Teemo's shroom's life total

Nebuul·3/24/2014, 7:20:05 PM·2 votes·660 views

Is there a reason that teemo shrooms have so much life? I was playing top lane vs a teemo yesterday, so I got a sweeper instead of ward trinket. When he hit 6 and started dropping mushrooms in front of his turret, I did a sweep. There were 2 shrooms there.

I could not even kill one before the vision expired. I hit it 3 times.

If I can see it, I should be able to 1-shot it. They aren't hit by aoe, so there really is not a reason for them to be sturdy. If a player manages to detect a mushroom before it goes off, that player should be rewarded by being able to kill it.

6 Comments

aaronautumn3/24/2014, 11:57:44 PM1 votes

I could be wrong but don't his traps only have 100 health? It shouldn't take that long to kill.

daft inquisitor3/26/2014, 4:06:29 PM1 votes

Banshee's Veil + Mercurial Scimitar Active = Walk Through Shrooms With Reckless Abandon

Swaingry Birds3/27/2014, 4:54:09 PM1 votes

The reason I believe that teemo's shrooms have a base health is so that they a player can not just clear them all out of an area with 1 oracles. If they made it a 1 shot kill this would cripple his mushroom presence on the map. They already nerved the damage on the mushroom so I do not think that they should nerf the health. Teemo already is mediocre at best but nerfing him even more would possibly make him unplayable.