Death recap should contain more info
Right now the death recap has the basics, the damage you took during the fight and maybe 1 of the 4 CC's on you at the time of death. And early in the game this fine. Early in the game you are laning/ganking and it's a small contained fight that you can keep an eye on quite simply. But at 50 minutes when most of the fights you get into a full blown, baron buffed, full build, item activation, ultimate burning, intense fights, it lacks A LOT of the information from that fight that is important to constructing a proper build.
Yes, you can check items/kills/estimate gold amounts and see who is a problem, but that isn't the point. The point is, when you die sometimes you don't catch everything that is going on.
I propose 3 tabs inside the Death Recap. 1 for mixed (right now but with a tiny bit more emphasis on CC so it actually shows up), 1 for ONLY damage, and 1 for ONLY CC.
What this would do is allow the player to check more stats of the fight in that 30-60 seconds they are out of the game, and see how maybe even though the enemy marksman is fed, the spend most of their time dying to magic damage trying to assassinate the enemy mage.
Tl;DR Add more tabs/data to the death recap so in late game major teamfights people can see more of what happened.