How to balance Gnar.
Make Ranged vs Melee top lane matchups better for melee champions
Make Ranged vs Melee top lane matchups better for melee champions
Alternatively, rework him in a way that he isn't simultaneously a ranged marksman bully top laner (who do have legitimate weaknesses that keeps them from being overplayed) as well as a super CC tank.
His design is one of the worst in the game. People call guys like Lee Sin overloaded, but at least his kit never diverges from being one of a diving fighter with assassin-like tendencies. Gnar's a fucking marksman and a tank in one. It's bullshit.
how do you go about making that match up favor melees
im not saying that it should favor melees. it shouldn't favor either side. Anyway, the only way you can make it even is with starter items. If i was in charge of fixing it i would look at the starter items first.
like what?