Long range champions need to lose damage
The whole fucking point of melee champions doing retarded levels of damage is because that is their reward for surviving the never motherfucking ending line of crowd control and damage these champions are fuckign doing with their ranged advantage. If I cross the fucking field as a melee mfkering champion and live long enough to get their, I shouldn't instantly end up being fucking blown up after I get stunned. IF play a melee tank I will instantly be cc and blown up. I means some of these champions are out right fucking retarded. I see Lux firing her lazer liek every 20 fuckign seconds. I see morganas bind doing almost 1k damage while silencing you. Jinx basically blows you up at this point.
Nerf the damage of long range champions already. Making everyone do equal damage was never the fucking point. Sure if they are wayyyy ahead, but on equal grounds and close range, they shouldn't still fucking thrive.
a silence.
1 shotting you from 2 screen away isnt fair.
is completely immobile and is stupid easy to gank.
him and
also remain rooted while casting thier ulti's
lost her long range damage and while she can still hit for a decent amount vs squishies.. she cant even touch tanks or bruisers AND she is required t pounce in to fimish them off which means she needs to get her fluffy tail into melee range as a squishy ap cast with no reset or way out.. (and technially at lvl 16 her "reset" goes down to 1 second which is a "Workable" reset but it still only moves you 350 units away XD)
,
getting out for free