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Mobility Creep and Turret Relevance

Sir ArmaMalum··2 votes·57 views

Essentially, has anyone else noticed turrets are a hell of a lot less scary than they were last season? I'll largely attribute this to the mobility creep that's been happening since season 4, but it also has factors from jungle gold increase and support gold increase. In other words, the entire player based power level has crept past some of the non-player elements imho. People are getting items faster and turrets themselves are dying at about the same time in my personal average game I've noticed a significant increases in succesful dives.

Right now I'm actually a fan of it, it allows for some awesome plays and prevents game standstills from happening as much. However, I'm just worried about the direction. Relevance of non-player elements is still a major factor in this game I feel and I think if the trend continues turrets may need some further tweaks. Thoughts people?

4 Comments

CSDragon3 votes

Considering all of one champion has been released since the start of season 4 and he's an immobile blob.

I have no clue what you're talking about.

Mobility creep was at its worst when Zac, Vi and Zed came out. And 2 of those are over a year old now.

Sir ArmaMalum1 votes

Champion releases aren't the only factor when considering any power creep. Mobility creep has been happening since then. Between Homeguard's popularity, the latest boot enchants, additional items that incorporate ms, and the dashes and movement buffs in recent champs (Lucian, Jinx, Yasuo, and the then-unprecedented leap range of Zac and Lissandra) the average game's meta has gone much towards favoring mobility capacity and the counter for it rather than, say, poke capacity/tank capacity.

It's true Vel'koz is much more reminiscent of the older champs feel of aim and combos, he's fallen a lot off of popularity (3.63% according to Lolking right now).

Now I don't actually have a problem with that at all, but I think mobility as an abused stat may bring a few problems to static game elements like turrets and their intended significance later, but that's speculation.

NeutralBase2 votes

I honestly don't believe, except for Homeguards (which just got nerfed), that boot enchantments have increased mobility significantly in this game. Especially since no one even seems to buy them.

I am in favor of ability-based mobility creep, since movement-based abilities tend to have more interesting and fun gameplay with them. Riot has done a good job so far with balancing mobility, considering that really old champions like Ashe are still viable even without any form of mobility on her kit at all.

However, I don't agree that mobility creep is much of a threat to the viability of turrets. Turrets are already pretty good against mobile champions. Even with a gap closer and an escape, you are probably going to take about as many turret shots as a non-mobile champion during a turret dive. Maybe you'll take one shot less, if you can get out of turret range quicker, but during a turret dive, the amount of time you spend getting in range of your target and then escaping turret range afterwards is very little compared to the amount of time that you spend actually fighting and damaging your target.

Archainis1 votes

Turret aggro juggling has always been around, I think people are just getting better at it. And while that doesn't necessarily mean it's ok where it is, I don't think people being able to dive so easily is a new thing or a trend.

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