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As an old Karma player

CarbonWyre··3 votes·542 views

I miss her. They gave her 1 free week and called her non viable. I like the AOE heal and the speed buff/slow that you can blaze on the whole of both teams. I miss the shield and AOE damage. It was hard as anything but it was way more fun then this Karma. (I main support usually)

10 Comments

CrazedPorcupine3 votes

New Karma thrives best in Mid or Top lane.

CarbonWyre2 votes

Which is sad, at least for a player like me. I liked old Karma because while bot lane you could do amazing things for your carry after attempting not to get facerolled.

NeekoNeeko2 votes

I know exactly how you feel. Although I also miss those things about her old kit, what I honestly miss the most was her old Inner Flame passive. It was the only reason why I would welcome harass and throw it back in my opponents face with increased AP.

dwscar2 votes

new karma is lame... her damage output is rather low compaired to other mages and her kit is kinda meh now even with the low cd on mantra. mantra is only viable on q and is a trap to use on the others because it does hardly anything good on the other spells. i miss her extreme kiteability on her old kit and the tether on alies/minions. i guess if they made her w like old karma that would fix the complaints. like just add the ability to use on 1 ally for a move speed buff as long as they stay near her and keep the link unbroken. if the link breaks you get a temporary debuff slow. that way people have a chance to counter her kiteability and people have to stay near karma to get the move speed or else they get slowed for a short duration and get pooped on. i would like for a difficult support to play that is challenging in league and takes skill. janna says shes most dificult according to riot in champions the dificulty meter but shes very easy to play. thresh and blitzcrank pretty easy too. i want a dificult champion that takes positioning and skill to play not some q and they dead champion like thresh or blitzcrank or janna. just my thoughts about karma.

Tortferngatr1 votes

You are...inaccurate.

new karma is lame

We shall see.

...her damage output is rather low compaired to other mages and her kit is kinda meh now even with the low cd on mantra.

Are you building CDR on her? She's sustained damage with a lot of AoE and very strong utility effects.

Grail is her best friend.

mantra is only viable on q and is a trap to use on the others because it does hardly anything good on the other spells.

Q2: Zoning field, better slow, has the highest theoretical Mantra reduction in Karma's kit if she strikes 5 champions at once on both hits. Unreliable.
W2: Greater Heal of Master Baiting. Fits her old heal/passive's gameplay niche.
E2: AoE shield/reliable damage to reduce Mantra's CD. It's also like old Q2 thanks to the shield and old ally W thanks to the speedup.

i miss her extreme kiteability on her old kit and the tether on alies/minions.

The tether I agree could come back...on a different champion. Keep in mind that this is a game where I've had people on Skype say that Aatrox is a guy that just does...things, and that's all they knew about his kit. A tether that does one thing for allies but another for enemies and has no graphical methods of distinguishing the two is not going to seem helpful to people who only know Karma does "things."

Her kiting is still there and is even better now. I always feel like I'm flipping off General Discussion (home of the Angry Bruisers) whenever I play her.

i guess if they made her w like old karma that would fix the complaints. like just add the ability to use on 1 ally for a move speed buff as long as they stay near her and keep the link unbroken. if the link breaks you get a temporary debuff slow. that way people have a chance to counter her kiteability and people have to stay near karma to get the move speed or else they get slowed for a short duration and get pooped on.

I thought the ally tether returning would be a good idea at first, but I've since realized that E2 does the gameplay role of that, too.

The "allies get slowed if the link breaks" is counterplay that sounds more like it would make the Karma player and the ally feel like shit than make the enemy feel good for outplaying them...which kind of subverts the point of using counterplay as a balance mechanism.

i would like for a difficult support to play that is challenging in league and takes skill.

And I would like people to be able to play alongside her without completely understanding her kit.

Her kit is a lot easier to play alongside if you don't know everything she does (as most people don't). She has more upfront power and I can appreciate that.

janna says shes most dificult according to riot in champions the dificulty meter but shes very easy to play. thresh and blitzcrank pretty easy too. i want a dificult champion that takes positioning and skill to play not some q and they dead champion like thresh or blitzcrank or janna. just my thoughts about karma.

Nami has some of this thanks to the gameplay involved in her passive. Try her. League COULD do more supports like that if they were far more dependent on the support's positioning than the ally's postioning.

Your allies don't always want a support highly dependent on their allies' positioning and skill.

PriorityOne1 votes

I like the new Karma. She's far more fun to play than the old one.

FF12242 votes

The old one was fun to play but weak compared to more conventional picks. The old ones E and Q were awesome, held back by an incredibly niche W.

CarbonWyre2 votes

That's what everyone says but the honest truth of it was that is was hard to use but extremely resourceful. If a player understood how to use it then it would be extremely strong.

Tortferngatr1 votes

I miss her.

I'd be interested in seeing some of her mechanics come back (like the AoE heal or the tether, Inner Flame) on other champions that are designed to use them intuitively.

Not so much interested in seeing them come back on Karma.

They gave her 1 free week and called her non viable.

No, they looked at her, saw that she wasn't viable in solo queue Summoner's Rift (albeit viable on other maps), saw that she was strong on teams that knew how to use her kit to the fullest, and that any numerical change to make her viable in solo queue would almost certainly make her broken (or at least put her balance on a razor's edge) in competitive play.

She also had burden of knowledge problems for allies. If you don't know what Karma does, you should not be penalized for playing alongside her.

Those two issues were the main reasons she got a rework over buffs.

I like the AOE heal and the speed buff/slow that you can blaze on the whole of both teams.

No AoE heal, yes AoE shield. Yes AoE speed buff. Yes AoE slow.

I miss the shield and AOE damage. It was hard as anything but it was way more fun then this Karma. (I main support usually)

The thing I've learned about new E2 is that it's guaranteed harass that can also weaken the enemy's ability to trade back at you. It's also like old Q2+W+E2 in teamfights.

Weirding1 votes

Alright, I've been saying this for a while on the old forums, but these are the new forums, so... yeah:

I have been using Karma as a top or mid counterpick and just ruining people. Here's what Karma's new kit has for her:

  1. A long-range, high AoE-damage skillshot that has a ridiculously short cooldown and low mana cost. To add to this, it has a powerful slow thrown in.

  2. A moderate-range, moderate-damage tether snare that allows her to lock someone down for burst or lock someone down to escape.

  3. The best. darn. shield. in the game. Massive base stats, excellent AP ratio, and the best "bonus" effect you can get that allows for both initiation or escapes.

  4. She can use her very low-cooldown Mantra to turn any of these abilities into a fight-winning ability. My particular favorite is waiting until the tank initiates than using Mantra-Defiance to allow the entire team of damage deals to charge straight at the enemy carry with a massive speed boost and a powerful damageshield.

She can top. She can mid. In the right team comps (those with great burst damage) she can also jungle -- and she is an INCREDIBLY difficult jungler to escape from in a gank and has great clear times.

She is a mage with great team support. She scales well. She is both difficult to catch and to escape from.

Old Karma isn't coming back. Let's just accept that and move on, alright?

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