You are...inaccurate.
new karma is lame
We shall see.
...her damage output is rather low compaired to other mages
and her kit is kinda meh now even with the low cd on mantra.
Are you building CDR on her? She's sustained damage with a lot of AoE and very strong utility effects.
Grail is her best friend.
mantra is only viable on q and is a trap to use on the others because it does hardly anything good on the other spells.
Q2: Zoning field, better slow, has the highest theoretical Mantra reduction in Karma's kit if she strikes 5 champions at once on both hits. Unreliable.
W2: Greater Heal of Master Baiting. Fits her old heal/passive's gameplay niche.
E2: AoE shield/reliable damage to reduce Mantra's CD. It's also like old Q2 thanks to the shield and old ally W thanks to the speedup.
i miss her extreme kiteability on her old kit and the tether on alies/minions.
The tether I agree could come back...on a different champion. Keep in mind that this is a game where I've had people on Skype say that Aatrox is a guy that just does...things, and that's all they knew about his kit. A tether that does one thing for allies but another for enemies and has no graphical methods of distinguishing the two is not going to seem helpful to people who only know Karma does "things."
Her kiting is still there and is even better now. I always feel like I'm flipping off General Discussion (home of the Angry Bruisers) whenever I play her.
i guess if they made her w like old karma that would fix the complaints. like just add the ability to use on 1 ally for a move speed buff as long as they stay near her and keep the link unbroken. if the link breaks you get a temporary debuff slow. that way people have a chance to counter her kiteability and people have to stay near karma to get the move speed or else they get slowed for a short duration and get pooped on.
I thought the ally tether returning would be a good idea at first, but I've since realized that E2 does the gameplay role of that, too.
The "allies get slowed if the link breaks" is counterplay that sounds more like it would make the Karma player and the ally feel like shit than make the enemy feel good for outplaying them...which kind of subverts the point of using counterplay as a balance mechanism.
i would like for a difficult support to play that is challenging in league and takes skill.
And I would like people to be able to play alongside her without completely understanding her kit.
Her kit is a lot easier to play alongside if you don't know everything she does (as most people don't). She has more upfront power and I can appreciate that.
janna says shes most dificult according to riot in champions the dificulty meter but shes very easy to play. thresh and blitzcrank pretty easy too. i want a dificult champion that takes positioning and skill to play not some q and they dead champion like thresh or blitzcrank or janna. just my thoughts about karma.
Nami has some of this thanks to the gameplay involved in her passive. Try her. League COULD do more supports like that if they were far more dependent on the support's positioning than the ally's postioning.
Your allies don't always want a support highly dependent on their allies' positioning and skill.