Skip to content

A solution to ranged vs melee: nuclear disarmament.

MrSc0tty··1 votes·152 views

1 Minute Ago It's really not that complex an issue.

Step 1) marksmen have too long range. Reduce the autoattack range of every marksman by a decent amount (say, down to a standard range of 500 rather than 550, with champs adjusted from there) and then tweak the oddball ranged champs who would become imbalanced from that (ex, Annie, Thresh) as well as a few of the ranged toplaners. Then, adjust spells for range. The longest range spells like Ziggs bomb and ori command attack may need range reductions or mana cost increases.

Step 2) for the love of god fix the turret aggro when dealing with attacks at long range. Make it so if you hear the aggro noise for whatever reason, you are taking at least one turret shot. No more go in harass go out go in for ranged champs or throwing random abilities under turrets to harass for 20 minutes.

Step 3) now that range is mostly solved, let's look at melee. If a champ has mobility, tankiness and cc with no damage? They're fine. If a champ has huge mobility and damage with some cc but no tankiness? They're fine. If a champ has all four (IE Jax, Renekton, Irelia, Jarvan, Evelynn) they need adjusting so that their offerings are truly a "jack of all trades but master of none". This would be champ specific-say they removed Jax's ability to counter strike and leap strike at the same time to increase the Counterplay window to counter strike. Or they made it so Renekton's Dice resets on his using his stun rather than hitting an enemy with slice, so he can't slice-dice-stun. Maybe Jarvan's cc could ramp up to the closer the enemy is to Jarvan (Knockback is at a minimum at the end of his E+Q charge, slow is a minimum at max range, but increased when they start near Jarvan). Remember, with all of these, the size of the gap has significantly decreased, so there's reduced need for huge gapclosers.

And now you have decreased power to marksmen and long ranged mages, a viable niche for burst mages and assassins, a healthier lane phase and a separate role for true tanks and bruiser duelists.

6 Comments

PokladnicaZla1 votes

Troll thread?

MrSc0tty1 votes

Troll thread?

Nope. In the very beginning of the game, some ranged characters were overpowering melee picks due to how powerful their kiting was (Ashe being the classic example due to her perma slow.)

To combat the slows, melee bruisers like Xin Zhao were introduced with damage, CC and instant gapclosers.

Because they could make the range gap AND the slow effects meaningless, squishy champs needed either extreme range and/or gap creators on par with the gap closers (see: Caitlyn) in order to re-create the gap and kite again.

Then, to combat that, duelist bruisers needed either A) huge burst to kill squishies after they used their engage+hard cc or TWO engages like Vi and Renekton.

So we've reached a point at which a ton of in game real estate is nearly inconsequential to a huge number of champs, and immobile champs can't compete. Flash becomes a necessary tool for everyone and in general ranges of everything just need tuning down.

PokladnicaZla1 votes

I would thousad time rather play against a fed-squshy ADC than a fed Bruiser.

Remember Vi,Renekton and Jax?When fed carry even harder than ADCs

So no,thanks for the efforts,but hell no.

MrSc0tty1 votes

I would thousad time rather play against a fed-squshy ADC than a fed Bruiser.

Remember Vi,Renekton and Jax?When fed carry even harder than ADCs

So no,thanks for the efforts,but hell no.

Are you missing the point where they all (including bruisers) need nerfs? When champs like Ziggs Renekton and Caitlyn face off the range and the gapclosing range is so high that there are whole swaths of combat real estate and screen space that mean essentially nothing, ubiquitous escapes make positioning unpunishable and towers mean nothing.

Knight SoIaire 1 votes

there is a point in it, ranged champs have the advantage over meele so everthing gets a jump nowadays

still it doesnt rly move me to a point where i would think that rangeds are so much stronger

what i would like to know what is a "true tank"

MrSc0tty1 votes

there is a point in it, ranged champs have the advantage over meele so everthing gets a jump nowadays

still it doesnt rly move me to a point where i would think that rangeds are so much stronger

what i would like to know what is a "true tank"

A true tank, vs a bruiser tank: one has (in general) stronger cc and engage potential as well as more defensive abilities and steroids, but little to no damage, while the other is more damage focused but generally lacks cc (or at least, strong AOE cc).

True tanks: Nautilus, Maokai, Malphite AP tanks (have a bit of burst tending towards a semi-AP build): Amumu, Chogath, Galio Bruiser tanks: Darius, Garen, Udyr (have some moves dedicated to survivability, but are more suited to dueling and directly damaging enemy squishes)

More from Live Gameplay Balance

More by MrSc0tty