Quinn Rework?

arcDapineapple··1 votes·942 views

So i recently made a comment on the project:Quinn skin idea in the concept and creation section saying

"I'll be honest with you i love Quinn and i main her and i really want this skin but i think riot should rework her first because i think they can do so much more with her kit and ultimate."

That my opinion about the current Quinn and i honestly do believe riot could do so much more with the concept of a tag team adc that uses her bird to aid her in battle. The first Quinn was an Adc /Assassin and the second Quinn is an Adc/split pushing.

My goal for the rework i am suggesting is to:

  • Increase her Skill Cap
  • Expand on the team work mechanic with Quinn/Valor
  • Make her more a utility Adc
  • Expand on her ultimate.

Valor Trinket: Quinn wont have access to any trinket because she will have Valor has her trinket that will follow her around. Valor can be activated to place ward for her like a normal vision totem accept with a larger cast range. At level 9 you can choose between 3 different skills to teach Valor.

  1. Delivery: Fly to an area of the map to drop off a care package that will grant vision. If an ally pick up the package they gain a cooldown reduction on their trinket or another ward.
  2. Recon: Valor act has a moving oracle lens scanning the surrounding for enemy unit and disabling enemy wards.
  3. Sacrifice: Valor will take 200 damage for you when your health bar go below 20%

Note

  • If valor is kill on his journey your W,E,R will be silent for 15sec

Passive Harrier: ( nothing new)

  • Valor periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage and grant bonus movement/attack speed.

Her Q:

  • Blinding Assault: Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area. Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for 1.5 seconds. He then deals 20/45/70/95/120 (+0) (+50% Ability Power) physical damage to all nearby enemies.If the primary target is not a champion, it cannot attack for 1.5 seconds.

  • Arrow Bombardment: In tag team form Quinn fire a rain of arrow in a targeted location slowing enemy hit and dealing damage.


Her W Passive: gain an increase in version through the fog of war

  • Sky High: Valor will reveal the surrounding area for 2 sec.

  • Soar: When in tag team form Quinn and fly over terrain with valor for 4 sec.


Her E

  • Skyfall (skillshot): Valor will attack the first target he hit and briefly suspend them in mind area for 1.2sec before droping them to deal damage + a Percentage of max health. If her W ability is used with this ability the damage is increase because of gravity.

  • Aerial Vault (targeted) : When in tag team Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.


Her Ultimate

  • Tag Team: Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining 40/70/100% Total Movement Speed out of combat and enhanced abilities. This link can only be broken by deal 20/25/30% on her will go on a 20 sec cooldown if broken.

  • Skystrike: by recasting this ability you will damage nearby enemy's.

5 Comments

Byron Snads2 votes

I like the idea of a rework but i dont like the combining idea. I mean its a bird. when the dumb new ult on he grows and grabs Quinn like he got a sudden injection of growth hormones. I think a rework should focus on valor and quinn bringing difrent things to there team. Not Valor being a taxi for Quinn. Falconers dont use there falcons to carry them around.

Ralanr1 votes

I really like the trinket idea.

LSmaster161 votes

The passive vision changes seem really cool but I'd take out the blind option so you can't chain it with q and so it keeps all the options around map control. The alternate q also looks like it would be pretty cool. Soar seems like a nice addition to. I'd get rid of the pick up and make e just vault though as she probably shouldn't have hard cc and vault is pretty important to her kit. Also, letting her auto attack during r probably would be a bad idea due to kite/chase potential. Aside from that this looks pretty good.

arcDapineapple1 votes

{quoted}

The passive vision changes seem really cool but I'd take out the blind option so you can't chain it with q and so it keeps all the options around map control. The alternate q also looks like it would be pretty cool. Soar seems like a nice addition to. I'd get rid of the pick up and make e just vault though as she probably shouldn't have hard cc and vault is pretty important to her kit. Also, letting her auto attack during r probably would be a bad idea due to kite/chase potential. Aside from that this looks pretty good.

Thank for your feed back made some changes. has for what you said about her E the new e is basicially her vault except in her normal form it doesnt put her in danger and provide that brief cc for her. When in her ultimate form it an all in ability.

LSmaster161 votes

I think the issue with the e change is that Quinn top/mid can't disengage pre 6 or without ult active while Quinn jungle now has a suppress on a basic ability which would make her ganks too strong. Also, giving an ADC point and click hard cc would cause some issues. While vault does put her in danger, I feel like that's okay because she isn't supposed to just sit back and auto attack, she's supposed to split push and kill squishies. The sacrifice choice seems pretty good as an alternate option to vision control though you might want to have the health scale with level. (200 at level 9 means more than 200 health at level 18.

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