Stormrazor Change

iiGazeii··1 votes·655 views

Stormrazor is an unfortunate combination of "strong" and "unsatisfying". The raw damage and kiting potential it provides makes it a must-build on pretty much any ADC, but the actually effect doesn't feel good. You just deal more damage sometimes.

I'd love to see it become something a bit more active and satisfying while still having the theme of kiting and crits.

+60 attack damage +35% attack speed Unique Active - Activate to gain Storm's Edge for two seconds and 10%-30% bonus movement speed (based on bonus attack speed), decaying over the next two seconds. 60-16 second cooldown (scaling with bonus attack speed, affected by CDR). Landing a Storm's Edge crit halves the cooldown. Unique - Storm's Edge: Your next basic attack is a crit dealing 140%-200% (based on critical strike chance) damage and granting 10%-30% (based on bonus attack speed) bonus movement speed, decaying over the next two seconds.

Instead of just passively dealing more damage, you activate the ability to gain movement speed and a free crit, perfect for engaging on your enemies, then you gain movement speed again to get back out of range. However, there is counterplay. If the enemy stays out of range and the user loses the crit, the cooldown of Stormrazor is much longer. This also makes it less useful as a disengage, since the cooldown is much longer if used purely for defense.

Overall, this version of Stormrazor would still be great for ADCs who like short trades, but it wouldn't just be a free damage amp for anybody who builds it.

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