Celerity End-of-Game Rune Stats Reporting
Last Season, the stats reported on the maximum adaptive stats gained from this Rune during a match. This season, no adaptive stats are gained and instead we are informed "how much additional travel". This is unwieldy, and a difficult significance to gauge.
I request that the report include the maximum MS increase. (Which it does report in-game!) This would be more meaningful and impressive to most players. (This should be fixed to exclude activations under HomeGuard.)
("Wow! By the end of the match I was getting an extra 25 MS from this rune (probably when I activated Youmuu's, after all those dragons)!" would be more relatable to myself, and probably a lot of other players.)
(Fine, we all know that the rune is gutted. I just wanna know HOW MUCH.)
If this discussion is better suited to a specific area of the boards, let me know.