribrush via a natural spring on the top.

And that way the river could naturally flow downwards. Instead of a patch of grass and earth splitting two pools of water in the mid lane, we could have mid lane be a bridge over water. A stone bridge, old. Ancient really. With overgrown vegetation and vines making it look ancient, and keeping the ground palette for the bridge matching the rest of the ground elsewhere on the map.

And at the bottom chunk of forest in front of tri brush we could have a cave where the water flows into. And when baron spawns the river becomes angry and bats fly out of the cave. And maybe the baron could bleed in the water, and carry it down the map slowly, to make "sneaking" unwarded baron even riskier.

3 Comments

Critkeeper6/6/2014, 10:19:56 AM1 votes

In other words, make the map interactive. Make it feel old and hostile and ALIVE.

Whats that?

SQUEEK SQUEEK SQUEEK

Bats??!!

Why is the river angry this day?

What is causing this surge of water?

WHAT TEH FACK IS DAT?!!

KILL TEH WORMGOD!

sooo much blood SOOO MUCH BLOOD FOR TEH BLOOD GOD

What the heck? The rivers run red? Why?! Where is this coming from

WAT?!

NOW IS OUR CHANCE SAVE THE WORM GOD! KILL THE HEATHENS!

bzhen09156/6/2014, 11:13:04 AM1 votes

I will need to see if the new VU for summoners rift looks live a river or more of a large long pond.

It's out on te PBE I think now.

MackleDoge6/6/2014, 6:07:18 PM1 votes

I don't agree with the concept of having visual animations on the map directly affecting the play, I don't think it's wise and I don't really see how it provides any meaningful reward to good players. I like the idea of more animations and some general structure updates, having a river source and the bridge in mid lane: that I love.