Thank you riot for 6.18 changes to Yasuo

Itankyou··2 votes·454 views

His R has been changed, namely:

BUGFIX Fixed a bug that allowed Yasuo to get an extra basic attack when casting Last Breath

I knew it was his R that made him so 'feelsbadman' to play against. Finally he won't live with 60 health and I can get that one last Draven Draven Auto on him to end him. Thank you so so much. Maybe the number of penta's he gets per game will finally decrease.

Thank you rito for indirectly buffing my fav champ Draven

1 Comments

Avienal1 votes

{quoted}

His R has been changed, namely:

BUGFIX Fixed a bug that allowed Yasuo to get an extra basic attack when casting Last Breath

I knew it was his R that made him so 'feelsbadman' to play against. Finally he won't live with 60 health and I can get that one last Draven Draven Auto on him to end him. Thank you so so much. Maybe the number of penta's he gets per game will finally decrease.

Thank you rito for indirectly buffing my fav champ Draven

Technically any champion that goes against Yasuo got a buff really against him. Since they forced him to have his auto crit and since typically you only have say your boots and one item completed by around the time you hit level 6 and only if you manage to get several kills first, it means he can't snow'ball into instant kill maul for enemies as easily so he in a sense gets forced to avoid tanks more often if he doesnt have full crit yet to help back him up. Since it was mainly since he shredded off the bonus armor 'then' had basically auto crits that let him get that early power spike to pull off easy multi'kills at the lvl 6 gate.

It would be nice if he was tweaked a bit that if he tries to first item a critical hit item like Phantom dancer or one of its 'sibling' items and basically got no AD items built in the beginning, then he ends up being partially screwed in terms of 'over'all' DPS by not being able to do considerable damage in trades even if he crit'd every single blow on a 20% to 60% 'crit rate past being doubled', even with his already reduced from default crit damage when he does a critical hit. It would at least help make Yasuo even more in line since he ends up being forced to build damage first then after that he can put focus on building his critical hit items (which in turn means he won't rush Zeal first alongside its mobility which lets him be able to have a easier time 'dodging' attacks early game).

[slayer-pantheon-thumbs]

Because when you think about it, What makes Yasuo so strong is that he uses Critical hit chance as his substitute for AD stat and that stat itself for the most part is tied to the majority of mobility items, especially the ones that gives passive % move speed. If he gets forced to follow a recipe more properly then he can't continue his style of just 'abusing' lucky crits early game as easily and they should probably even push it to where he gets a nice critical weakness that if he doesn't earn a good sum of kills in early game like how Assassins do, then he won't be able to progress well into mid and late game and can cost a match, especially if they end up getting themselves killed whenever they try to get kills to progress strongly in the match. Even more so at least if they have not already done so.

The changes to the ultimate at least are gonna define it alot better and i know everyone has not forgotten that Yasuo is still extremely strong to fight against even before this 'tank business' because of the 'other' features he had besides his ultimate that let him get away with such a gag.

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