Riot, tanks respectfully request another role we are allowed to play
Hello Riot. It's us, the non-support tanks. Regarding your latest jungle changes, you've added 100g to the combine cost of our basic jungle items, and it's giving us the idea that not only do you really not want us jungling, we can no longer defy you and do it anyway.
See, after pitifully clearing two to three camps and going back, we're lucky if we can scrape together 450 gold, and without any potions at all our second clear will be just as sad as the first, at which point we will be several levels and hundred gold behind everyone else. Given that our itemization tends to only be 80-75% gold efficient anyway and that's before penetration...trying to jungle seems like it'll give us about as much success as trying to be the ADC.
So here's our resume again, Riot. Tanks: Rammus Sejuani Hecarim Zac Volibear Amumu Chogath Maokai Nautilus Galio. Currently unemployed, our goals are simple. We would like to be A) hard to kill, B) capable of engaging the enemy and applying strong crowd control and C) flexible enough to trade off our survivability for a bit of damage somehow through tank/damage items if we absolutely have to hurt things.
We would like a new designated lane. May we suggest some ideas, Riot? Maybe throw us in as a counter to those assassins in midlane, or strengthen our early game against ranged tops? Those are a couple lanes that could really use another point in their balance triangle. Really, we'd be happy anywhere you'd agree not to aggressively nerf us out of again.
Talk to us, Riot, let's have a constructive conversation. We make up a whole unique class of your game, we have considerable trade offs, we make big flashy plays, let's figure out where we can be.
Day after day, I find myself immune to ad tops (besides
).
, and some a few levels, I have effectively double the hp to ads (100 armor). As soon as I get a
and
, I lose all respect for any ad melees. I become an invincible tank god capable of traversing teams right to the adc.
rage quits
"But his sword was so small" D:
"Why am I targeting a tank again?"
"A second has passed...and you're still here..."
"A pole vs a sword? What was I smoking?"
"He doesn't even do a bit of spinning" D:<
"Never mind. I'd rather have a noob for my opponent.
"Go ahead. Damage me." and ranged tops
.
and
invalidate their existence.
thanks for creating a ranged champion in the top lane, really. -.-
can go pretty much any lane and do well tbh
and
.

,
,
,
,
,
, and maybe
if you count him as a tank. All of those champions have above a 50% win rate, and most of them are consistently around 51-53%. Non-support tanks aren't bad; they are grossly underrated. A lot of people complain about champs like Lee Sin or Zed or Thresh or something like that, but all of those are among the lower win rates in the game. Those champions are skill intensive and have innate high risk playstyles. Those tank champs I listed, most of them are fairly simple to play and (by their very nature) are low risk; those they are consistent and consistent often times means good. Now, I'm not a tank main (hell I'm not even close, I'm an assassin main) but I recognize the strength and value of these tanks. You just need to know how to play them and its just a bit more important that you coordinate better with your team. The situation isn't as dire as you make it out to seem, just have faith in your champion and your playstyle and your skills.