Does Lux need a small buff?
May not be the most exact category for this post but here goes.
So as most people know, Lux is a long range burst mage. That's fine, and I am content with every champ having certain drawbacks. Lux's drawbacks include a high chance of death when your spells are on CD or if your opponent dodges any one of your skillshots (which is every spell). In the late game, her weakness isn't that bad, however during the early game she is arguably the weakest and most one dimensional champ you can use in the mid lane.
She has a fairly high CD without any CR, and her spells aren't particularly cheap either. You can't build a sustain Lux without heavily compromising her AP, and since her AP doesn't scale that hard compared to other similar mages, I just don't see how she is viable in the early game.
She gets consistently outbattled against any melee mid champs (ie. Yasuo, Akali, Kassadin) and doesn't really hard counter any champ either (other than maybe Annie).
The annoying thing about her is that you can't just hug a tower or something because she relies so heavily on items. Couple this with her relatively low MS and she is not hard to gank, considering her skillshots are not hard to dodge.
Just my two cents, so in conclusion I'd like to see something along the lines of this:
- +5 base MS increase to 335
- +20 base HP increased to 444
OR
A small tweak in her passive Lucent Singularity remains the same, except for granting +10 MS for 2 seconds when it is ignited by a basic attack
In the grand scheme of things it's a pretty small buff, especially in the late game where she holds more presence. These minibuffs would help her in the laning phases and make her more viable against any champ with a dash (eg. Zed, Akali, Yasuo, Jarvan, etc.)
Thoughts?