Would you say there are any items that need reworks?

BLIGHTBRINGER··10 votes·8,981 views

So as an example..

item 3050 Zeke's Convergence was reworked, would you say there are any items that need a similar size of a rework?

42 Comments

Moody P4 votes

All of them

Sire Hippington4 votes

item 3022 permaslow on a stick just isn't a healthy concept, maybe add item 2015 , 20%as and give it a decent slow on energized attacks(with lower values for ranged, if needed even melee only)

item 3149 does to much things at once, as, ad, %hp, sustain and a duel/all-in/kite aktive. If a %Hp damage item is the go to rush item on many champs regardless of wether they go up vs a full squishy comp or a tank/brawler freighttrain, something is wrong. %hp is a scaleing stat that is more relevant later on when your opponents have more HP, or vs opponents that rush hp items. It should never be a default rush option, and for high hp champs it just feels bad that counterbuilding them has no opportunity cost at all.

item 3161 either reworked towards it's original idea of giveing some flat DR, or just removed. The CDR stuff is just an balance disaster and no change will change that.

item 3193 Imo the only thing that item achived was turning cho into a monster for some time. I really like the idea of increased stats in teamfights to make it a strong def item for teamfighting champs that isn't as abusable 1v1 in a sidelane, but it just has to much power stuffed into a long cd active, and that's really not what you eant on a tank, you don't want to be tanky only for 4sec in a fight every 130 sec when DDs these days have like no downtime at all. Imo they should scrap the active double down on it as a defensive teamfight powerspike, maybe increase the cost to 3k, add a 10%armor/mr ratio that is doubled when the passive kicks in and change the recipe from chainmail into item 2053 +item 1029 and add 150%healthregen and the pointrunner passive

item 3026 turn it back into a purely defensive item. If people want that revive, they need to pay some actuall damage for it.

item 3124 I think the version with the aoe-on-hit at max stacks had alot potential, it's main issue was that it came together with phantom hit's on devourer breaking on-hit junglers aswell as not haveing ranged drawbacks so hurricane users would escalte quickly. But now, there woul be no phantom-hit if it was reverted, and one could simply turn the aoe into singletarget for ranged...

item 3042 Only Ez and since some time Kaisa use it(though kaisa only cause it's the cheapest way of reaching her ad-breakpoint), and imo it just fails it's concept and is uneccesarily niche. I for one want a heavy mana item to prevent becomeing weaker in long fights, yet muramans high mana costs and CURRENT mana based damage just mean it's weaker the longer a fight goes. Additionally, if i invest into an early tear and give up alot early-mid power, i want an lategame item as reward for stacking it, like item 3003 does. Manamune however is rather low budget and gives a midgame spike that falls of later on for anyone that isn't EZ, and that midgame spike comes with some dealy aswell... Also, most ad-casters mainly use AOE-skills, while the manamune passive only benefits singletarget, which is part of why so few champs use it.

item 3748 Doesn't need a big rework, but imo it currently is waaaay to burst heavy with it's active then it should be an item for tanky-DPS. imo the active can use a solid nerf, with compensation buffs to the stats and/or on-hit. Imo item 3230 should be the burst focused option of the two as a full damage item, but right now item 3748 just gives alot more burst if the AA-reset is used properly.


item 3083 doesn't really need a rework, but we need a proper substitute for it's previous versions. Tanks REALLY lack a proper raw HP item to back up low Hp items like item 3110 item 3193 or item 3190 , which is what the older verions of warmongs offered, while the current one requires other hp items to ACTUALLY FUNKTION at all.

item 3145 item 3030 item 3146 item 3152 I feel like the raw hextech line is flawed, mostly because they all built up on item 3145 and it's damage proc.

item 3030 has a to poor slow to be relevant, but because of the hextech-herritage, it's damage is to high to really allow more utillity. However, with glacial augment slapped on, the active suddenly does what you want it to do and it becomes strong, but ONLY with glacial augment. With less damage on it one could make the slow meaningfull on it's own, and maybe rework glacial which also is only used for that combo and nothing else.(exept maybe item 3905 )

item 3146 once was there for hybrid stats+SUSTAIN, with some utillity to spice things up. But right now, the active does so much damage that it also is a burst item that instead of beeing used for sustain on hybrid champs, it's mostly used by assasins for some sustain/utillity without sacrifceing burst for it. be real now, on what champs have you seen this the last time, asides from akali? Cause the champs that i see useing it now and then are Ahri and LB, and Kennen to transition from an ad lanebully start into an AP-teamifght built. Imo it should be focused more on it's hybrid nature(maybe X%ap are added as AD, and Y% bAD are added as AP) or sustain and loose the burst.

item 3152 was supposed to add mobillity for imobile battlemgaes, helping them to get outplay potential through mobillity. But thx to the damage, that for some reason requires dash right into your opponent instead of outplaying with a sidestep, it's basically an assasin item that gives them a bit more gapcloseing but mostly some strong low-budget burst with some emergency waveclear. Imo it should have no damage, or less but simply in an aoe around the destination so you don't need to dah straight towards your opponet, but with either less cd or more range to really give it more outplay potential. Maybe add a ~3sec self grounded to it so already mobile champs can't just double down on it, though without damage on the active it might have enough opportunity cost to prevent that.

Disulfiram1 votes

What if Warmog's gave bonus HP based on your resistances instead of the healing? Would it become the tanky equivalent of a item 3089 / item 3031 ?

Killer of Night91 votes

DrMundo seem fun

Sire Hippington1 votes

that would work, but again, i have no issues with warmongs beeing the sustain item, so maybe have a new item useing that effect.

Toxicate133 votes

item 3124

Sageace3 votes

item 3056 - I've always believed this should have a similar passive to the Demolish Rune. It should also run "Raptor Cloak" because for some strange reason a cloak of raptors grants you Movement Speed for dead turrets? item 3022 - Could have the Glacial Augment Rune instead, be a more balanced version of this item. Just change some of its stats. item 3161 - The sheer fact that it gives ADDITIONAL Cooldown on your basic abilities just for casting your ultimate is absurd. DEFINITELY mandatory for a rework or removal. I'm not interested in URF for my Normal League of Legends. item 1083 - Curious why this item exists honestly. item 3812 - I LOVE the sustain when you use abilities. I HATE the damage reduction it grants you. Remove the Damage reduction mechanic entirely and I grant you permission to call this item "Balanced" item 3124 - I really don't know what to do with this item, but it needs some... work.

..........That's all I got...

Toxicate134 votes

{quoted}

item 3056 - I've always believed this should have a similar passive to the Demolish Rune. It should also run "Raptor Cloak" because for some strange reason a cloak of raptors grants you Movement Speed for dead turrets? item 3022 - Could have the Glacial Augment Rune instead, be a more balanced version of this item. Just change some of it's stats. item 3161 - The sheer fact that it gives ADDITIONAL Cooldown on your basic abilities just for casting your ultimate is absurd. DEFINITELY mandatory for a rework or removal. I'm not interested in URF for my Normal League of Legends. item 1083 - Curious why this item exists honestly. item 3812 - I LOVE the sustain when you use abilities. I HATE the damage reduction it grants you. Remove the Damage reduction mechanic entirely and I grant you permission to call this item "Balanced" item 3124 - I really don't know what to do with this item, but it needs some... work.

..........That's all I got...

Dude I completely forgot about cull lmao... why would anyone buy that item

Z3SIeeper1 votes

I think we should toss the Ezreal item and Kai'Sa gimmick item in there too.

item 3042

Keiaga2 votes

item 3075 seems a little underwhelming. I usually end up gettinng it's component specifically for the grievous wounds which you can inflict through other means rather than it's actual unique passive of reflected damage.

item 3009 Is also a pretty niche boot that's probably not as good as it should. Maybe a permanent ghost effect that lets you walk over minions or perhaps the Rage passive from black cleaver that increases movement speed every time you auto attack.

item 3102 I always thought that this item was way too good for the amount of AP and magic resistance it gives. Hybrid items are fine, but I feel like I'd have less of an issue with this if they boosted one stat by 20 while reducing the other by 20 either way or something.

item 3041 I also want them to bring back the AD version of this item, Sword of the occult.

Ahris1 votes

{quoted}

item 3075 seems a little underwhelming. I usually end up gettinng it's component specifically for the grievous wounds which you can inflict through other means rather than it's actual unique passive of reflected damage.

item 3009 Is also a pretty niche boot that's probably not as good as it should. Maybe a permanent ghost effect that lets you walk over minions or perhaps the Rage passive from black cleaver that increases movement speed every time you auto attack.

item 3102 I always thought that this item was way too good for the amount of AP and magic resistance it gives. Hybrid items are fine, but I feel like I'd have less of an issue with this if they boosted one stat by 20 while reducing the other by 20 either way or something.

item 3041 I also want them to bring back the AD version of this item, Sword of the occult.

Adcs already snowballs too good, they dont need sword of occult.

BLIGHTBRINGER1 votes

{quoted}

Adcs already snowballs too good, they dont need sword of occult.

I agree, imagine trying to actually farm in lane against a Draven with that item.

anatasjhsh012 votes

item 3056 no need to explain this one.

item 3222 the problem with this item is it's very hard to use lower elos it's almost never built.

item 3146 IMO this item is stat check it's either OP or underPowered.

Ragnaveil2 votes

item 3089

EATARI1 votes

Honestly, mages are now balanced around Rabadon’s Deathcap. It’d be a little hard to rework.

Ragnaveil1 votes

Why though. The item is such a bad thing to have in its current state. 120 AP on top of 40% of your AP being added on is just absurd when Adaptive stuff heavy favors AP for the most part.

Z3SIeeper1 votes

Yeah it was cool back in the day where the game was almost entirely about statchecking.

But each season it keeps becoming worse and worse as utility keeps growing as the better form of power.

The only times it's really great is when it's overtuned and giving people way too much damage.

EATARI1 votes

The reason why is because it is the sole reason mages power curve relative to game length is exponential. It’s the only item that multiplies your damage, whereas all other items increase your power at a linear rate. The only difference of power curves of non-deathcap users is the slope and initial power. (Ability scalings and base values respectively.) Rabadon’s Deathcap, while unfortunately a “required” item on mages, creates more diverse power curves and is interesting design. That’s why I appreciate the item.

Ragaren2 votes

item 3147 Needs something done 2900g for an item that provides 21 lethality, 55 damage, 10% Cd reduction, ward clearing, and a bonus damage.

fƒ152 votes

item 3400delete item 3309 bring this back item 3345 also bring dominion back

Düff McWhalen1 votes

item 3031 item 3046 item 3087 item 3094 item 3508 item 3085

All these could use a rework

boricCentaur11 votes

item 3025 this fucking item has caused more balance problems then any other item in the game and has caused champions like vik to get nerfed for a play style his players do like.

Idk how it has not been reworked, it suppose to be a tank item but it's not a core item on any tank it a situational item for like poppy or ornn. Ezreal is really the only champion in the game that will be effective heavy by it getting reworked maybe ornn.

Like its basically just a item used for ezreal and bs tank champions like ekko or vik.

King Braum1 votes

Pantheon can use it pretty effectively how much of his kit revolve around spellweaving. Too bad he has better options :T

King Braum1 votes

NGL, I know they're almost mandatory on a lot of champions but I hate the entire stopwatch line. Zhonya's Hourglass is a cheap ult enhancer at best and a death sentence at worse. Guardian Angel is just plainly annoying and can turn a near unstoppable force into just that.

Now Unlike GA and Zhonya's, Gargoyle Stoneplate is the exact opposite issue, its so situational an can be used in so little builds that half the time I even forget it exists, and even when put in a build, its only really good in teamfights. (Ignoring Cho'Gath and Sion ofcourse, who somehow make this item work because of how well this item synergizes with them specifically).

Also I hate Stopwatch itself too, especially from rune since it gives you a life saver from level 1 and additionally makes the cooldown shorter for all items it builds into.

Magnesium141 votes

[{quoted}](name=King Braum,realm=EUW,application-id=3ErqAdtq,discussion-id=zt1v0l7W,comment-id=0009,timestamp=2019-09-15T02:06:16.747+0000)

NGL, I know they're almost mandatory on a lot of champions but I hate the entire stopwatch line. Zhonya's Hourglass is a cheap ult enhancer at best and a death sentence at worse. Guardian Angel is just plainly annoying and can turn a near unstoppable force into just that.

Now Unlike GA and Zhonya's, Gargoyle Stoneplate is the exact opposite issue, its so situational an can be used in so little builds that half the time I even forget it exists, and even when put in a build, its only really good in teamfights. (Ignoring Cho'Gath and Sion ofcourse, who somehow make this item work because of how well this item synergizes with them specifically).

Also I hate Stopwatch itself too, especially from rune since it gives you a life saver from level 1 and additionally makes the cooldown shorter for all items it builds into.

As a singed player (This is my troll act not my main so don't check this match history) Gargoyle's stone plate is so good for singed. Run into enemy team slow and flip some people while they all eat that damage.

Bârd1 votes

Basically everything.

  • CDR is everywhere. You should have to go out of your way to cap CDR, not adjust your build to avoid overccapping.
  • So many items being exclusive to a build type (AD/AP/Tank) is a failure in my eyes. The fact that we need both Righteous Glory And Shurelya's in the game for the sole reason that "Oh, X champion can't build Shurelya's because it's AP" is dumb.
  • Mana is a joke in this game. Manapool and mana regen doesn't matter, it's literally just a damage stat for Ryze and a filler stat for everybody else.
  • Lethality is a dumb stat that serves no purpose other than to obfuscate how much armor you're penetrating.
  • Too much pen.
  • Not enough defense.
  • Too many stat stick items, not enough unique effects.
WoonStruck1 votes

item 3151 completely broken if you think about it.

Titanium702 votes

Straight up looses to item 3165 outside some very, very, niche occasions...

Ahris1 votes

Id say, an item focused on ap assassins, like focused on magic pen and not like everything stuck into morello for everyone to take.

A better 2nd item route. There are no other decent 2nd item route other than Morello right now.

Daddy Ants1 votes

item 3003 item 3285 item 3165 item 3020 item 3135 item 3089

Disulfiram1 votes

item 3147 It does too much... imho it should be split into 2 different items, one with the vision-denying passive and one with the bonus damage. Imagine if item 3285 and item 3157 were the same item: we would all agree that that kind of utility with bonus damage on top of it is too much, that it would be too overloaded, wouldn't we?

Mortismo1 votes

are you seriously comparing 2.5 seconds of invincibility to clearing a ward? my low elo detector is going off charts

14daysuspensionk1 votes

While not important, the icons of a lot of items look outdated.

Logicalily 1 votes

item 3041 Broken Yuumi Evelynn

DOUBLE TAPPED E1 votes

From a diehard Kat main:

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jocomotion1 votes

item 3095 : too awkward for ADC’s to build, maybe if it gave 25% Crit instead of AS? Idk. item 3022 : niche at best, abusable at worst item 3056 : the stats it grants spell out tanky support, It’s active spells out diver. Change one or the other item 3161 : “Spell overturned” “s-p-e-a-r (space) o-f (space) s-h-o-j-i-n” “that is correct” maybe make it just grant 10% CDR if you at least want to give it a slap on the wrist item 1083 I actually forgot this item was in the game. On that note why is this item still in the game item 3042 should be more accessible on more champions that need mana, but less abusable by a certain blond mage (part of that reason is the fact that a lot of AD items don’t give mana though) item 3140 : doesn’t need a rework, but it does need an AP equivalent (similar to the way stopwatch has its buildpath, not just a copy-paste of item 3139, maybe rework item 3222 into a AP version. Since it too needs changing item 3075 : small complaint on this one having grevious wounds. It’s great against auto attackers, but against something like vlad you’re fucked since he won’t auto you and he deals magic damage. Just make a new HP tank item and give it GR instead item 3907 : I appreciate Riot trying a concept like this out. I don’t appreciate how this item is either forgotten or oppressive item 3146 : there is no reason a single item should ever give this many unique things all at the same time without being as expensive as Triforce. AD, AP, Ranged active slow, and Healing... just wow item 3009 almost always edged out by either item 3111 or item 3117

RageLessPlayMore1 votes

Not so much a rework, but an upgraded item 3133 into a more OP hammer instead of a sword would be cool. [poppy-wink]

Schenix1 votes

item 3001 item 3003 item 1083 item 3004 item 3222 item 3512 item 3056

Support Position1 votes

item 3056 - Should have "Give your turret invulnerability from damage for 3 seconds." (Same cooldown) OR stop enemy turret from autoing. This item would FINALLY be used especially with how shit turrets are atm.

item 3143 - Needs to make ALL crit. Magic, True dmg, Physical crits 30% - 50% less effective. So fucking badly. Useless ass item...

item 3153 Instead of a rework it just needs to be 4000 gold... WAY too overpowered. Or removal of hp damage.

item 3025 - Melee only.

item 3027 Scaling is trash for how long it takes to complete and by the time you completed it you inted so hard they have things to counter it. Aka better damage than your shit hp.

item 3161 - Removed.

item 3095 - Give it back its first auto crit like it was before :( it wasn't op... Just reduce how much crit it actually does... Why does crit HAVE to be 100%? Make it 50% more damage not hard v-v

BLIGHTBRINGER2 votes

[{quoted}](name=Support Position,realm=NA,application-id=3ErqAdtq,discussion-id=zt1v0l7W,comment-id=0017,timestamp=2019-09-15T20:42:29.470+0000)

item 3056 - Should have "Give your turret invulnerability from damage for 3 seconds." (Same cooldown) OR stop enemy turret from autoing. This item would FINALLY be used especially with how shit turrets are atm.

item 3143 - Needs to make ALL crit. Magic, True dmg, Physical crits 30% - 50% less effective. So fucking badly. Useless ass item...

item 3153 Instead of a rework it just needs to be 4000 gold... WAY too overpowered. Or removal of hp damage.

item 3025 - Melee only.

item 3027 Scaling is trash for how long it takes to complete and by the time you completed it you inted so hard they have things to counter it. Aka better damage than your shit hp.

item 3161 - Removed.

item 3095 - Give it back its first auto crit like it was before :( it wasn't op... Just reduce how much crit it actually does... Why does crit HAVE to be 100%? Make it 50% more damage not hard v-v

In regards to Bork, I just want to see the active removed tbh. Or at least have the Active reverted to what it was, the current iteration is too oppressive.

Mortismo1 votes

item 3157 item 2420

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