Honestly, as fancy as it is, Ward Jumping completely removes most of Lee Sin's counterplay

Miraweave··3 votes·278 views

His Q needs to be unreliable for the amount of damage and sticking power it gives. There's a reason he wasn't designed with a ground-targeted gapcloser.

The ability to jump to a ward and then slow someone prevents you from actually dodging his Q without flash, which removes pretty much all of your options for actually surviving him. As fancy as wardjumping looks on camera, it's not particularly difficult to do, nor is it particularly fun to play against.

I really think they should remove it and compensate other parts of his kit. He's way too strong when the meta remotely favors him because of his ability to ward jump.

3 Comments

LegacyDAP1 votes

Really? I think his q missile speed is what makes him hard to beat, and his strong counter jungling.

Miraweave2 votes

{quoted}

Really? I think his q missile speed is what makes him hard to beat, and his strong counter jungling.

Difficult but manageable because you can actually dodge it.

It's actually impossible to dodge if he uses it on you at melee range with his E slow on you, which would be fine if he didn't have an incredibly reliable way to get into melee range without using his Q.

Done251 votes

I agree. They need to remove ward hops and just retune him in general as well.

They were gonna rework Lee for the better, but Reddit crapped their collective pants in a fit of babyrage and the rework was scrapped before even hitting PBE. :/

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