Skip to content

Dont you think that tank as a role needs a rework

Knight SoIaire ··2 votes·287 views

I dont mean that tanks are bad atm but lets look at the facts 1 tanks are durable 2 tanks provide cc and utility 3 tanks dont provide the damage

is it only me or we already have such a class if its not ringing any bells its supports, but tanks arent fit for laning cause they cant trade, nor they are fit for the jungle ause well they cant trade and will get invaded, gutted, and eventualy denied acces to their own jungle

judging by this rather simple logic its rather clear to me that tank archetype is already taken and doesnt work, supports work with others , tanks cant lane with others cause supports do it better and they cant jungle cause they need someone to be with them and do the damage while they cc (they need a guy to capitalize on what are they giving) thats why i think that tanks should realy get their own archetype, guys like sejuani nautilus, zac are just supports to be honest

when i hear tank i usualy think about something slow heavy and packing a punch (look at the new cinematic naut) and i think that its a goot spot to place them cause we dont have such a role atm, we have fighters who are all about outperforming, they have usualy wersatile kits providing everything (jumps, dashes, cc's, steroids, nukes, aoe, executes, the pool is big) we have supports who man up the cc and utility, marksmans who man up the autoatacks, mages who handle magic dmg and are realy versatile, and the assasins who are sneaky bastards, there is no real tank in league maybbe besides a volibear, but he starts as a bruiser who just builds realy tanky

10 Comments

GundayMonday4 votes

Aatrox Alistar Amumu Blitzcrank Braum Cho'Gath Darius Dr. Mundo Galio Garen Hecarim Jarvan IV Leona Malphite Maokai Nasus Nautilus Olaf Rammus Renekton Sejuani Shen Shyvana Singed Skarner Trundle Udyr Urgot Vladimir Volibear Warwick Wukong Zac

All tanks, all with different kits, all with different uses, all good in different situations. Also, they all tank in different ways. Warwick is a drain tank that lifesteals back the damage you deal. Wukong makes you waste ignite on his clone. Udyr and Skarner will spam shields to mitigate your damage. Mundo has too much regen. Sejuani will have 6k hp late game and slow the enemy down so they must hit her first. All kinds of weird variation and tanking ability.

Don't really agree with your argument that league doesn't have tanks, and that "tanks don't work". I'd argue that tanks aren't getting outperformed either by other roles, they just have different jobs. I had a Sejuani jungle game last night where my 17-5-5 vayne called me "heavy" after I carried her through a lost lane, tanked 43k dmg from enemy champs while making sure the enemy team couldn't touch her late game in team fights, and ended the game 1-3-16. Pretty sure we would have lost the game if I didn't do my job and peel for her. I think that generally players don't understand that different tanks have different roles/jobs in different team comps, and that you need to pick your tank situationally to counter the other team and form a cohesive strategy for victory.

TL DR; Tanks are in a good place, and need to be picked situationally just like every other role in LoL.

Knight SoIaire 1 votes

most of tanks works as tanking supports not to even mention that 90% of that list is made out of fighters which i already described in my post, they are outperforming (im tankier, i have more dmg, im more mobile, i sustain better, so i win, fighter logic, they do much and their succes is dictated by whether do they do it better than their opponent) second you had a sejuani and she did supports job, like leona peeling and ccing and tanking ppl who couldnt get to your adc but thats what i want to hit, most of FULL TANKS (in client click champions and prmary attribute: TANK, guess what your list got cut to like 1/5 of what you wrote) are filling the role of supports who arent laning with their adc, i would like to see a tank that does not exist to pet his adc's ballz (ad jarwan and ap malp dont count cause when build offensive they are more like fighters) but to get things done by himself and competes to his team by his damage and tankynes and cc not by being a team's punching bag ( sejuani was were getting hit so your vayne could survive, she was making her do the job, and thats what most of the tanks does, they support)

just an edit : to clarify to you waht i want to pinpoint quick and easily, the tank that we actualy have in the game (full tank as i already said) is a punching bag that has to flail around to divert attention from his teammates, aka support (because that what tanky support does) what i would like to see is the tank as the name suggests it, slow big, bulky and packing a punch , ofc he will be easy to kite but many players likes such a style of playing the slow big bastard and we dont realy have champions filling such a role (darius is close but he has to build dmg to deal it, so in the end he is not so tanky ) the design of champs moved to those who sacrifice some tankyness for jumps blinks etc and as the tanks are reworked we lose champs who are immobile almost complettly

GundayMonday1 votes

Oh, so all you were saying is that you want more nautilus style tanks? I completely missed that. Sure, I'd be down for more nautilus style tanks. I thought you were saying something completely different about tanks not being tanks and was super confused.

Knight SoIaire 1 votes

like irl tank , slow, hard hitting machine

Mindworm Jim2 votes

I feel like a lot of this comes with a disagreement over what tanks ARE in League. These are not military tanks. In LoL, tanks are more about initiation and locking people in place. They just happen to be durable because you generally need to be durable to do those things well.

And you can't have champions who are really good at holding people in place and ALSO really good at killing them, because then you just have an overpowered fighter. Jus tanks are generally in a supportive role. And yes, tanks and supports overlap in function as they are both roles that work best alongside their teammates.

Is that really a problem?

Knight SoIaire 1 votes

but that doesnt mean that we cant get an immobile champ who acts as a brick wall of threat (thats rather a type of champ that we kinda lack in lol cause mobility creep is too important for riot) still my biggest argument in this is the lack of diversity we get mobile damage dealers who jump in and kill , ranged atackers/mages who kite and avoid being jumped on and tanks who suport (even rakas and lulu's build tanky), there are some exceptions but most of them is sheduled for a rework (even darius has to get his huge change that will boost him to so called viability)

Knight SoIaire 1 votes

ok let me say it clearer cause i think i kinda fked up my first reply among the supports we have mage supports and tanky supports among the toplaners we have tanky toppers, bursty toppers and poke toppers among the adc's we have the bursty ones, utility ones and the sutsained ones among the midlaners we have basicaly anything from tanks to assasins

but among the full tanks we only have the supportive tanks tanks in league are the very durable champions, thats their primary attribute but wee dont get those wariations as we do with the other classes (building damage means forsaking durability), they are made to only support in teamfights (thats why they get loads of cc )

Hoi Im Temmo1 votes

Mundo: he tanks as he pleases.

MrSc0tty1 votes

There are five places Riot puts power in a champions kit.

Damage is simple. Moves dedicated purely to damage or steroid abilities are a chunk of a champions power budget

Defense, including defensive steroids and natural sustain, are a second point where power is added.

CC, useful to lock down an enemy on offense or defense , has pretty much the harshest "exchange rate " of any item.

Utility is the sustain, boosts, and shields used to keep allies alive-these abilities pay extra when compared to "selfish" boosts or steroids as they can synergize with an ally for multiplicative power.

Finally, mobility provides safety or engage power.

The kit of a tank provides Defense, Mobikity and CC. The kit of a support provides primarily cc and utility.

A support/= a tank, though tanks can be played as supports.

Knight SoIaire 1 votes

'The kit of a support provides primarily cc and utility. ' you should emphasize on the word PRIMARILY cause leona braum, thresh, alistar and blitz are both supports and tanks (thresh is not tanky early cause he is ranged) ,who are mobile provide cc, utility, defense and cc tank role got kinda incorporated for supports as much as a mage role basicaly comparing 2 roles, tanks does practicaly the same thing as support (engage, peel, zone enemies from teamfights, cc lock enemy squishies) but he does not lane with adc to begin with (plain comparison) i dont brag that its bad bu it kinda leaves a spot for champion role open and riot is too busy making jumpers to work on it (then they cry that containing mobility creep is hard ) dont get me wrong, but from what i see happenning in game when i play it, when i watch youtube videos about league, supports do everything the tanks do, i would just like tanks to have their own spot

More from Live Gameplay Balance

More by Knight SoIaire