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Heavy champions don't feel it.

AccurateYeet··14 votes·8,415 views

Nautilus Chogath Galio Malphite Maokai etc. All feel like they're hollow or made of Styrofoam. They don't have any of the weight, heft etc. That huge titan style champions should. Dunno if it's floaty animations or what, but seriously.

23 Comments

ZackTheWaffleMan7 votes

i mean, Gragas Gnar Alistar get that "heavy" feeling pretty well

edit: naut, cho, and malph are all older models with older animations

HoldMyPlank5 votes

Nautilus was designed to walk as if he was walking underwater so I don't think he counts

CaptainAntiHeroz1 votes

{quoted}

Nautilus was designed to walk as if he was walking underwater so I don't think he counts

dudes massive there would still be more weight in each of his steps, he bounces too much for a titan that can cleave full blown warships

HoldMyPlank1 votes

{quoted}

dudes massive there would still be more weight in each of his steps, he bounces too much for a titan that can cleave full blown warships

not really. If you understood physics underwater, Greater surface area equals more resistance when traveling through a fluid, therefor slower movement when under water, which is what they were going for when they made Nautilus.

CaptainAntiHeroz1 votes

{quoted}

not really. If you understood physics underwater, Greater surface area equals more resistance when traveling through a fluid, therefor slower movement when under water, which is what they were going for when they made Nautilus.

the dude is 1 a titan and 2 not fully submerged, he would sink into the sank below him with each step thats how you convey weight in character animation and nautilus defeats both logic and design philosophy

HoldMyPlank1 votes

{quoted}

defeats both logic and design philosophy

They designed him as if he was walking underwater... I mean sure is steps would be heavy, but his design is just **dated, not flawed. **

and 2 not fully submerged

you don't even know this why are you bringing it up.

CaptainAntiHeroz1 votes

{quoted}

They designed him as if he was walking underwater... I mean sure is steps would be heavy, but his design is just **dated, not flawed. **

you don't even know this why are you bringing it up.

EXACTLY HES DATED HE DOESN'T FEEL LIKE A HEAVY CHAMP

which is the point he needs an update because his animations don't portray him well

2 look at the splash art unless he were in very deep water (therefore more pressure on him meaning less bounce) he doesn't go fully underwater

ChickenWrap4 votes

Yeah it's pretty awkward playing early-game Nunu, doing no damage, but also feeling like you're the personification of a wet mattress.

At least Mordekaiser and Renekton feel like it.

Too bad they also do ridiculous levels of damage.

Dreamer5293 votes

I've always thought Illaoi had some great heft to her animations

Minimac20001 votes

{quoted}

I've always thought Illaoi had some great heft to her animations

Might have to do with all her animations taking like 1 full second each not that i disagree

Emperor Talquin2 votes

Best part is when you play fast champs likeMasterYi and can't even catch up.

Dr Endeavor1 votes

[{quoted}](name=Emperor Talquin,realm=EUW,application-id=yrc23zHg,discussion-id=3wQ8zI25,comment-id=0001,timestamp=2019-11-18T19:46:25.670+0000)

Best part is when you play fast champs likeMasterYi and can't even catch up.

item 3800

Play from work2 votes

What the fuck do you even build on them anyway?

I tried playing Galio the other day, and after the initial item 3152 I want back to look for additional options but found nothing with enough synergy to be arsed to throw into his build.

I did finally build an item 3001 and item 3151 on him, but he clearly doesn't have a lot of tanky AP items which fit his role well while still providing enough CDR to be able to keep up with melee AD juggernaut/diver/assassins. Same with Sylas where people actually build fucking item 3285 on him, an item which provides no HP and is meant to work best on burst mages.

The last thing you want is to build armour and go full tank and then be a sitting duck in this meta where you still don't get to disrupt teamfights due to how shitty frontlining is.

LightswornLance1 votes

[{quoted}](name=Play from work,realm=EUW,application-id=yrc23zHg,discussion-id=3wQ8zI25,comment-id=0004,timestamp=2019-11-18T22:30:13.447+0000)

What the fuck do you even build on them anyway?

I tried playing Galio the other day, and after the initial item 3152 I want back to look for additional options but found nothing with enough synergy to be arsed to throw into his build.

I did finally build an item 3001 and item 3151 on him, but he clearly doesn't have a lot of tanky AP items which fit his role well while still providing enough CDR to be able to keep up with melee AD juggernaut/diver/assassins. Same with Sylas where people actually build fucking item 3285 on him, an item which provides no HP and is meant to work best on burst mages.

The last thing you want is to build armour and go full tank and then be a sitting duck in this meta where you still don't get to disrupt teamfights due to how shitty frontlining is.

You go item 3152 first for an early power spike over your lane opponent into item 3285 for waveclear with item 3916 and item 3020 to abuse how good early magic penetration is for another power spike, next item 3157 to cap your CDR and give you a great active, you can also go an early item 3191 into AD matchups. After that you have to go item 3089 otherwise you miss out on too much gold efficiency. This is the optimal way to build both Galio and Sylas. Definitely not how they were meant to be played though.

The best solution would be to give AP bruisers a last item alternative to deathcap and decrease protobelts cooldown by 10-20 seconds. That way we don't have to go ludens for waveclear. Because TBH the build path is pretty good early to mid if you ignore ludens. With item 3152 item 3916 item 3020 item 3191 you are pretty tanky with decent damage since magic penetration is great with their good base damage. But we arent able to build any tank items like item 3065 or item 3001 due to losing so much efficiency with item 3089's passive. In an idea world we could build item 3152 item 3916 item 3157 item 3020 item 3065 + that death cap alternative item and be relevant lategame.

FlameHalbrdOkido1 votes

[{quoted}](name=Play from work,realm=EUW,application-id=yrc23zHg,discussion-id=3wQ8zI25,comment-id=0004,timestamp=2019-11-18T22:30:13.447+0000)

What the fuck do you even build on them anyway?

I tried playing Galio the other day, and after the initial item 3152 I want back to look for additional options but found nothing with enough synergy to be arsed to throw into his build.

I did finally build an item 3001 and item 3151 on him, but he clearly doesn't have a lot of tanky AP items which fit his role well while still providing enough CDR to be able to keep up with melee AD juggernaut/diver/assassins. Same with Sylas where people actually build fucking item 3285 on him, an item which provides no HP and is meant to work best on burst mages.

The last thing you want is to build armour and go full tank and then be a sitting duck in this meta where you still don't get to disrupt teamfights due to how shitty frontlining is.

Someone clearly hasn't seen how effective a full tank build Aurelion Sol can be when played correctly

Srsly tho i hope they buff tanks durability and effectiveness tho. Galio should be more of a tanky mage than mage that can tank. Less dmg more tank.

Dreamspitter1 votes

Have you seen marvel movies? The characters are floaty too, with no weight to them in many fights.

LightswornLance1 votes

Maybe its just me but Galio in particular feels great to play. Especially full AP when you combo somebody and finish them with the DUNK.

preternatural1 votes

feel is subjective, so this is all invalid.

FurriesAreHot1 votes

{quoted}

feel is subjective, so this is all invalid.

Literally could be applied to most shit in this game. It's not like entire classes are reworked because they feel bad to play as or against or anything.

OKIDJ1 votes

{quoted}

feel is subjective, so this is all invalid.

Well yes, but actually no. The clunkiness or smoothness, heft or grace of a character is objectively felt by the design of the character. It affects what the player feels, not the other way around.

preternatural1 votes

{quoted}

Well yes, but actually no. The clunkiness or smoothness, heft or grace of a character is objectively felt by the design of the character. It affects what the player feels, not the other way around.

nah mate, as a designer one intentionally makes sion "feel" clunky after applying logic to it by observing his character. he's not a dashy dashy character by the written lore is he? :/

Ice Weasel X1 votes

I feel this way about PROJECT: Leona. For her, the sound effects are what make her feel like she lacks weight. I seem to remember her having more substantial noise pre-release, but her live version doesn't feel like a tank slamming around.

HoldMyPlank1 votes

The splash art has no correlation as to what his walking animation is [zombie-brand-mindblown]

Hes just walking underwater, I mean have you seen his taunts...

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