Summoner's Rift - Visual Overhaul 2 & Base Upgrades
I really think it's time Summoner's Rift got a face-lift. The visuals has been out long enough to deserve a new art style and philosophy. In addition to that release a New Feature: BASE UPGRADES
Your team can purchase base upgrades as a strategy, especially in the end-game. Contribute any set amount of money desired to help reach the upgrade to unlock the use for the entire team.
[150 Gold] Top Wall Ramp Wall ramps are attached to the inner walls allowing champions on the inside of the walls to exit the base along the entire length of the wall between top and middle lane. The trip is a one-way, if you go over and outside you have to find a normal way back in. Double-edged sword as enemies who come into your base, can leave via the Ramps.
[150 Gold] Bottom Wall Ramp Wall ramps are attached to the inner walls allowing champions on the inside of the walls to exit the base along the entire length of the wall between bottom and middle lane. The trip is a one-way, if you go over and outside you have to find a normal way back in. Double-edged sword as enemies who come into your base, can leave via the Ramps.
[300 Gold] Water-slides Water-slides can be taken from the fountain when facing each edge of the map. The distance is to the outer wall near each inhibitor for top and bottom.
[300 Gold] Rift Branches Ally only purchasing stores located in the empty spots between top and middle lane, and bottom and middle lane. These can be destroyed by the enemies. These stores have a health of 2000.
[1000 Gold] Inhibitor Barriers All Inhibitors that are not destroyed receive a 1000 Health Barrier that can never truly be destroyed unless the inhibitor is. Regenerates when not attacked for 10 seconds, at a rate of 100 hit-points per 5 seconds if the inhibitor is alive.
[1000 Gold] Nexus Garrison The Nexus can be garrisoned by champions after an uninterrupted 1.5 second animation. Inside the tower the allied champion has +200% Health Regeneration.
[1500 Gold] Rocket Projector A Rocket projector that can shoot you anywhere inside the inner walls of your base.
[3000 Gold] Nexus Wall A Nexus wall of 3000 Health that extends between the 2 turret nexus towers and prevents melee minions and champions from striking the Nexus from the front. Range champions and units will be unaffected by this and can shoot over it or choose to try to destroy the wall. Regenerates when not attacked for 10 seconds, at a rate of 100 health per 5 seconds.