So... turrets are weak and Riot just added another way to take them down faster?

Doctor Spreadem·9/14/2017, 2:00:39 PM·16 votes·1,224 views
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Charge up a powerful attack against a tower over 4 seconds, while within 600 range of it. The charged attack deals 375 (+20% of your max health) bonus physical damage. Cooldown: 60 seconds Jesus christ Riot what the actual fuck it's like you don't even look at the feedback...

32 Comments

Selegun9/14/2017, 2:02:57 PM18 votes

With this rune I shall become the new rift herald. I see no problem here

Busty Demoness9/14/2017, 2:19:55 PM17 votes

Rioter 1: "Rift Herald was a great idea. How can we make it better?" Rioter 2: "Give it to tanks in the rune rework?" Rioter 3: "Push it to live!" Rioter 1: "But how will we balance it" Tryndamere: "You're fired!"

rework trundle9/14/2017, 2:07:47 PM10 votes

Why not just remove towers at this point and fight for inhibs already?

Buggy Cavalier9/14/2017, 3:37:39 PM4 votes

Have you ever seen malphite or sion taking down turrets? it's sad as fuck, you take 300 years.

This fucking rune is 375 BASE DAMAGE+20% MAAAX HP+ IN TURRET RANGE FOR 4 SECONDS TO CHARGE UP.

4 seconds is a lot of time. If you're a bruiser or an adc that is staying around a turret for that long you will get blown up.

I'm also willing to bet that if adcs want to pick this mastery they will have to sacrifice a lot of raw damage from other runes which makes it most likely not worth. I think you people are whining way too much.

Also it's fucking pre-season, every pre-season it's a clown fest

Don Spaghetti9/14/2017, 2:23:02 PM4 votes

Oh hey stoneplate's active has a 4 second duration

if you use them at the same time I think chogath can one shot a turret

TheRiddum9/14/2017, 2:26:22 PM4 votes

Yeah some of these new runes look like they are going to completely fudge this game up.

AmazoX9/14/2017, 5:20:44 PM4 votes

Pick this rune, Pick Yorick, Get Rift herald, use summoning jutsu and win.[sg-syndra]

Support Evelynn9/14/2017, 3:49:18 PM2 votes

This will be taken on Shen and that's p much it. Not many tanks are great for split pushing, and this gives up other "runes" for teamfighting.

ZT Xperimentor9/14/2017, 4:06:23 PM2 votes

May as well just make a deathmatch map at this rate.

TNHA Baritone9/14/2017, 4:16:01 PM1 votes

We don't know if there are any future changes for turrets though. This post would be reasonable, but we can't assume they aren't buffing turrets.

TwitchInMyPants9/14/2017, 3:10:37 PM1 votes

Perseverance

    After casting a Summoner Spell, gain 25% Tenacity and 25% Slow Resistance for 10 seconds. Increase your bonus Armor and Magic resist by 10% for each Summoner Spell on cooldown.

Skarner/Nasus/Singed pressed ghost

IT WAS SUPER EFFECTIVE

PPPPPPPPPPPP2709/14/2017, 8:24:54 PM1 votes

The damage seems pretty low. I feel like you can just bash at the turret and deal more damage.

Daunt9/14/2017, 8:50:50 PM1 votes

Well you can also look at it differently. With other champions being able to take turrets faster we might see less ADCs since they will no longer be the only option for sieging turrets.

Baconstr1pz9/24/2017, 10:37:25 PM1 votes

good, more game innovation. its not tower defense its nexus defense