Warrior enchant: underpowered?
I made a longer post elsewhere that included most of what I'm about to say (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/HP9lnrTl-breaking-down-cinderhulk-vs-warrior), but that post was really long, and I just want to make a quick comparison in support of the argument that the Warrior enchantment is currently underpowered, and that the 5 AD nerf in patch 5.4 was totally unnecessary:
Warrior enchant: 40 AD, 10% CDR, 10 Armor Pen = 1877 gold value Magus enchant: 80 AP, 20% CDR = 2373 gold value
I haven't heard anyone complaining about Magus being OP, but it's worth almost 500 gold more. Both items exist in a pretty similar space, offering a fairly early power spike for AD and AP junglers, respectively.
I don't think that Warrior was ever overpowered. Instead, the jungle was hostile to non-bruisers, and a few specific champions were probably slightly overpowered (the Rek'Sai/Jarvan/Vi's of the world). But then they made a bunch of changes: nerfs to Rek'Sai/Jarvan/Vi, introduction of Cinderhulk, and the nerf to Warrior.
I think the Warrior nerf was totally unnecessary. Rito, plz give us our 5 AD back.
). The first clear isn't a big problem due to blue buff, but later in the game, they are expected to give the blue to a laner to give them some help. The stats on Magus are decent but they are comparable to
and Morellonomicon gives so much more for the same (total) price. This is where I think a unique passive would be appropriate to give more AP jungling options.