add an effect to his W allowing him to change the type of soldiers he summons between Warriors and Archers. Archers have longer range than Warriors (2X attack range of Warriors) but do less damage (X +30% AP VS X +60% AP) and last longer than Warriors (15 seconds VS 10 seconds). with Archers he does not get bonus atk spd as he would with Warriors. however he gets a +10%/+12%/+14%/+16%/+18%/+20% (based on rank) crit bonus for each Archer out. his abilities also change based on the solider summoned. if he has a mixed army summoned, the Soldiers will do their part of the ability.
Q: with Warriors they will dash to a location (Conquering Sands). with Archers they all shoot at the same time at a location (Firing Sands).
E: with Warriors Azir dashes to them and creates a shield (Shifting Sands). with Archers Azir dashes to an enemy and the Archers shoot at the enemy he dashes to (Covering Sands).
R: with Warriors he creates his wall of 6 shield soldiers (Emperor's Divide) which deals magic damage (150/250/450 based on rank), knocks enemies back and blocks enemy movement for 3 seconds. with Archers he sets up a line of 6 crossbow archers (Emperor's Storm) which shoot out several arrows (5/10/15 shots per Archer based on rank) in a straight line also dealing magic damage and slowing enemies down for 3 seconds. this ability doesn't have combined effects. which ever Soldier is most out at the time that part of the Ultimate will trigger.
with this big ass rework he becomes a support champion rather than a mid laner.