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The Current Punishment System And A Possible Change

FyshinaTux··0 votes·652 views

So I recently read a post by another user (just a minute ago actually) in GD that had a good suggestion for a system to deal with toxicity, it can be found here: http://forums.na.leagueoflegends.com/board/showthread.php?t=4724797

I would like to say that, while his system does look nice, there are still some flaws. I've been reported due to a toxic player not liking the fact that I asked him (usually politely) to ward someplace (usually receiving "why don't you ward it? I have important [expletive] to buy, you buy the [expletive] ward." for my troubles.) I've been reported due to toxic players that say "GG, NOOB JUNGLER" after they failed to communicate that I was sitting on a ward (not even a ping) and ended up dying due to my lack of knowledge (the enemy laners didn't show any sign that they knew I was there until the enemy jungler came up from behind me). What's to stop toxic people from just negatively voting everyone in their game?

So there is an issue at the onset. Toxic players that have an equal rating to other players would simply ruin the other players' ratings as a means of "getting even" so to speak. This COULD be countered by the rest of the team boosting the player's rating, but it's not a guarantee that everyone would even use this system (look at the current honor system...).

So with that, I have some suggestions that might make this system even better, and might actually reduce the level of "toxic down-rating" that may occur.

First, I think that the amount your rating changes, should depend on how many people vote (if only one person votes negative, and no one else votes anything, you only lose .1 rating, if all 4 people vote negative, you lose 10 rating). This would prevent the toxic players from "revenge down-rating" people and tanking their rating into oblivion.

Second, I think that if your rating drops below a certain point, say... 10 or so, you receive a ban. The author of the post I linked to doesn't think banning helps, but it is very sadly required. Some people just DON'T get it until you take away their game. So with lower rating people's ratings being weighed as far less, if you're toxic enough to drop below the "ban" threshold, you REALLY deserve the ban.

The last suggestion I have would be to make the rating mandatory. After each game, you get a pop-up that would ask you to rate the players of your team, as well as the players of the other team THAT SPOKE IN ALL CHAT. If someone doesn't talk in all chat, you have no means of rating them. However, I'm would be SO mad if I couldn't down-rate a person on the opposing team that was toxic in all chat.

Those are my suggestions for making the system which was suggested in the link I provided even better. Thoughts? Opinions?

I implore everyone to go read the suggestion, it looks like a really sound system with my suggestions, and a fairly sound system without them.

Also, two additional ratings could be added separately for game knowledge, "knows a lot" vs "knows absolutely jack [expletive]" to prevent people from getting stuck with people that cause toxicity through ignorance. This rating would affect matchmaking, but would NOT determine bans.

Thoughts?

6 Comments

Handsome Hias1 votes

The punishment of toxic players should not be judged by the people that were in the most recent game. Getting a report with "gg noob jungler" might end up in the tribunal and usually wont be punished if the behaviour of the player was ok. The new chat-restriction feature was a great feature to deal with toxic player much faster.

Also you have to think of player that just had a bad day. Getting home from a hard day of work or having a fight with the partner can always happen. Those people will also play their favourite game, regardless in which state of mind they are - in the end it is a game.

However, I agree with the thought of overhauling the honor initiative. It was a burst when it went live, but nowaday I rarely see any badge. it would be simplier if there would just be a THUMBS UP button or anything like this... Lazyness is everyones habit ;) Just like facebook, keep it as simple as possible and it will be used.

I could imagine a system like if you have 0 THUMBS UP, a report counts as 100% and if you have 100 THUMBS UP a report counts like 90%... IMHO

FyshinaTux

You bring up some valid points... that I kind of brought up with the ideas I added to this new "idea". I'd kindly ask you to read over my post again because, from what you're saying, it doesn't sound like you did.

Handsome Hias1 votes

Yea I read through the whole thing... and as I mentioned: player shouldn't be punished by the same player they recently played with. That also is one of the reasons why the tribunal is not displaying player names. Losing a game is usually filled by rage and if all agree that it is the junglers fault (even if he tried his best and was polite and so on), all of them are going to report him and he'll get full -10 points. Another problem are 4-Player-Premade... if they lose, i bet 1 out of 2 of these premades might end up giving the Solo-Queue player a report.

So just don't give anyone the option to punish a specific player, the report system is fine at it's recent state. The only thing i can imagine is that you can build up a "report-resistance" by getting positive feedback.

FyshinaTux1 votes

Then let me say this again.

As your rating goes down, your rating counts for a lot less, which means that if you are constantly getting rated negatively, and you reach the "ban threshold" while playing with these other people of extremely low rating (which would greatly increase the number of required negative ratings due to the ratings counting as so much less), then you VERY likely deserve a ban.

You wouldn't be getting banned simply by/because of that one person you played with most recently, it would be because the vast majority of the people you played with felt you were toxic.

Handsome Hias1 votes

You wouldn't be getting banned simply by/because of that one person you played with most recently, it would be because the vast majority of the **people you played with **felt you were toxic.

Then let me say this again.

People you just played with - those which are full of emotions from the last match - will judge you totally not impartial. It's like you would disable judiciary and let some townsppl judge if someone did crime or not... if they hate you, you will be judged - if they like you, you will be pardoned. They dont actually care if you did the crime or not.

FyshinaTux

Ok, so you're saying that there is no correlation between reports (or in this case, ratings) and toxic behavior? So every report ever, was just a toxic player revenge reporting? So all the people punished by the tribunal were, in fact, innocent?

The single best person to ask about a players toxicity IS that person they just played with. People aren't completely unreasonable as you make them out to be, unless they're toxic. So you're basically saying that people shouldn't be allowed to judge the toxicity of other players because they're toxic themselves...

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