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Can we have some sort of system for DC/AFK in ranked?

ModCaptainMårvelous··2 votes·605 views

So I'm making this thread because, in my past four ranked games, I've had 3 disconnects for over 15 minutes that contributed to our loss. See this? This ain't cool. I'm losing points for things beyond my control and people are gaining wins (Deserved or not) simply due to being off a player.

Now, I understand this is bad luck on my part. Yeah, it sucks but hopefully it'll stop. But still, I'd like at least something in place to deal with this for the cases where it's just a once-in-a-while thing.

Maybe the first DC you encounter per 24 hours (IE: A champion doesn't move or isn't connected for 15+ minutes) gives your enemy LP but you do not lose some. Maybe we can have some sort of safety net so people don't lose points simply because one team had one more person? Hell, give a level/gold/whatever advantage.

ANYTHING is better than a huge disadvantage and a pretty inevitable loss. :\

7 Comments

Kitch261 votes

Why specifically for ranked? Its just as frustrating for those of us who don't play ranked. Isn't this where the loss forgiven thing comes in anyways?

ModCaptainMårvelous1 votes

Well mostly because losing a normal/aram/dom, while it sucks, doesn't have a secondary effect. Losing a ranked games mean losing LP, which puts your overall rank down.

Like it's awesome to get loss forgiven for normal but I'd take 1 loss forgiven/no LP loss on ranked than 100 loss forgiven normals.

Grizzley1171 votes

Well the thing is that brings a new problem. Lets say its a 5v5 and your extremely behind and there is like no chance of coming back. So your team then bullies the worst player on your team to DC so they(the other players) won't lose LP. This then creates a situation where someone is bullied and bullying is never good.

ModCaptainMårvelous1 votes

This would only apply to the first 20-30 minutes of the game enough of a DC/ADK to justify a loss forgiven. This WOULD NOT apply to going in a 30+ minute and forcing/asking someone to leave before they lose LP.

The system would have to award accidental ds are the beginning, NEVER loss skipping near the end.

Grizzley1171 votes

But what if someone DC at the 45 min mark, according to your system, only those who DC/AFK in the first 30 min would be affected by the system. This does not deal with the case in which I previously mentioned. I'm not trying to argue just for the sake of arguing, but I'm just using the argument that Riot gave when the plan was proposed on the Fourms.

ModCaptainMårvelous1 votes

Because after that time, the game has been going on for a significant amount of time and, while it's possible the game is even, more likely than not it's just a case of bad luck.

My problem is that I never run into the latter. Very rarely, if at all, do I encounter DCs mid-late game that cause a loss. Almost -all- the time it's just a disconnection before the game even starts that leads to a one-way stomp.

If need be, sure, we could bump it up to 45+ minutes but again, my problem comes from DCs at the very beginning. Rarely, if ever, do I have issues late game.

Generalist1 votes

Saw the discussion and decided to chime in. Here are my thoughts on the issue.

Have tribunal handle the issue by voting to uphold punishment of afker in said game and prevent loss of lp points. These points would then be given back after player reached a new tier in rank, so say from silver 5 to silver 4, proportional to their mmr at the time. You would get less lp I know, but its a more even proposal and for your Riot employees potentially reading this it would cause incentives for people to play more ranked.

Two, the reason I proposed the tribunal handle the case is so that Riot can keep their money from having to pay their employees to review case after case. Win for them and also a win for summoners as lets face it we summoners are better at problem solving than Riot is on a good day. Now Riot may yelp at the idea of having to record a game for review but lets be realistic. There are not all that many d/c games when compared to the thousands of games take place at any one time so its not going to kill you riot to use a little bit more server space of this solution. Actually when compared to the benefits I believe it pays back with happier summoners rather nicely.

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