True Damage

Nami in Bush··1 votes·410 views

If you can deal 50% of somebodies HP as true damage, it needs to be nerfed/removed.

Examples: Fiora Vayne (least op since it takes 3 hits) Irelia Yi (sated)

Whenever I look at my deaths from facing them it's like 1200-1600 true damage from Fiora, Yi, Irelia. Doesn't matter that I'm full tank rammus with 3000 hp, I instantly melt because there is no counterplay to it.

True damage is just stupid, unless it is a 3-hit proc, or has a kit that isn't broken (Like Vel'Koz)

3 Comments

Fadedpf1 votes

More like Yi late game in general. Sated just doubles it and makes it even worse.

yukumari1 votes

Vayne's true damage is a percent of your maximum health, so it doesn't matter how much HP you have. By contrast Yi and Irelia is normal true damage, and Irelia's doesn't even scale with a stat.

If you think Vayne's is the least OP, I think you might need to reconsider.

Nami in Bush1 votes

{quoted}

Vayne's true damage is a percent of your maximum health, so it doesn't matter how much HP you have. By contrast Yi and Irelia is normal true damage, and Irelia's doesn't even scale with a stat.

If you think Vayne's is the least OP, I think you might need to reconsider.

Vayne's has to hit 3 times, which by then physical damage has outdamaged it by allot.

Yi late game does 150 per hit, plus double strike, plus devourer. I look at my death log and it says I took 1500 true damage. With vayne it is, at most, 800.

Irelia's is retarded because it's like having yi's true damage with high AD on it while in lane and have no items. Plus it heals.

Fiora's is a single auto attack dealing % of max HP as true damage AND IT SCALES WITH AD

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